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  1. #1081
    lostinthewoodslol's Avatar Active Member The Coinmaster CoreCoins Purchaser
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    Originally Posted by ishtro View Post
    Any chance we could get a Spell Reflection ability? One that will switch from 2h to a 1h and shield. Also, only reflect the spells listed below.

    118 polymorph
    61721 polymorph
    28271 polymorph
    61305 polymorph
    28272 polymorph
    61780 polymorph
    5782 fear
    33786 cyclone
    51514 hex
    like some of us i just try use codes ppl have used on other random things and try them out. sloppy, but effective. now on my warrior i use a spell reflect macro which is the best macro i know of so basically im guessing you could use the interrupt coding;

    _,_,_,_,_,_,_,_,interrupt = UnitCastingInfo { 118, 61721, 28271, 61305, 28272, 61780, 5782, 33786, 51514 } ("target")

    if GetSpellCooldown(0) ~= 0 and interrupt == false then
    return true
    end


    and add the macro into the actions.

    Name: Spell Reflect
    SpellID: 0
    Actions:

    /cast [stance:1/2,equipped:Shields] Spell Reflection; [stance:3] Defensive Stance
    /stopmacro [equipped: Shields]
    /stopcasting
    /equip Vicious Gladiator's Hacker
    /equip Vicious Gladiator's Shield Wall

    Target: Target


    it will definately work in theory provided the interrupt LUA works as expected. if not some lua pro here could easily brush that up.

    [BETA] PQRotation - an automated ability priority queue.
  2. #1082
    GRB's Avatar Established Member CoreCoins Purchaser
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    For the ppl using the Assasination Rogue profil, whats the pros and cons founded so far?

  3. #1083
    bu_ba_911's Avatar Elite User
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    @lostinthewoodslol
    glad you liked my pause ability took me a long time to come up with that XD

    also your mailbox is full

  4. #1084
    googlebee's Avatar Contributor PQR Profile Developer CoreCoins Purchaser
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    I havent tried it GRB, it looked alot like the one Snapple38 did a long while back. Ill give it a shot and let u know sometime tho.

  5. #1085
    vorn10's Avatar Active Member
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    Got latest client of PQR, when i switching or turning off rotation, it switching mine interupt too.

  6. #1086
    lostinthewoodslol's Avatar Active Member The Coinmaster CoreCoins Purchaser
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    Originally Posted by bu_ba_911 View Post
    @lostinthewoodslol
    glad you liked my pause ability took me a long time to come up with that XD

    also your mailbox is full
    man its amazing. changed this play style completely. ty

  7. #1087
    CryptoCombat's Avatar Contributor #define ME 0x1337 CoreCoins Purchaser
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    Here's my frost mage profile. Thoroughly tested, but input is welcome.

    Features:
    De-curse
    Ice Block
    Brain Freeze and Fingers of Frost procs
    Frostbolt unless interrupted, then Frostfire Bolt
    Frost Nova and Cone of Cold if target is in range
    Mirror Image and Icy Veins if target has 3x Player's HP or if target is a Hostile Player
    If Counterspell is on CD, use Mage Ward
    Ice Lance if moving
    Ice Armor, Arcane Brilliance if not on Player.
    Mana Shield and Ice Barrier if not resting.
    Summon Elemental if no pet.

