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  1. #16
    TOM_RUS's Avatar Legendary
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    Originally Posted by JuJuBoSc View Post
    Also it seem they added static pointer to localplayer :
    Micro optimizations FTW!

    [WoW] [5.4.2 17658] Release x86 Info Dump Thread
  2. #17
    andy2002ua's Avatar Active Member
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    Also ClntObjMgrEnumVisibleObjects mechanics have changed.
    It seems that now two such functions there:
    0039A15F and 0039A1B1 /*rebased*/
    and their callback functions receiving pointer to object as first argument instead of object GUID.

    Update:
    First function (0039A15F) is old ClntObjMgrEnumVisibleObjects thats include all visible objects. Second one (0039A1B1) have not include game objects in enumeration (may be its only Units enumerator).
    Last edited by andy2002ua; 12-11-2013 at 02:07 PM.

  3. #18
    marciowb's Avatar Private
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    First, thanks for all OwnedCore guys for sharing your information.
    I'm a bit shy because this is my first contribution and it's too small... just an address:
    CameraPointer = 0xd5fe4c; //for the 17538 build it was 0xD42E14

    Also, I can confirm that CameraOffset remains unchanged. So it is:
    CameraOffset = 0x8208;

    Thanks,
    Marcio Wesley Borges

  4. #19
    charles420's Avatar Contributor
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    public enum IsFlying

    Pointer = 0x0EC,
    Offset = 0x38,
    Mask = 0x1000000

    more 2 come

    internal enum Swimming
    {
    Pointer = 0x0EC,
    Offset = 0x38,
    Mask = 0x100000,
    Last edited by charles420; 12-11-2013 at 04:21 PM.

  5. #20
    Torpedoes's Avatar ★ Elder ★ Doomsayer
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    Originally Posted by marciowb View Post
    First, thanks for all OwnedCore guys for sharing your information.
    I'm a bit shy because this is my first contribution and it's too small... just an address:
    CameraPointer = 0xd5fe4c; //for the 17538 build it was 0xD42E14

    Also, I can confirm that CameraOffset remains unchanged. So it is:
    CameraOffset = 0x8208;

    Thanks,
    Marcio Wesley Borges
    Any contribution is great man, thanks.

  6. #21
    AlmostEpic's Avatar Corporal
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    Originally Posted by marciowb View Post
    First, thanks for all OwnedCore guys for sharing your information.
    I'm a bit shy because this is my first contribution and it's too small... just an address:
    CameraPointer = 0xd5fe4c; //for the 17538 build it was 0xD42E14

    Also, I can confirm that CameraOffset remains unchanged. So it is:
    CameraOffset = 0x8208;

    Thanks,
    Marcio Wesley Borges
    As was said above me, all contributions help. That's one less pointer I had to go look for myself lol

  7. #22
    ~Unknown~'s Avatar Contributor
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    Named functions IDB file

    NOTE: I did zero verification of the renamed functions. I only ran patchdiff2 on the IDB released in the last thread. I can't guarantee that all of the names are accurate.

  8. #23
    xalcon's Avatar Contributor ふたなり
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    Originally Posted by danwins View Post
    prolly just bugged, its old, just threw it back together to test and it looked ok... also why i added 'untested' to it.

    fixed my previous one, also your container offset seems wrong?

    yours:
    CGContainerData 0xCF7130

    mine:
    g_baseContainerDescriptors = 0x00CF6DD0
    Yep, you are right, thanks for pointing out. Fixed
    "Threads should always commit suicide - they should never be murdered" - DirectX SDK

  9. #24
    marciowb's Avatar Private
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    Thanks Torpedoes and AlmostEpic.

    So, It should not be my tradition of releasing one address by time, but again, only another:
    CursorType = 0xD29548; //before this build it was 0xD0C510.

    Thanks again!

  10. #25
    charles420's Avatar Contributor
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    #region Nested type: InCombat
    public enum InCombat
    {
    Mask = 0x80000,
    Offset = 0xD4,
    Pointer = 228 only change !!!
    }

  11. #26
    dragonbane24's Avatar Contributor
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    Some ol' Lazybot offsets - hope this helps someone

    Here's my updated pointers file... hope this helps someone. This seems to be working well for me thus far.
    Fishing, Archaeology, Grinding and Flying have all been tested to some extent. Seems solid.

