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  1. #1381
    DarkLinux's Avatar Former Staff
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    Screenshot Thread
  2. #1382
    FinnX's Avatar Banned
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    Originally Posted by Frosttall View Post
    Which framework do you use to create the GUI?
    DevComponents

    Originally Posted by FuryExploiting View Post

    and yes, I know the offset is not for class...
    Class offset is: 0x9BE99D
    You need to read it as byte and u get a number from 0-11. Check the static enums thread from Apoc to check which number is what class
    Last edited by FinnX; 03-25-2014 at 03:21 AM.

  3. #1383
    Frosttall's Avatar Active Member
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    Originally Posted by FinnX View Post
    Hi! Im using Devcomponents, message me if you want the cracked version [newest]!
    Thank you, but since we're publishing and selling our bot to the public is there no way to use cracked things or ignore licenses.

  4. #1384
    namreeb's Avatar Legendary

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    Originally Posted by Frosttall View Post
    ignore licenses.
    Sorry, but that is just funny in this section.

  5. #1385
    Frosttall's Avatar Active Member
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    Originally Posted by FinnX View Post


    Looks pretty interesting, but I still don't get why you mess around with SQLite instead of working with a Dictionary?

  6. #1386
    DarkLinux's Avatar Former Staff
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    Same... Unless the db is filled with vendors and trainers..

  7. #1387
    Bananenbrot's Avatar Contributor
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    Originally Posted by FinnX View Post
    Why should I use Dictionarys, when SQLite is faster than it?
    Assuming you don't query against a real database backend but against an in memory collection, it would probably be slower than linq. And linq is much slower than dictionary lookup, so I smell a troll somewhere here...
    And actually speed should not matter, a dictionary implementation is fast enough for me. But the advantages of just using regular .net collections and linq far outweigh a certain speed increase when using SQLite (which I'm pretty sure is more a decrease).
    Last edited by Bananenbrot; 08-25-2012 at 10:35 AM.

  8. #1388
    evil2's Avatar Active Member
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    yeah.. remote ah is free now.. time to fire up my old bot :-)
    Screenshot Thread-snap2-jpg

  9. #1389
    Empted's Avatar Contributor
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    Screenshot Thread-someshit-jpg
    Was messing around pathfinding. Wanted to make guide concerning extracting WoW's geometry and further mesh and path generation using Recast/Detour. But i'm not sure if it's needed here.

  10. #1390
    lanman92's Avatar Active Member
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    It is needed. The only guide was written by a Frenchman, and it's extremely confusing. I encourage you to write one.

    P.S. No offence to the French. It's simply easier to read when written in a native tongue.

  11. #1391
    Viano's Avatar Active Member
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    Yes, definitely needed
    Viano

  12. #1392
    Cromon's Avatar Legendary


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    Ive been playing around a bit with the shaders in WoW, trying to reverse them. So far it looks good, get the following output:
    Code:
    ============================================================
    Shader properties for 'TerrainTexture.bls' (Pixelshader):
    Input signature:
            SV_POSITION0 - Float32 - None
            COLOR0 - Float32 - ComponentX, ComponentY, ComponentZ
            COLOR1 - Float32 - ComponentX, ComponentY, ComponentZ
            TEXCOORD0 - Float32 - ComponentX, ComponentY, ComponentZ
            TEXCOORD4 - Float32 - ComponentX, ComponentY, ComponentZ
            FOG0 - Float32 - ComponentW
            TEXCOORD5 - Float32 - ComponentX, ComponentY, ComponentZ
    
    Output signature:
            SV_TARGET0 - Float32 - None
    
    Constant buffers (1):
            Size: 128 - CPU access: Write
    
    Resources (1):
            Resource 1:
                    Dimension: Texture2D
                    Format: BC2_UNorm
                    MipLevels: 1
    And the following code:
    Code:
    //
    // Input signature:
    //
    // Name                 Index   Mask Register SysValue Format   Used
    // -------------------- ----- ------ -------- -------- ------ ------
    // SV_POSITION              0   xyzw        0      POS  float
    // COLOR                    0   xyzw        1     NONE  float   xyz
    // COLOR                    1   xyzw        2     NONE  float   xyz
    // TEXCOORD                 0   xyzw        3     NONE  float   xyz
    // TEXCOORD                 4   xyz         4     NONE  float   xyz
    // FOG                      0      w        4     NONE  float      w
    // TEXCOORD                 5   xyz         5     NONE  float   xyz
    //
    //
    // Output signature:
    //
    // Name                 Index   Mask Register SysValue Format   Used
    // -------------------- ----- ------ -------- -------- ------ ------
    // SV_TARGET                0   xyzw        0   TARGET  float   xyzw
    //
    ps_5_0
    dcl_globalFlags refactoringAllowed
    dcl_constantbuffer cb0[6], immediateIndexed
    dcl_sampler s0, mode_default
    dcl_resource_texture2d (float,float,float,float) t0
    dcl_input_ps linear v1.xyz
    dcl_input_ps linear v2.xyz
    dcl_input_ps linear v3.xyz
    dcl_input_ps linear v4.xyz
    dcl_input_ps linear v4.w
    dcl_input_ps linear v5.xyz
    dcl_output o0.xyzw
    dcl_temps 3
    dp3 r0.x, v4.xyzx, v4.xyzx
    rsq r0.x, r0.x
    mad r0.xyz, v4.xyzx, r0.xxxx, cb0[4].xyzx
    dp3 r0.w, r0.xyzx, r0.xyzx
    rsq r0.w, r0.w
    mul r0.xyz, r0.wwww, r0.xyzx
    dp3 r0.x, -r0.xyzx, v5.xyzx
    max r0.x, r0.x, l(0.000000)
    log r0.x, r0.x
    mul r0.x, r0.x, l(20.000000)
    exp r0.x, r0.x
    mul r0.xyz, r0.xxxx, cb0[5].xyzx
    sample_indexable(texture2d)(float,float,float,float) r1.xyzw, v3.xyxx, t0.xyzw,
    s0
    mul r0.xyz, r0.xyzx, r1.wwww
    mul r1.xyz, r1.xyzx, v1.xyzx
    add r1.xyz, r1.xyzx, r1.xyzx
    dp3 r0.w, -cb0[4].xyzx, v5.xyzx
    max r0.w, r0.w, l(0.000000)
    mad r2.xyz, cb0[5].xyzx, r0.wwww, v2.xyzx
    add_sat r2.xyz, r2.xyzx, cb0[3].xyzx
    mad r0.xyz, r1.xyzx, r2.xyzx, r0.xyzx
    add r0.xyz, r0.xyzx, -cb0[2].xyzx
    mad o0.xyz, v4.wwww, r0.xyzx, cb0[2].xyzx
    mov o0.w, v3.z
    ret
    // Approximately 0 instruction slots used
    Its a good start to begin manipulating things for the fun :P

    Ahh, ye, its a screenshot thread, so lets add a screenshot...

  13. #1393
    l0l1dk's Avatar Elite User

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    Figured this out earlier today. It's a range hack (I can cast from any distance), and it works on retail WoW. It only works with instant-cast spells, and is still buggy. The lag in the video is because of my high latency when I took the video (about 1.5k ms).
    Last edited by l0l1dk; 09-29-2012 at 07:50 PM.

  14. #1394
    Empted's Avatar Contributor
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    Oh noes, male worgen rogue backstabbing you from another corner of Battleground is the worst nightmare.
    Last edited by Empted; 09-29-2012 at 08:07 PM.

  15. #1395
    Corthezz's Avatar Elite User Authenticator enabled
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