-
Member
Gentleman and a scholar, thank you sir!
-
Post Thanks / Like - 1 Thanks
i, schp (1 members gave Thanks to xiathys for this useful post)
-
Member
For anyone interested I'm new here and have some stuff to add if you like
If you are like me and do not like the fact it removes some layer of the world then you can fix this by removing these lines from engine.cs
Code:
BmWrapper.memory.WriteUInt(0x00C7B2A4, 0);
BmWrapper.memory.WriteUInt(0x00C7B2A4, 0x0F110B73);
you will notice that the custom class can not read energy for rouges and such
if you goto your offsets.cs find the
Code:
internal enum descriptors : uint
and add this offset
then goto CustumClass.cs
and add this to file
Code:
protected virtual int playerEnergy
{
get
{
return ObjectManager.PlayerObject.energy;
}
}
then open unitObject.cs
just before the #endregion add this:
Code:
internal int energy
{
get
{
try
{
if (baseAdd == 0 || guid == 0) return 0;
return BmWrapper.memory.ReadInt(descriptor + (uint)Offsets.descriptors.Energy) ;
}
catch
{
return 0;
}
}
}
compile and everything should be fine you can now do things like this with your customClass:
Code:
public override void Fight()
{
Attack();
if (this.playerEnergy >= 35 && this.ComboPoints >= 1)
{
this.Cast("Eviscerate", false);
}
else
{
if (this.playerEnergy >= 45)
{
this.Cast("Sinister Strike", false);
}
}
}
I've stripped down this bot template so all I have is fishbot, grindbot, and rotaion bot i made so far I'm working on removing the profile code and adding glider profiles and if i can figure out how, navmesh movements(big if cause im not that good).
I dont know if its me or just the bot it self but the fish bot had issue where it would sometimes cast and catch, other times it would not and it would be late to catch, i figured this was cause it was looking for a bobbler and sometimes the bobbler would still be there after the next cast, to fix this i made sure that there is no bobbles before you cast and now the fish bot is working really nice.
anyways I would like to thank the creators as this is a great learning experience
-
Post Thanks / Like - 2 Thanks
Corthezz,
Xewl (2 members gave Thanks to Rodney Aaron Cheney for this useful post)
-
Member
Does anyone have a mirror for this? Would really like to play around with this code and have some fun. I was doing stuff back in the day, but dropped it when WoW took off into BC just because I didn't want to keep up with all the changes.
-
Originally Posted by
dasheeown
Does anyone have a mirror for this? Would really like to play around with this code and have some fun. I was doing stuff back in the day, but dropped it when WoW took off into BC just because I didn't want to keep up with all the changes.
Hey,
please take a look at the top of the main post.
Check my blog: https://zzuks.blogspot.com
-
Post Thanks / Like - 1 Thanks
dasheeown (1 members gave Thanks to Corthezz for this useful post)
-
Member
Originally Posted by
Corthezz
Hey,
please take a look at the top of the main post.
Not sure how I missed that. Thank you, sir!
-
Member
Hi guys, I'm very sorry if my question is quite stupid and seems like I havent done enough research, but Im doing my best for now and since its only my hobby and I dont have that much time to dwelve deep enough it seems I would like to ask you for some help. I want to run this bot to have a base to work on while trying to do something similar in C++. My C++ knowledge is basic and I work on it everyday, but having the code in C# doesnt change much as they are quite similar and its easy to find out what each part of the code does. However, I still struggle to start it on Windows 10 with the same problem that most of people here had - Im getting the message that its already hooked. Ive read alot about finding the end scene address, and I think I went too deep with D3D and Im even more confused now. Can someone help me with pointing at the right direction where to find knowledge to be able to modify the code so that it runs on windows 10? I'm not looking for ready solutions, just directions! Thanks in advance!
-
Contributor
Last edited by tutrakan; 08-01-2017 at 09:03 PM.