    Abilities:
    Code:
    <?xml version="1.0" encoding="utf-8" ?><MAGE><Ability><Name>All: Mana Gem</Name><Default>false</Default><SpellID>0</SpellID><Actions>/use Mana Gem</Actions><Lua>local manapercent = 100 * UnitPower(&amp;quot;player&amp;quot;) / UnitPowerMax(&amp;quot;player&amp;quot;)
    local ManaGemStart, ManaGemDuration = GetItemCooldown(36799)
    local ManaGemCooldown = (ManaGemStart + ManaGemDuration - GetTime())
    local gemcount = GetItemCount(&amp;quot;Mana Gem&amp;quot;)
    if gemcount &amp;gt; 0 then
    if ManaGemCooldown &amp;lt; 3 then
     if manapercent &amp;lt; 90 then
      return true
     end
    end
    end</Lua><RecastDelay>0</RecastDelay><Target>Player</Target></Ability><Ability><Name>All: Mirror Image</Name><Default>false</Default><SpellID>55342</SpellID><Actions></Actions><Lua>local PH = UnitHealthMax(&amp;quot;player&amp;quot;)
    local EH = UnitHealthMax(&amp;quot;target&amp;quot;)
    local EP = UnitIsPlayer(&amp;quot;target&amp;quot;)
    local EF = UnitIsEnemy(&amp;quot;player&amp;quot;,&amp;quot;target&amp;quot;)
    local PC = UnitAffectingCombat(&amp;quot;player&amp;quot;)
    local EC = UnitAffectingCombat(&amp;quot;target&amp;quot;)
    
    if ((PH*3) &amp;lt;= EH or (EP and EF)) and (PC and EC) then
        return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Fr: Brain Freeze</Name><Default>false</Default><SpellID>44614</SpellID><Actions></Actions><Lua>local BF = UnitAura(&amp;quot;player&amp;quot;, &amp;quot;Brain Freeze&amp;quot;)
    if BF then
        return true
    end</Lua><RecastDelay>100</RecastDelay><Target>Target</Target></Ability><Ability><Name>Fr: Fingers of Frost</Name><Default>false</Default><SpellID>30455</SpellID><Actions></Actions><Lua>local FF = UnitAura(&amp;quot;player&amp;quot;, &amp;quot;Fingers of Frost&amp;quot;)
    
    if FF then
        return true
    end</Lua><RecastDelay>100</RecastDelay><Target>Target</Target></Ability><Ability><Name>Fr: Frostbolt</Name><Default>false</Default><SpellID>116</SpellID><Actions></Actions><Lua>return true</Lua><RecastDelay>100</RecastDelay><Target>Target</Target></Ability><Ability><Name>Fr: Ice Barrier</Name><Default>false</Default><SpellID>11426</SpellID><Actions></Actions><Lua>local IB = UnitAura(&amp;quot;player&amp;quot;, &amp;quot;Ice Barrier&amp;quot;)
    local IR = IsResting()
    if not(IB) and not(IR) then
        return true
    end</Lua><RecastDelay>100</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Mana Shield</Name><Default>false</Default><SpellID>1463</SpellID><Actions></Actions><Lua>local MS = UnitAura(&amp;quot;player&amp;quot;, &amp;quot;Mana Shield&amp;quot;)
    local IR = IsResting()
    if not(MS) and not(IR) then
        return true
    end</Lua><RecastDelay>100</RecastDelay><Target>Target</Target></Ability><Ability><Name>Fr: Ice Lance</Name><Default>false</Default><SpellID>30455</SpellID><Actions></Actions><Lua>local IC = UnitAffectingCombat(&amp;quot;player&amp;quot;)
    if PQR_IsMoving(1) and IC then
        return true
    end</Lua><RecastDelay>100</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Mage Ward</Name><Default>false</Default><SpellID>543</SpellID><Actions></Actions><Lua>local CS, _, _ = GetSpellCooldown(2139)
    local CG = UnitCastingInfo(&amp;quot;target&amp;quot;)
    if CG and CS then
        return true
    end</Lua><RecastDelay>100</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Counterspell</Name><Default>false</Default><SpellID>2139</SpellID><Actions></Actions><Lua>local CG = UnitCastingInfo(&amp;quot;target&amp;quot;)
    if CG then
        return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Fr: Icy Veins</Name><Default>false</Default><SpellID>12472</SpellID><Actions></Actions><Lua>local PH = UnitHealthMax(&amp;quot;player&amp;quot;)
    local EH = UnitHealthMax(&amp;quot;target&amp;quot;)
    local EP = UnitIsPlayer(&amp;quot;target&amp;quot;)
    local EF = UnitIsEnemy(&amp;quot;player&amp;quot;,&amp;quot;target&amp;quot;)
    local PC = UnitAffectingCombat(&amp;quot;player&amp;quot;)
    local EC = UnitAffectingCombat(&amp;quot;target&amp;quot;)
    