    Code:
    namespace LazyLib.Wow
    {
        [Obfuscation(Feature = "renaming", ApplyToMembers = true)]
        public class PublicPointers
        {
            #region Globals enum
            public enum Globals
            {
                PlayerName = 0xEBF648,     // 5.4.2 (17658) (0x1D280 diff)
            }
            #endregion
    
    
            #region InGame enum
            public enum InGame
            {
                InGame = 0xD60C2C,   // 5.4.2 (17658) (0x1D040 diff)
            }
            #endregion
        }
    
    
        internal class Pointers
        {
    
    
            #region Nested type: ObjectManager
            internal enum ObjectManager
            {
                //CurrentManager = Memory.Read<uint>(Memory.ReadRelative<uint>((uint) Pointers.ObjectManager.CurMgrPointer)
                //    + (uint) Pointers.ObjectManager.CurMgrOffset);
                //LocalGUID = Memory.Read<UInt64>(CurrentManager + (uint) Pointers.ObjectManager.LocalGUID);
                CurMgrPointer = 0xEBF608,   // 5.4.2 (17658) (0x1D280 diff)
                CurMgrOffset = 0x462C,      // 5.4.2 (17658) (0x0 diff)
                NextObject = 0x34,          // 5.4.2 (17658) (0x0 diff)
                FirstObject = 0xCC,         // 5.4.2 (17658) (0x0 diff)
                LocalGUID = 0xE8,           // 5.4.2 (17658) (0x0 diff)
            }
            #endregion
    
    
            #region Nested type: Globals
            internal enum Globals
            {
                RedMessage = 0xD5FF10,      // 5.4.2 (17658) (0x1D040 diff)  
                MouseOverGUID = 0xD60B20,   // 5.4.2 (17658) (0x1D040 diff)  
                LootWindow = 0xDCEB8C,      // 5.4.2 (17658) (0x1D080 diff)  
                IsBobbing = 0xCC,           // 5.4.2 (17658)
                ArchFacing = 0x1BC,         // 5.4.2 (17658)                    
                ArchFacingOffset2 = 0x108,  // 5.4.2 (17658)                    
                ChatboxIsOpen = 0xBB99EC,   // 5.4.2 (17658) (0x196B0 diff)  
                CursorType = 0xD29548       // 5.4.2 (17658) (0x1D038 diff)  
            }
            #endregion
          
            
    #region ActionBar enum
            public enum ActionBar
            {
                ActionBarFirstSlot = 0xDD2AD8,    // 5.4.2 (17658) (0x1D070 diff)
                ActionBarBonus = 0xDD2F60,        // 5.4.2 (17658) (0x1D070 diff)
            }
    #endregion
    
    
    #region AutoLoot enum
            public enum AutoLoot
            {
                Offset = 0x30,         // 5.4.2 (17658)
                Pointer = 0xD60D50,    // 5.4.2 (17658) (0x1D040 diff)
            }
    #endregion
    
    
    #region ClickToMove enum
            public enum ClickToMove
            {
                Offset = 0x30,         // 5.4.2 (17658)
                Pointer = 0xD60D30,    // 5.4.2 (17658) (0x1D040 diff)
            }
    #endregion
    
    
    #region CgUnitCGetCreatureRank enum
            public enum CgUnitCGetCreatureRank
            {
                Offset1 = 0x9B4,  // 5.4.2 (17658)  
                Offset2 = 0x20,   // 5.4.2 (17658)  
            }
    #endregion
    
    
    #region CgUnitCGetCreatureType enum
            public enum CgUnitCGetCreatureType
            {
                Offset1 = 0x9B4,    // 5.4.2 (17658)
                Offset2 = 0x18,     // 5.4.2 (17658)
            }
    #endregion
    
    
    #region CgWorldFrameGetActiveCamera enum
            public enum CgWorldFrameGetActiveCamera
            {
                //return Memory.Read<uint>(Memory.ReadRelative<uint>((uint)Pointers.CgWorldFrameGetActiveCamera.CameraPointer) 
                // + (uint)Pointers.CgWorldFrameGetActiveCamera.CameraOffset);
    
