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  1. #31
    akeon1's Avatar Contributor
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    Originally Posted by bauwoo View Post
    I won't mind disabling multi target but when I do sometimes during some encounters it still cast HotR instead of CS.

    I appreciate all the effort you put into this project. Thank you.
    Word on the street is Sir StinkyTwitch may be working on a solution to the incorrect unit detection so this would negate the need to go manual

    [PE] TeamPhoenix
  2. #32
    bauwoo's Avatar Master Sergeant
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    Hope he succeeds.

  3. #33
    akeon1's Avatar Contributor
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    updated ret - Will burn hopo properly if blazing contempt is up.
    Edit : required update. does much better ae now
    Last edited by akeon1; 03-20-2015 at 08:14 PM.

  4. #34
    akeon1's Avatar Contributor
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    Wow.
    Screwed up rotation bigtime. Was always using out of range rotation. This is now fixed

    Also set up better cd management for ret empowered seals.

    Blah blah pls update.

  5. #35
    bauwoo's Avatar Master Sergeant
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    Akeon do you use SimulationCraft rotations?

  6. #36
    akeon1's Avatar Contributor
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    Originally Posted by bauwoo View Post
    Akeon do you use SimulationCraft rotations?
    sorta, there is an older version i had which was 100% simc but i overhauled it few weeks ago.

    main deviations are to optimise HoPo generation a bit more, provide better support for stacked cd usage and also a bit less overhead than a direct SimC clone.
    Last edited by akeon1; 03-22-2015 at 02:22 AM.

  7. #37
    Luciferozzy's Avatar Member
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    58x ...rfaceProbably_AkeRotations\external\core.lua:55: attempt to concatenate local 'blessing' (a nil value)
    ...rfaceProbably_AkeRotations\external\core.lua:55: in function `setBlessing'
    [string "setBlessing('akeonRetribution')"]:1: in main chunk
    [C]: in function `RunScript'
    FrameXML\ChatFrame.lua:2091: in function `?'
    FrameXML\ChatFrame.lua:4422: in function `ChatEdit_ParseText'
    FrameXML\ChatFrame.lua:4076: in function `ChatEdit_SendText'
    FrameXML\ChatFrame.lua:2698: in function <FrameXML\ChatFrame.lua:2691>
    [C]: in function `RunMacroText'
    probably\system\protected\generic.lua:38: in function `Macro'
    probably\system\core\parser.lua:336: in function `table'
    probably\system\core\parser.lua:333: in function `table'
    probably\system\timers\rotation.lua:146: in function `ooc_cycle'
    probably\system\timers\rotation.lua:197: in function `event'
    probably\system\core\timer.lua:16: in function <probably\system\core\timer.lua:11>

    Locals:
    I get this error when trying to run your rutine. I have normal lua unlock and the new PE

  8. #38
    akeon1's Avatar Contributor
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    Originally Posted by Luciferozzy View Post
    I get this error when trying to run your rutine. I have normal lua unlock and the new PE
    You can avoid the error by not having it auto cast a blessing automatically(set gui option to none).

    Side note: i don't support normal lua unlocks.
    Last edited by akeon1; 03-22-2015 at 09:37 AM.

  9. #39
    WinnerWinnington's Avatar Private
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    Hey Ake,

    I have been messing around with hacking up your GUI files - the reason is that the Fire Mage rotation needs you to be able to configure the size of the Ignites you should use in-game. I have been doing it for a while by tabbing out and reloading but your implementation of the conserve checkspin inspired me to mess with it.

    I got the GUI up, but the integer value for the checkspin is locked @ 3 digits, and I need 4 and sometimes 5 digits for the size of an ignite tick for a case like this

    Code:
    {"11129", {"player.totem(Pristmatic Crystal)", (function() return dynamicEval("target.aura(12654).last > " .. fetch('akeonFire', 'conserve_spin')) end), (function() return fetch('akeonFire', 'conserve_check') end) } },
    Where 'conserve_spin' would be 1500, or 2000, or if I am amazing, and lucky 10,000...

    Is there an implementation of 'conserve_spin' that I can monkey with?
    Code:
    			type = "checkspin",
    			text = "Ignite Tick Size",
    			key = "conserve",
    			default_spin = 1500,
    			default_check = true,
    			desc = "How big do you want your Ignite to be"
    Clearly, I dont actually know what I am doing, but I have hacked it together enough where the rotation is letting me look @ the GUI with the fire profile up, I am not sure that my re-use of "conserve_spin" or "conserve_check" are even correct...

