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  1. #751
    g1teglover's Avatar Site Donator
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    Originally Posted by vorn10 View Post
    All healing classes[NOVA]
    What to add to not heal debuffed ppl and changed into constructs in HoF
    First go to ability editor -> LUA file editor and find this:
    Code:
    function CanHeal(t)
    	if UnitInRange(t) 
    		and UnitCanCooperate("player",t) 
    		and not UnitIsCharmed(t) 
    		and not UnitIsDeadOrGhost(t) 
    		and not PQR_IsOutOfSight(t) 
    		and UnitIsConnected(t)
    		and UnitDebuffID(t,104451) == nil -- Ice Tomb
    		and UnitDebuffID(t,76577) == nil -- Smoke Bomb
    		then return true else return false end 
    end
    Then after last "UnitDebuffID" u can add debuffs on ppl which shouldnt be added to healing table.
    So it should look like this:
    Code:
    function CanHeal(t)
      if UnitInRange(t)
      	and UnitCanCooperate("player",t)
      	and not UnitIsEnemy("player",t)
      	and not UnitIsCharmed(t)
      	and not UnitIsDeadOrGhost(t)
      	and not PQR_IsOutOfSight(t)
      	and UnitIsConnected(t)
            and UnitDebuffID(t,104451) == nil -- Ice Tomb
      	and UnitDebuffID(t,76577) == nil -- Smoke Bomb
      	and UnitDebuffID(t,121949) == nil -- Parasitic Growth (Amber-Shaper Un'sok, 5th boss in HOF)
      	and UnitDebuffID(t,"Dissonance Field") == nil -- Player in Dissonance Field (6th boss in HOF)
            and UnitDebuffID(t,122784) == nil -- Reshape Life I, spell which changes us into construct (5th boss in HOF)
            and UnitDebuffID(t,122370) == nil -- Reshape Life II, same as above one
      	then return true else return false
      end 
    end
    What was added:
    Parasitic Growth, dont heal that ppl cuz u will kill them
    Dissonance Field, dont heal cuz they are immune under buble
    Reshape Life, dont heal cuz they are enemise

    Second Reshape Life i think isnt need cuz it is cast but added to be sure u will not heal them.

    OP probably will add it do, i think even in table format, would be nice to just add spellID instead of whole line. But i know Buba is now doing mistweaver and is busy. WIll try do it.

    EDIT
    Dissonance Field not working. Working on table with debuffs when ppl shouldnt be added to healing table. Will post when finish checking in LFR.
    +Rep and thanks alot, this is what I was looking for. Also got dispels working, just had to adjust the threshold from 60%...(/facepalmed myself once i noticed the CVar). Also added in the code the ability to auto cast Incarnation (with Left Shift as backup/manual trigger, code is below for those interested in it), buffing MoTW, barkskin usage and rebirth. Need to wait until raid time to try and see if I can't get a slightly lower mana usage out of it.

    Incarnation:
    Code:
    if PQR_SpellAvailable(33891) then
    	if AverageHealth(4) < 60 
    	  or Nova_Mod() == 8 then
    		CastSpellByName(tostring(GetSpellInfo(33891)))
    		return true
    	end
    end

    [PQR] Nova Team Profiles
  2. #752
    vorn10's Avatar Active Member
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    Guys, LUA file is reloading every time i stop rotation and start? Or once at first start after PQR started?

    @Bu_ba
    If u can check that:
    Code:
    function CanHeal(t)
      if UnitInRange(t)
      	and UnitCanCooperate("player",t)
      	and not UnitIsEnemy("player",t)
      	and not UnitIsCharmed(t)
      	and not UnitIsDeadOrGhost(t)
      	and not PQR_IsOutOfSight(t)
      	and UnitIsConnected(t)
        and UnitDebuffID(t,770) == nil -- Faire Fire
      	then return true else return false
      end 
    end
    So i added Faire Fire here to check if it works and dont add that player to healing table or whatever it is.
    So did testing in duel and it doesnt work.
    There were two lines with Smoke Bomb and Ice Tomb so probably it doesnt work too.
    Last edited by vorn10; 11-30-2012 at 11:32 AM.

  3. #753
    kclux's Avatar Active Member
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    I might be terrible wrong and if I am then I am sorry. I am not at home right now so I cannot check it but I think the resto druid profile doesn't use the CanHeal check, hence it will not work like that.
    Last edited by kclux; 11-30-2012 at 11:44 AM.

  4. #754
    tozededao's Avatar Member
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    Any news on FPS Loss?