    
                CameraX = 0x8,             // 5.4.2 (17658)
                CameraY = 0xC,             // 5.4.2 (17658)
                CameraZ = 0x10,            // 5.4.2 (17658)
                CameraMatrix = 0x14,       // 5.4.2 (17658)
                CameraPointer = 0xD5FE4C,  // 5.4.2 (17658) (0x1D038 diff)      
                CameraOffset = 0x8208,     // 5.4.2 (17658) (0x00 diff)        
            }
    #endregion
    
    
    
    
    #region Nested type: AutoAttack
            internal enum AutoAttack
            {
                //Shows 0x06 when not wanding, 0x0C or 0x0E when wanding.
                AutoAttackFlag = 0xC58,  // 5.4.2 (17658)
                AutoAttackMask = 0xC5C,  // 5.4.2 (17658)
                Wanding = 0xC70,         // 5.4.2 (17658)
            }   
    #endregion
    
    
    #region Nested type: CastingInfo
            internal enum CastingInfo
            {
                IsCasting = 0xCB8,              // 5.4.2 (17658) 
                ChanneledCasting = 0xCD0,       // 5.4.2 (17658) 
            }
    #endregion
    
    
    #region Nested type: Chat
            internal enum Chat : uint
            {
                ChatStart = 0xD62955,           // 5.4.2 (17658) (0x1D038 diff)
                OffsetToNextMsg = 0x17C8,       // 5.4.2 (17658)
            }
    #endregion
    
    
    #region BlueChat
            internal enum Messages
            {
                EventMessage = 0xD9BA38     // 5.0.4 (15929)  <--- FIX THIS
            }
    #endregion
    
    
    #region Nested type: ComboPoints
            internal enum ComboPoints
            {
                ComboPoints = 0xD60BF1,     // 5.4.2 (17658) (0x1D040 diff)
            }
    #endregion
    
    
    #region Nested type: Runes
            internal enum Runes
            {
                RunesOffset = 0xDD2234,     // 5.4.2 (17658) (0x1D070 diff)
            }
    #endregion
    
    
    #region Nested type: Container
            internal enum Container
            {
                //I think this is completely wrong. Needs fixing at some point.
                EquippedBagGUID = 0xCE3F96,  // 5.4.2 (17658) (-0x98FA diff)  //VALIDATE??
            }
    #endregion
    
    
    
    
    #region Nested type: KeyBinding
            internal enum KeyBinding
            {
                NumKeyBindings = 0xDBD8F8,      // 5.4.2 (17658) (0x1d058 diff)
                First = 0xC8,                   // 5.4.2 (17658)
                Next = 0xC0,                    // 5.4.2 (17658)
                Key = 0x14,                     // 5.4.2 (17658)
                Command = 0x28,                 // 5.4.2 (17658)
            }
    #endregion
    
    
    
    
     #region Nested type: Macros
            internal enum MacroManager
            {
                //CurrentManager = Memory.Read<uint>(Memory.ReadRelative<uint>((uint) Pointers.ObjectManager.CurMgrPointer)
                //    + (uint) Pointers.ObjectManager.CurMgrOffset);
                //LocalGUID = Memory.Read<UInt64>(CurrentManager + (uint) Pointers.ObjectManager.LocalGUID);
    
    
                MacroTable = 0xDD2120,     // 5.4.2 (17658) (0x1d070 diff)
                GeneralOffset = 0x04,      // 5.4.2 (17658)
            }
    #endregion
    
    
    
    
    #region Nested type: Reaction
            internal enum Reaction : uint
            {
                FactionPointer = FactionStartIndex + 0xC,    // 5.4.2 (17658)
                FactionTotal = FactionStartIndex - 0x4,      // 5.4.2 (17658)
                HostileOffset1 = 0x14,                       // 5.4.2 (17658)
                HostileOffset2 = 0x0C,                       // 5.4.2 (17658)
                FriendlyOffset1 = 0x10,                      // 5.4.2 (17658)
                FriendlyOffset2 = 0x0C,                      // 5.4.2 (17658)
                FactionStartIndex = 0xC85B9C,                // 5.4.2 (17658) (0x19BB0 diff)
            }
    #endregion
    
    
    
    
    
    
    #region Nested type: ShapeshiftForm
            internal enum ShapeshiftForm
            {
                BaseAddressOffset1 = 0xE4,       // 5.4.2 (17658)
                BaseAddressOffset2 = 0x1E3,      // 5.4.2 (17658)
            }
    #endregion
    
