Disable world rendering, encountered a memory leak menu

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  1. #1
    youyanruyu's Avatar Member
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    Disable world rendering, encountered a memory leak

    I just simply disable CGWorldFrame__Render(0x4D907 / CGWorldFrame__RenderWorld(0x4D94B9).
    It works! The cpu usage decreases!
    But wait! The virtual memory usage now keeps increasing..
    Then I look into these functions, try to find some clue but finnaly failed.
    Some ideas?

    Disable world rendering, encountered a memory leak
  2. #2
    namreeb's Avatar Legendary

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    I assume that the calling function allocates some memory that CGWorldFrame::Render (or a function it calls) is responsible for de-allocating. There may not be an elegant solution for that. You might be able to try disabling EndScene instead?

  3. #3
    youyanruyu's Avatar Member
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    That's true. I think I'll spend more time to find the de-allocate code.
    Disabling world rendering should save more cpu time than disabling EndScene.

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