7.3.2. 25549 Can't find a thing menu

User Tag List

Results 1 to 8 of 8
  1. #1
    St1me's Avatar Member
    Reputation
    1
    Join Date
    Jan 2011
    Posts
    26
    Thanks G/R
    0/0
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    7.3.2. 25549 Can't find a thing

    Since I updated the game to 25549 I can't find anything in CE, and moreover not a single static pointer (green value in CE). Now I have now idea how to update the little tool I wrote.

    7.3.2. 25549 Can't find a thing
  2. #2
    Vandra's Avatar Contributor
    Reputation
    288
    Join Date
    Mar 2008
    Posts
    471
    Thanks G/R
    26/26
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    "If it compiles, it works."

  3. #3
    oDev's Avatar Active Member
    Reputation
    17
    Join Date
    Nov 2017
    Posts
    14
    Thanks G/R
    7/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Seems to load just fine in IDA 7 still, going to play around a bit and see what I can find

    EDIT: This still looks the same, still uses static pointers
    https://hastebin.com/otuwamoxuq.cpp

    Not sure what is going on.


    ObjMgrBase = 0x114FD7C <---- untested, but this is the address according to IDA


    Maybe they've just done something that confuses CE?
    Last edited by oDev; 11-23-2017 at 09:56 AM.

  4. #4
    St1me's Avatar Member
    Reputation
    1
    Join Date
    Jan 2011
    Posts
    26
    Thanks G/R
    0/0
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by oDev View Post
    Seems to load just fine in IDA 7 still, going to play around a bit and see what I can find

    EDIT: This still looks the same, still uses static pointers
    https://hastebin.com/otuwamoxuq.cpp

    Not sure what is going on.


    ObjMgrBase = 0x114FD7C <---- untested, but this is the address according to IDA


    Maybe they've just done something that confuses CE?
    That might be the case. I've found some variables in memory (server name for example) and when I tried to get some pointers for them (in CE), all of the pointers started with THREADSTACK0 or THREADSTACK1, it used to be wow-64 base address...

  5. #5
    oDev's Avatar Active Member
    Reputation
    17
    Join Date
    Nov 2017
    Posts
    14
    Thanks G/R
    7/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by St1me View Post
    That might be the case. I've found some variables in memory (server name for example) and when I tried to get some pointers for them (in CE), all of the pointers started with THREADSTACK0 or THREADSTACK1, it used to be wow-64 base address...
    Hmm very interesting

    This code might come in handy soon cheatengine-threadstack-finder/ntinfo.cpp at thread-base-addr * makemek/cheatengine-threadstack-finder * GitHub


    EDIT: x64 object manager base according to IDA: wow-64.exe+0x1A3C1C0
    Last edited by oDev; 11-23-2017 at 11:51 AM.

  6. #6
    lolp1's Avatar Site Donator CoreCoins Purchaser
    Reputation
    190
    Join Date
    Feb 2013
    Posts
    210
    Thanks G/R
    43/77
    Trade Feedback
    3 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Seems to work as always for me. Some examplex for x64 rebased to zero 7.2.3.25548
    Code:
         internal static cliass Pointers64
        {           
            static Pointers64()
            {
                ImageBase = System.Diagnostics.Process.GetCurrentProcess().MainModule.BaseAddress;
            }
    
            internal static readonly IntPtr ImageBase;
            internal struct Manager
            {
                internal static readonly IntPtr EnumVisibleObjects;
    
                static Manager()
                {
                    EnumVisibleObjects = ImageBase + 0x006E5400;
                }
            }
    
            internal static cliass SpellBook
            {
                internal static readonly IntPtr Information;
                internal static readonly IntPtr Count;
                static SpellBook()
                {
                    Information = ImageBase + 0x1CAE098;
                    Count = ImageBase + 0x1CAE090;
                }
            }
    Dumped from normalpatterns as always.
    Last edited by lolp1; 11-23-2017 at 06:58 PM.

  7. #7
    oDev's Avatar Active Member
    Reputation
    17
    Join Date
    Nov 2017
    Posts
    14
    Thanks G/R
    7/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by lolp1 View Post
    rebased to zero 7.2.3.25548
    Just to be clear, this is a typo right? I'm on 7.3.2.25549

    Haven't actually tested reading from memory yet myself, but everything looks normal in IDA

  8. #8
    lolp1's Avatar Site Donator CoreCoins Purchaser
    Reputation
    190
    Join Date
    Feb 2013
    Posts
    210
    Thanks G/R
    43/77
    Trade Feedback
    3 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by oDev View Post
    Just to be clear, this is a typo right? I'm on 7.3.2.25549

    Haven't actually tested reading from memory yet myself, but everything looks normal in IDA
    I meant 7.3.2.25549, fixed code tags, my framework is working as normal.

Similar Threads

  1. Can't find my shadow texture
    By krish in forum WoW ME Questions and Requests
    Replies: 0
    Last Post: 03-09-2007, 04:56 PM
  2. How can I find CE wall-walking values.
    By Cygnidaez in forum World of Warcraft General
    Replies: 1
    Last Post: 02-06-2007, 09:05 PM
  3. Can't find tin veins
    By D-Sub in forum World of Warcraft General
    Replies: 3
    Last Post: 01-28-2007, 05:39 AM
  4. HELP! Can't find data file!!
    By Rekro in forum WoW ME Questions and Requests
    Replies: 2
    Last Post: 12-25-2006, 11:42 PM
  5. can't find a blp
    By ven in forum WoW ME Questions and Requests
    Replies: 2
    Last Post: 12-23-2006, 05:01 PM
All times are GMT -5. The time now is 07:52 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search