    
    #region Nested type: SpellCooldown
            internal enum SpellCooldown : uint
            {
                CooldPown = 0xC9D608,   // 5.4.2 (17658) (0x1A088 diff) 
            }
    #endregion
    
    
    #region Nested type: Swimming
            internal enum Swimming
            {
                Pointer = 0xEC,     // 5.4.2 (17658)    
                Offset = 0x38,      // 5.4.2 (17658)    
                Mask = 0x100000,    // 5.4.2 (17658)    
            }
    #endregion
    
    
    #region IsFlying enum
            public enum IsFlying
            {
                Pointer = 0xEC,     // 5.4.2 (17658)    
                Offset = 0x38,      // 5.4.2 (17658)    
                Mask = 0x1000000    // 5.4.2 (17658)    
            }
    #endregion
    
    
    
    
    #region Nested type: UnitAuras
            internal enum UnitAuras : uint
            {
                AuraCount1 = 0x1218, // 5.4.2 (17658)
                AuraCount2 = 0xE18, // 5.4.2 (17658)
                AuraTable1 = 0xE18, // 5.4.2 (17658)
                AuraTable2 = 0xE1C, // 5.4.2 (17658)
                AuraSize = 0x40,    // 5.4.2 (17658)
                AuraSpellId = 0x28,  // 5.4.2 (17658)
                AuraStack = 0x2D,    // 5.4.2 (17658)
                TimeLeft = 0x34,    // 5.4.2 (17658)
                OwnerGUID = 0x20,    // 5.4.2 (17658)
            }
    #endregion
    
    
    #region Nested type: UnitName
            internal enum UnitName : uint
            {
                ObjectName1 = 0x1C0,            // 5.4.2 (17658)       
                ObjectName2 = 0xB0,             // 5.4.2 (17658)
                PlayerNameMaskOffset = 0x02c,   // 5.4.2 (17658)
                PlayerNameBaseOffset = 0x020,   // 5.4.2 (17658)
                PlayerNameStringOffset = 0x021, // 5.4.2 (17658)
                PlayerNameCachePointer = 0xC81878, // 5.4.2 (17658)  (0x19CA8 diff)
                UnitName1 = 0x9B4,              // 5.4.2 (17658)
                UnitName2 = 0x6C,               // 5.4.2 (17658)
            }
    #endregion
    
    
    #region Nested type: UnitSpeed
            internal enum UnitSpeed
            {
                Pointer1 = 0xEC,  // 5.4.2 (17658)    
                Pointer2 = 0x80,  // 5.4.2 (17658)
            }
    #endregion
    
    
    #region Nested type: WowObject
            internal enum WowObject
            {
                X = 0x838,              // 5.4.2 (17658) 
                Y = X + 0x4,            // 5.4.2 (17658)
                Z = X + 0x8,            // 5.4.2 (17658)
                RotationOffset = X + 0x10,       // 5.4.2 (17658)
                GameObjectX = 0x01F4,             // 5.4.2 (17658)
                GameObjectY = GameObjectX + 0x4, // 5.4.2 (17658)
                GameObjectZ = GameObjectX + 0x8, // 5.4.2 (17658)
                GameObjectRotation = GameObjectX + 0x10, // 5.4.2 (17658)
            }
    #endregion
    
    
    #region Nested type: Zone
            internal enum Zone : uint
            {
                ZoneText = 0xD60B04, // 5.4.2 (17658) (0x1d040 diff)
                ZoneID = 0xD60BAC, // 5.4.2 (17658) (0x1d040 diff)
            }
    #endregion
    
    
    
    
    #region Nested type: UiFrame
            internal enum UiFrame
            {
                //var @base = Memory.ReadRelative<uint>((uint)Pointers.UiFrame.FrameBase);
                //var currentFrame = Memory.Read<uint>(@base + (uint)Pointers.UiFrame.FirstFrame);
    
    
                ScrWidth = 0xADA9D4,            // 5.4.2 (17658) (0x19000 diff)
                ScrHeight = 0xADA9D8,           // 5.4.2 (17658) (0x19000 diff)
                FrameBase = 0xBADCB0,           // 5.4.2 (17658) (0x196AC diff)
                CurrentFramePtr = 0xBADCB0,     // 5.4.2 (17658) (0x196AC diff)
    