    Thanks,

  10. #40
    bauwoo's Avatar Master Sergeant
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    Hey Akeon,

    Still getting it where if you turn off smart AOE, Seal of Righteousness still activates on multiple targets and HotR activates too.

  11. #41
    akeon1's Avatar Contributor
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    Originally Posted by WinnerWinnington View Post
    Hey Ake,

    I have been messing around with hacking up your GUI files - the reason is that the Fire Mage rotation needs you to be able to configure the size of the Ignites you should use in-game. I have been doing it for a while by tabbing out and reloading but your implementation of the conserve checkspin inspired me to mess with it.

    I got the GUI up, but the integer value for the checkspin is locked @ 3 digits, and I need 4 and sometimes 5 digits for the size of an ignite tick for a case like this

    Code:
    {"11129", {"player.totem(Pristmatic Crystal)", (function() return dynamicEval("target.aura(12654).last > " .. fetch('akeonFire', 'conserve_spin')) end), (function() return fetch('akeonFire', 'conserve_check') end) } },
    Where 'conserve_spin' would be 1500, or 2000, or if I am amazing, and lucky 10,000...

    Is there an implementation of 'conserve_spin' that I can monkey with?
    Code:
    			type = "checkspin",
    			text = "Ignite Tick Size",
    			key = "conserve",
    			default_spin = 1500,
    			default_check = true,
    			desc = "How big do you want your Ignite to be"
    Clearly, I don't actually know what I am doing, but I have hacked it together enough where the rotation is letting me look @ the GUI with the fire profile up, I am not sure that my re-use of "conserve_spin" or "conserve_check" are even correct...

    Thanks,
    So let me see if i understand this:

    You are trying to control when your ignite casts by using the checkspin gui option?.

    How big should it be? 10 inches is a nice size...

    Look yes this should work but i don't know how many digits you can use, Best place to ask that question is either support forum or on the IRC as this is more a question about how to use PE than this rotation.
    Also you might want to consider whether it is using percentages or flat values.

    As for fire mage... i didn't think i had a published fire mage profile o.O .... i certainly hope i didnt.

    If you have no luck with forum or IRC, pm me on the weekend and i can spend some time with you to investimagate.
    Last edited by akeon1; 03-23-2015 at 06:39 AM.

  12. #42
    akeon1's Avatar Contributor
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    Originally Posted by bauwoo View Post
    Hey Akeon,

    Still getting it where if you turn off smart AOE, Seal of Righteousness still activates on multiple targets and HotR activates too.
    Can i clarify:
    Are you toggeling off SmartAE or MultiTarget toggle? (I haven't used SmartAE as a toggle in a long time so if its a button called than then your rotation is way out of date).

    Seal of Righteous activating with multi target off is a bug. fixed in new version. please update.

    Assuming u meant ret rotation also
    Last edited by akeon1; 03-23-2015 at 06:30 AM.

  13. #43
    barandeniz's Avatar Member
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    645x Probably\system\conditions\core.lua:35: Usage: UnitBuff("unit", [index] or ["name", "rank"][, "filter"])
    [C]: in function `UnitBuff'
    Probably\system\conditions\core.lua:35: in function <Probably\system\conditions\core.lua:21>
    Probably\system\conditions\core.lua:84: in function <Probably\system\conditions\core.lua:82>
    Probably\system\core\dsl.lua:52: in function <Probably\system\core\dsl.lua:20>
    (tail call): ?
    Probably\system\core\parser.lua:195: in function `nested'
    Probably\system\core\parser.lua:261: in function `table'
    Probably\system\timers\rotation.lua:71: in function `cycle'
    Probably\system\timers\rotation.lua:131: in function `event'
    Probably\system\core\timer.lua:16: in function <Probably\system\core\timer.lua:11>


    Locals:

    Prot paladin CR.

  14. #44
    akeon1's Avatar Contributor
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    hopo prot update for holy avenger. bit less wastage i think.

    modify way blessings were handled. might reduce the number of errors you guys are getting.

    modify gui loading for all specs. might reduce the number of errors people getting - especially on clean installs.
    Last edited by akeon1; 03-24-2015 at 08:44 AM.

  15. #45
    bauwoo's Avatar Master Sergeant
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    Yeah deactivating multitarget on Ret I still get SoR and HotR on encounters that have multiple objects in the room but they are not mobs. Example, Hans'gar and Franzok in BRF. The roof squashers that come down activate AOE with multitarget off. Just one example I can think of right now. This is on the latest update btw. Thanks again.

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