    if ((PH*3) &amp;lt;= EH or (EP and EF)) and (PC and EC) then
        return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Cone of Cold</Name><Default>false</Default><SpellID>120</SpellID><Actions></Actions><Lua>local SC = CheckInteractDistance(&amp;quot;target&amp;quot;, 3)
    local EF = UnitIsEnemy(&amp;quot;player&amp;quot;,&amp;quot;target&amp;quot;)
    local EH = UnitHealth(&amp;quot;target&amp;quot;)
    if SC and EF and EH &amp;gt; 0 then
        return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Frost Nova</Name><Default>false</Default><SpellID>122</SpellID><Actions></Actions><Lua>local SC = CheckInteractDistance(&amp;quot;target&amp;quot;, 3)
    local EF = UnitIsEnemy(&amp;quot;player&amp;quot;,&amp;quot;target&amp;quot;)
    local EH = UnitHealth(&amp;quot;target&amp;quot;)
    if SC and EF and EH &amp;gt; 0 then
        return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Frost Armor</Name><Default>false</Default><SpellID>7302</SpellID><Actions></Actions><Lua>local FA = UnitAura(&amp;quot;player&amp;quot;, &amp;quot;Frost Armor&amp;quot;)
    if not(FA) then
        return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Player</Target></Ability><Ability><Name>All: Arcane Brilliance</Name><Default>false</Default><SpellID>1459</SpellID><Actions></Actions><Lua>local AB = UnitAura(&amp;quot;player&amp;quot;, &amp;quot;Arcane Brilliance&amp;quot;)
    if not(AB) then
        return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Player</Target></Ability><Ability><Name>Fr: Elemental</Name><Default>false</Default><SpellID>31687</SpellID><Actions></Actions><Lua>local HP = UnitExists(&amp;quot;pet&amp;quot;)
    if not(HP) then
        return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Pause</Name><Default>false</Default><SpellID>0</SpellID><Actions></Actions><Lua>if IsShiftKeyDown() then
        return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Fr: Frostfire Bolt</Name><Default>false</Default><SpellID>44614</SpellID><Actions></Actions><Lua>local _, CD, _ = GetSpellCooldown(&amp;quot;Frostbolt&amp;quot;)
    if CD &amp;gt; 1.5 then
        return true
    end</Lua><RecastDelay>100</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Ice Block</Name><Default>false</Default><SpellID>45438</SpellID><Actions></Actions><Lua>local PH = UnitHealth(&amp;quot;player&amp;quot;)
    local PM = UnitHealthMax(&amp;quot;player&amp;quot;)
    if (PH * 100 / PM) &amp;lt;15 then
        return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Remove Curse</Name><Default>false</Default><SpellID>475</SpellID><Actions></Actions><Lua>for i=1,40 do
        local _, _, _, _, DB= UnitDebuff(&amp;quot;player&amp;quot;,i)
        if DB==&amp;quot;Curse&amp;quot; then
            return true
        end
    end</Lua><RecastDelay>500</RecastDelay><Target>Player</Target></Ability></MAGE>
    Rotations:
    Code:
    <?xml version="1.0" encoding="utf-8" ?><MAGE><Rotation><RotationName>Frost</RotationName><RotationDefault>false</RotationDefault><RotationList>Pause|All: Ice Block|All: Counterspell|Fr: Ice Barrier|All: Mana Shield|All: Mage Ward|All: Arcane Brilliance|All: Frost Armor|Fr: Elemental|All: Remove Curse|Fr: Icy Veins|All: Mirror Image|All: Mana Gem|Fr: Brain Freeze|Fr: Fingers of Frost|All: Decurse|All: Frost Nova|All: Cone of Cold|Fr: Ice Lance|Fr: Frostbolt|Fr: Frostfire Bolt</RotationList></Rotation></MAGE>
    Will add Deep Freeze and other abilities as I get them. =)

  8. #1088
    GRB's Avatar Established Member CoreCoins Purchaser
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    Originally Posted by googlebee View Post
    I havent tried it GRB, it looked alot like the one Snapple38 did a long while back. Ill give it a shot and let u know sometime tho.
    Didnt change much, what he add was pretty much all the necessary things, just made a few tweeks, and added a few spells to the list, but since my rogue is only lvl 83 i didnt full tested it tho.