    
                ButtonEnabledPointer = 0x1F8,   // 5.4.2 (17658) <<-- FIX IT
                ButtonEnabledMask = 0xF,        // 5.4.2 (17658) <<-- FIX IT
                ButtonChecked = 0x234,          // 5.4.2 (17658) <<-- FIX IT
                EditBoxText = 0x214,            // 5.4.2 (17658) <<-- FIX IT
                FirstFrame = 0xce4,             // 5.4.2 (17658) <<-- FIX IT
                FrameBottom = 0x68,             // 5.4.2 (17658)
                FrameLeft = 0x6c,               // 5.4.2 (17658)
                FrameTop = 0x70,                // 5.4.2 (17658)
                FrameRight = 0x74,              // 5.4.2 (17658)
                LabelText = 0xF8,               // 5.4.2 (17658)
                Name = 0x1C,                    // 5.4.2 (17658)
                NextFrame = 0xCDC,              // 5.4.2 (17658) <<-- FIX IT
                RegionsFirst = 0x16c,           // 5.4.2 (17658) <<-- FIX IT
                RegionsNext = 0x164,            // 5.4.2 (17658) <<-- FIX IT
                Visible = 0x64,                 // 5.4.2 (17658) <<-- FIX IT
                Visible1 = 0x1A,                // 5.4.2 (17658) <<-- FIX IT
                Visible2 = 1,                   // 5.4.2 (17658) <<-- FIX IT
                CurrentFrameOffset = 0x88,      // 5.4.2 (17658) <<-- FIX IT        
            }
    
    
    #endregion
        }
    }

  12. #27
    charles420's Avatar Contributor
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    + rep from me dragon

  13. #28
    Torpedoes's Avatar ★ Elder ★ Doomsayer
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    Cheat Engine Table
    Includes data structures

    For those working with Cheat Engine, perhaps you will find this useful. It's a great way to convey the memory structure of the game!
    Remember to use the 32-Bit version of the game and launch cheat engine after you have logged in. Don't log in on a real account.
    >> Please let me know if there was a problem or something is incorrect.

    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable CheatEngineTableVersion="16">
      <CheatEntries>
        <CheatEntry>
          <ID>26</ID>
          <Description>"Game Build"</Description>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>wow.exe+B8FEAC</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>16</ID>
          <Description>"Game State"</Description>
          <Color>80000008</Color>
          <VariableType>Byte</VariableType>
          <Address>wow.exe+D60B0E</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>25</ID>
          <Description>"Camera Struct"</Description>
          <ShowAsHex>1</ShowAsHex>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>wow.exe+D5FE4C</Address>
          <Offsets>
            <Offset>8208</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>1</ID>
          <Description>"Object Mgr"</Description>
          <ShowAsHex>1</ShowAsHex>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>wow.exe+EBF608</Address>
          <Offsets>
            <Offset>462C</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>24</ID>
          <Description>"Player GUID"</Description>
          <ShowAsHex>1</ShowAsHex>
          <Color>80000008</Color>
          <VariableType>8 Bytes</VariableType>
          <Address>wow.exe+EBF608</Address>
          <Offsets>
            <Offset>E8</Offset>
            <Offset>462C</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>5</ID>
          <Description>"Object List"</Description>
          <Color>80000008</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>4</ID>
              <Description>"Obj 0"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>wow.exe+EBF608</Address>
              <Offsets>
                <Offset>CC</Offset>
                <Offset>462C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>6</ID>
              <Description>"Obj 1"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>wow.exe+EBF608</Address>
              <Offsets>
                <Offset>34</Offset>
                <Offset>CC</Offset>
                <Offset>462C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>7</ID>
              <Description>"Obj 2"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>wow.exe+EBF608</Address>
              <Offsets>
                <Offset>34</Offset>
                <Offset>34</Offset>
                <Offset>CC</Offset>
                <Offset>462C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>8</ID>
              <Description>"Obj 3"</Description>
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  14. #29
    berlinermauer's Avatar Master Sergeant
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    The DirectX9 Pointers seems to have changed.
    Those are the one, I was using in 5.4.1.
    maybe someone has the new ones?

    Device = 0xB94948;
    OffsetA = 0x281C;
    OffsetB = 0xA8; // ENDSCENE_IDX

  15. #30
    wowsc4p3's Avatar Active Member
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    Anyone got a named function IDA dump for 17688?

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