  5. #755
    vorn10's Avatar Active Member
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    Originally Posted by kclux View Post
    I might be terrible wrong and if I am then I am sorry. I am not at home right now so I cannot check it but I think the resto druid profile doesn't use the CanHeal check, hence it will not work like that.
    It does, just checked and removed CanHeal from PQR_Nova_data
    No idea what to do to get it working.

    I dont get these half shit, going to start learning it (programming), i just started first year of computer science :P So... in 2 months first exams.
    Maybe in few hrs Buba will solve our problem.

    I have one ide. Write new ability which will checking if members[1].unit got debuffs and if got change members[1].hp to members[2].hp.
    But easier and faster is just to not add/remove them from table. Thought about remove after adding all but it will add/remove/add/remove. Dont know if problem with CanHeal isnt in table type, cuz there is CustomTable and NormalTable. So far what i looked i dont get it which one we use after start rotation. Nvm lets hope Buba can help. Or maybe i will be faster if will not go sleep today
    Last edited by vorn10; 11-30-2012 at 01:42 PM.

  6. #756
    kclux's Avatar Active Member
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    Yeah as I said I wasn't home and could not check I only recalled to never see a call of the function in the abilities. I just checked it tho and it is called from inside Sheuron's healing engine which is inside the data file. From the looks of it, it should work. No idea why it doesn't for you, sorry.

  7. #757
    Kinky's Avatar Banned CoreCoins Purchaser
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    Alrighty, it's here guys! After a lot of testing yesterday and this morning, I think I've managed to sort out everything and make sure everything works as it should. =)

    Changelog:
    Code:
    Massive update to Mentally's Nova profiles.
    
    Data file:
    Added a few missing spells and support to the Nova_Spells table.
    
    Fire Mage:
    Completely rewrote most of the profile.
    - Added enhanced Alter Time logic when you're not using Presence of Mind, supporting all known MoP Trinkets.
    - Improved Ignite banking, increasing overall profile DPS.
    - Added all Level 30, 45, 75 and 90 Talent abilities on their own toggles. Remember to reload your UI whenever you've changed talents to update PQR!
    - Added automatic creation and usage of Mana Gems depending on your chosen level 90 Talent.
    - Added automatic usage of Healthstones when you're bellow 75% Health
    - Added optimal automatic usage of Troll, Orc and Blood Elf racial abilities and Heroism.
    - Added Automatic trinket. They are used right before your Mirror Images are spawned and should line up perfectly together with Alter Time and Mirror Image.
    - Added a Pause rotation keybinding.
    - Further improved the AoE hold keybind. It should now properly cast Blizzard without cancelling it.
    - Defaulted Dalaran Brilliance back to Arcane Brilliance.  I had completely forgotten this.
    
    Shadow Priest:
    - Added automatic usage of Healthstones whenever you're bellow 75% Health
    - Added automatic and optimal usage of Troll, Orc and Blood Elf racial abilities with Shadowfiend and Heroism.
    - Added support for PQR 2.2.0 PQR_TargetArea, for Spirit Kings Heroic. Disabled until PQR 2.2.0 is rolled out.
    - Added Desperate Prayer as a defensive ability if you have the talent chosen.
    
    Demonology Warlock:
    - Added automatic and optimal usage of Troll, Orc and Blood Elf racial abilities with Dark Soul: Knowledge and Heroism.
    - Added automatic usage of Healthstones whenever you're bellow 75% Health.
    - Changed Aura of the Elements to apply every time you go into an empowered Demon Soul together with Dark Soul: Knowledge
    - Improved burst capabilities and added support for Imp Swarm if you're running with the glyph. This will be popped while you're under the effect of Dark Soul: Knowledge to gain ~31% more powerful minions.
    So much have been done, I can't possibly list all the changes. But that's the rundown of it all. I hope everyone who use our (my) profiles will have a great experience with them.




    All the feedback you can give on any of the profiles is good feedback. Don't hold back if there's anything you don't understand or have issues with. (Or even experience issues!) My Inbox is always open for 'ya.

    As always, if you want to help me out and keep me motivated to create bigger and better profiles. make a donation or +Rep me! - It will not go unnoticed.

    My \ Our profiles will always stay free!

  8. #758
    hybredmoon's Avatar Member
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    Originally Posted by mentally View Post
    Alrighty, it's here guys!
    Woooooooooooooo! It's here it's here! happy face! ^_^

  9. #759
    hybredmoon's Avatar Member
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    New fire mage profile tries to constant make mana gems, simple fix, remove mana gem from rotation in rotation editor.

