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  1. #1621
    abdula123's Avatar Sergeant
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    all TaxiPathNode.db2 paths visualized in-game (no splines)


    Screenshot Thread
  2. #1622
    Jadd's Avatar 🐸 Premium Seller
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    Originally Posted by Sacred View Post
    Working on archaelogy stuff for Draenor, RIP flymounts
    Sounds like you need a teleporter. Teleparchaeology.

  3. #1623
    Sacred's Avatar Contributor
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    Originally Posted by Jadd View Post
    Sounds like you need a teleporter. Teleparchaeology.
    I guess it will be the best option, but dunno if it's possible right now.

  4. #1624
    Jadd's Avatar 🐸 Premium Seller
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    Originally Posted by Sacred View Post
    I guess it will be the best option, but dunno if it's possible right now.
    Doesn't seem like it.

  5. #1625
    QKdefus's Avatar Active Member
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    who needs fancy graphics when u can just do this ?


  6. #1626
    QKdefus's Avatar Active Member
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    finally figured out line drawing with thickness


  7. #1627
    homer91's Avatar Active Member CoreCoins Purchaser
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    I figured this might belong here, the new "Looking for a group" documentary contains a few interesting shots from internal blizzard applications if you are interested
    Screenshot Thread-d72law3-jpg

  8. #1628
    Natrist's Avatar Member
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    Originally Posted by homer91 View Post
    I figured this might belong here, the new "Looking for a group" documentary contains a few interesting shots from internal blizzard applications if you are interested
    Screenshot Thread-d72law3-jpg
    Here is a clearer look but with less information (comes from older build):
    Screenshot Thread-coarl-jpg
    All the data is rendered in the same way the FPS string is, if anyone was wondering how to implement it on their clients.

  9. #1629
    QKdefus's Avatar Active Member
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    late night madness ^^ messing with iceflake, astar pathing, slimdx and C#


  10. #1630
    namreeb's Avatar Legendary

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    Looks cool, but this sort of pathing could never yield a path over a large distance, and doesn't seem to be any less work than using something like Recast and Detour.

  11. #1631
    QKdefus's Avatar Active Member
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    Originally Posted by namreeb View Post
    Looks cool, but this sort of pathing could never yield a path over a large distance, and doesn't seem to be any less work than using something like Recast and Detour.
    my biggest challenge are recast & c++ , whereas Astar can easily be ported cross games and already support heightmaps for flying,
    downside is you make the paths manually ^^

  12. #1632
    Corthezz's Avatar Elite User Authenticator enabled
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    Last edited by Corthezz; 03-05-2015 at 05:46 AM.

  13. #1633
    Augury13's Avatar Legendary
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    Originally Posted by Corthezz View Post
    You got some awesome stuff on that youtube channel

  14. #1634
    radarlove's Avatar Contributor
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    So I wanted to create an extra touch to playing WoW and decided to write myself a programme that drives a ledstrip.
    I connected a ledstrip to an arduino and created a script that accepts values from the serial port, and lights the number of leds in a specific color. Then I created a small application that reads health from WoW and sends it to the arduino. So now my ledstrip has 30 led lights that represent the ingame healthbar.
    To be worked out further...

    Attached Thumbnails Attached Thumbnails Screenshot Thread-img_0994-jpg  
    Last edited by radarlove; 04-07-2015 at 01:46 PM.

  15. #1635
    Corthezz's Avatar Elite User Authenticator enabled
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    Second part of the post:
    Zzuk's stuff: Another bot for 1.12.1
    Check my blog: https://zzuks.blogspot.com

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