Hi Community,
sorry that i start a next thread with this topic, but i can't find the right way to do it
Code:
public static Point Location
{
get
{
uint WoWBasePlusCTMBase = Memory.Read<uint>(Memory.BaseAddress + CTMBase);
Point ret = new Point();
ret.X = Memory.Read<float>(WoWBasePlusCTMBase + CTMX);
ret.Y = Memory.Read<float>(WoWBasePlusCTMBase + CTMY);
ret.Z = Memory.Read<float>(WoWBasePlusCTMBase + CTMZ);
return ret;
}
}
What am i doing wrong here ?
Offsets are :
Code:
CTMBase = 0x9D43D0;
CTMX = 0x8C;
CTMY = 0x4;
CTMZ = 0x8;
CTMPush = 0x1C;
If i read the Location now, i get something like this. ( ; -> Separator of X,Y,Z )
Code:
-3,284089E-15;2,383203E-37;1,425325E+33
That E confuses me ....