  10. #760
    SniperAdi's Avatar Member
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    Originally Posted by bu_ba_911 View Post
    Basic Mistweaver healing is done and successfully healing Heroic Dungeons in 453 ilevel gear
    This release would be great :-)

  11. #761
    vorn10's Avatar Active Member
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    O.o about healing issue on 5th boss, so i added it again to CanHeal but in shaman profile into xrn_data and it working. On 5th boss ppl are transformed into constracts, rest raid is full of hp and it casting LB like it should.
    Will try again on druid and report back in few hrs.

    What is chain heal jump range, unglyphed?

    We need to wait to tomorrow, cuz to long time waiting for LFR.
    Last edited by vorn10; 11-30-2012 at 06:37 PM.

  12. #762
    kclux's Avatar Active Member
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    @Mentally, the new release looks very nice thank you Was just giving it a quick try and first thing I noticed though, Alter Time was used when I had manual cooldown mode enabled. I assume that is not how you planned it ?

    Hmmm and a weird thing, left ctrl does aoe just fine now but right alt does the same for me as left ctrl instead of using the level 45 talent. I looked into your code and from what I can see there, I see no reason at all why it is doing that lol.
    Last edited by kclux; 11-30-2012 at 06:08 PM.

  13. #763
    bu_ba_911's Avatar Elite User
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    Originally Posted by bbenhell4 View Post
    Awesome news, when can we expect a release ?

    Ty so much for all the hard work on all the profiles btw.
    later today if all goes well, scanning through the thread right now then gonna code a couple more skills then release an initial release after another dungeon test
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  14. #764
    vorn10's Avatar Active Member
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    Originally Posted by bu_ba_911 View Post
    later today if all goes well, scanning through the thread right now then gonna code a couple more skills then release an initial release after another dungeon test
    BuBa so u probably saw issues with healing on 5th and 6th bosses in HoF. If u could code it better /cleaner. For now i think these lines should work (it works in Sheuron shaman rotation when i added some lines). So i copied his "HaveDebuff" code and add lines to ur LUA_data_file. So what i added:
    Code:
    function HaveDebuff(UnitID,SpellID,TimeLeft,Filter) 
      if not TimeLeft then TimeLeft = 0 end
      if type(SpellID) == "number" then SpellID = { SpellID } end 
      for i=1,#SpellID do 
        local spell, rank = GetSpellInfo(SpellID[i])
        if spell then
          local debuff = select(7,UnitDebuff(UnitID,spell,rank,Filter)) 
          if debuff and ( debuff == 0 or debuff - GetTime() > TimeLeft ) then return true end
        end
      end
    end
    then in "CanHeal" section added spells:
    Code:
    function CanHeal(t)
    	if UnitInRange(t) 
    		and UnitCanCooperate("player",t) 
    		and not UnitIsCharmed(t) 
    		and not UnitIsDeadOrGhost(t) 
    		and not PQR_IsOutOfSight(t) 
    		and UnitIsConnected(t)
    		and UnitDebuffID(t,104451) == nil -- Ice Tomb
    		and UnitDebuffID(t,76577) == nil -- Smoke Bomb
    		and HaveDebuff(t,121949) == nil -- Parasitic Growth (Amber-Shaper Un'sok, 5th boss in HOF)
      		and HaveDebuff(t,122784) == nil -- Reshape Life I, spell which changes us into construct (5th boss in HOF)
      		and HaveDebuff(t,122370) == nil -- Reshape Life II, same as above one
      		and HaveDebuff(t,123255) == nil -- Dissonance Field 6th boss
      		and HaveDebuff(t,123184) == nil -- Dissonance Field 6th boss
      		and HaveDebuff(t,123596) == nil -- Dissonance Field 6th boss
      		and HaveDebuff(t,128353) == nil -- Dissonance Field 6th boss
    		then return true else return false end 
    end
    Tried to do table with that debuffs spells id's but i did that before solving problems with UnitDebuffID. Will try to do it but tomorrow when sleep a little.
    But have one more question.
    How "members" table works?
    Is it adding ppl in real time? Mean combat starts, adding ppl over and over for whole fight or just at start?
    Iam asking cuz if it add them only on start, there should be coded remove players with debuff?
    Hmm it is late, my eng is bad so i hope u understand me ; p.

  15. #765
    Kinky's Avatar Banned CoreCoins Purchaser
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    @hybredmoon: Strange.. I just tried to replicate the problem and I can't really seem to get it to work. It creates the type of Mana gem currently available, (Brilliant or Regular) but never actually using it. As well as not using Mana gems when you're talented into Invocation. Could you try and replicate the problem? What talents are you using? (Spesifically, which level 90 talent)

    @kclux: That is indeed weird! I forgot to add a check to Alter Time, it's getting fixed as we speak, along with the usage of Mana Gems.

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