Question on Recast/Detour menu

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  1. #1
    haku43's Avatar Member
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    Question on Recast/Detour

    I have not found any information on how to handle with water surface?
    Question on Recast/Detour-water-jpg

    My problem is that the generated mesh doesn't include any liquid information (should it?), so that FindNearestPolygon fails.

    Question on Recast/Detour
  2. #2
    namreeb's Avatar Legendary

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    I think the most elegant solution would be to add the liquid but with a higher cost to traverse, since you move more slowly.

  3. #3
    Bananenbrot's Avatar Contributor
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    IIRC, I interpreted liquids as walkable ground something like 0.6 units lower than the actual liquid level (for when you begin to swim instead of wading through it). That was quite precise, I think.

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