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    aeo's Avatar Contributor
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    Navmesh Help

    Edit: As always I post this and try one more change seems to be working.

    seems changing markwalkabletiles to

    Context.ClearUnwalkableTriangles(Config.WalkableSlopeAngle, ref vertices, ref triangles,areas);

    But that is just a quick test with the CapekNav test case.

    Yep still giving partial results and failing some other tests. Back to square 1.


    Generated tile for reference
    Azeroth_32_48.tile

    That same tile in meshReader that I updated for vs2015:

    meshDrawer

    Let me start off by saying i am no way an expert with this but am learning, I took on the challenge a few days ago and feel I have made good progress so far.

    The project current code can be found here:

    https://github.com/aeo24/WoWMap

    I have used WoWMap by miceiken as a base as well as many references to meshBuilder to get to where I am now.

    My current obj outputs can be found here:

    Recast - Album on Imgur

    Where I'm having issues is actually using my generated mesh to construct a path(FindNearestPoly returns 0). I have a feeling that the problem lies within my mesh creation code found here:

    https://github.com/aeo24/WoWMap/blob...Builder.cs#L68

    Im hoping that someone can spot an obvious error in the code and help me resolve it quickly.
    I have a feeling I'm just missing some sort of param with the navmesh generation. I have also attempted to load my Navmesh into recast without luck. It seems that when I call addTile it dosn't like the data in my mesh(Which again makes me believe its incorrect). I feel i should be able to rename my mesh to all_tiles_navmesh.bin and it should load in recast?

    Current RecastConfig can be found here:

    https://github.com/aeo24/WoWMap/blob...ecastConfig.cs

    (If Im not mistaken this should do one tile per adt)

    Also one more thing, I have updated the RecastLayer of meshReader to the latest recast version. I have tried going back to the original with no luck also.

    Last But not least I'd like to thank the many people that helped me get this far.


    • Contributers of the WoWDev wiki
    • caytchen/stschake
    • [TOM_RUS]
    • Alram/Marlamin
    • relaxok
    • Cromon
    • schlumpf
    • Deamon87
    • miceiken
    • ​Namreeb


    Thanks,
    Ace
    Last edited by aeo; 01-28-2016 at 06:27 PM.

    Navmesh Help
  2. Thanks Wark_dev (1 members gave Thanks to aeo for this useful post)

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