all TaxiPathNode.db2 paths visualized in-game (no splines)
all TaxiPathNode.db2 paths visualized in-game (no splines)
who needs fancy graphics when u can just do this ?
finally figured out line drawing with thickness
I figured this might belong here, the new "Looking for a group" documentary contains a few interesting shots from internal blizzard applications if you are interested
late night madness ^^ messing with iceflake, astar pathing, slimdx and C#
Looks cool, but this sort of pathing could never yield a path over a large distance, and doesn't seem to be any less work than using something like Recast and Detour.
https://www.youtube.com/watch?v=XoiR...ature=youtu.be
Compilation of "old stuff"
Last edited by Corthezz; 03-05-2015 at 05:46 AM.
So I wanted to create an extra touch to playing WoW and decided to write myself a programme that drives a ledstrip.
I connected a ledstrip to an arduino and created a script that accepts values from the serial port, and lights the number of leds in a specific color. Then I created a small application that reads health from WoW and sends it to the arduino. So now my ledstrip has 30 led lights that represent the ingame healthbar.
To be worked out further...
Last edited by radarlove; 04-07-2015 at 01:46 PM.
Second part of the post:
Zzuk's stuff: Another bot for 1.12.1
Check my blog: https://zzuks.blogspot.com