  9. #1089
    dyer678's Avatar Corporal
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    @Crystal_Tech

    How is that sub pvp coming along? Sure am looking forward to it

  10. #1090
    Zemnexx's Avatar Active Member CoreCoins Purchaser Authenticator enabled
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    I was working on making this spell reflect macro, this is what I came up with

    SpellID: 0

    Code:
    Name,_,_,_,_,_,_,_,_ = UnitCastingInfo("target")
    
    if Name == ("Fear") and GetSpellCooldown(23920) == 0 or Name == ("Hex") and GetSpellCooldown(23920) == 0 or Name == ("Polymorph") and GetSpellCooldown(23920) == 0 or Name == ("Cyclone") and GetSpellCooldown(23920) == 0 then
    	return true
    end
    Actions:
    /equipset Shield
    /cast Spell Reflection

    but the problem I ran into is that it won't change me to my shield set, I also tried setting it to /equip Vicious Gladiator's Slicer and /equip Vicious Gladiator's Shield Wall, but still nothing, it works perfectly if you already have your sword and board out, but it doesn't work if you don't. Maybe its a bug with the program?

    Update: Ok, got it working, set the spell ID to 0 and put the /cast Spell Reflection in the actions instead, and it worked. =)

    Now if there was just a function that would check to see if your target has you targeted.
    Last edited by Zemnexx; 09-04-2011 at 04:41 AM.

  11. #1091
    Xelper's Avatar ★ Elder ★
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    Small bug was brought to my attention... if you have a profile that uses PQR_IsMoving(x) and you are in an instance with multiple maps and you change maps (IE going from Floor 1 to Floor 2) it will always return false.

    Until I get a chance to put in a bug fix you SHOULD be able to just open your world map for a split second to fix it. If not use this script command:

    /script SetMapToCurrentZone()

    EDIT: Oh yeah, @googlebee... did you have an auto rotation on with combat requirement turned off on your MM hunter? If that is the case it could have been spamming /startattack and that could have been the source of the sound you heard.
    Last edited by Xelper; 09-04-2011 at 12:03 AM.

  12. #1092
    lostinthewoodslol's Avatar Active Member The Coinmaster CoreCoins Purchaser
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    Originally Posted by CrysisMK2 View Post
    Here's my frost mage profile. Thoroughly tested, but input is welcome.

    Features:
    De-curse
    Ice Block
    Brain Freeze and Fingers of Frost procs
    Frostbolt unless interrupted, then Frostfire Bolt
    Frost Nova and Cone of Cold if target is in range
    Mirror Image and Icy Veins if target has 3x Player's HP or if target is a Hostile Player
    If Counterspell is on CD, use Mage Ward
    Ice Lance if moving
    Ice Armor, Arcane Brilliance if not on Player.
    Mana Shield and Ice Barrier if not resting.
    Summon Elemental if no pet.

    Abilities:
    Code:
    <?xml version="1.0" encoding="utf-8" ?><MAGE><Ability><Name>All: Mana Gem</Name><Default>false</Default><SpellID>0</SpellID><Actions>/use Mana Gem</Actions><Lua>local manapercent = 100 * UnitPower(&quot;player&quot;) / UnitPowerMax(&quot;player&quot;)
    local ManaGemStart, ManaGemDuration = GetItemCooldown(36799)
    local ManaGemCooldown = (ManaGemStart + ManaGemDuration - GetTime())
    local gemcount = GetItemCount(&quot;Mana Gem&quot;)
    if gemcount &gt; 0 then
    if ManaGemCooldown &lt; 3 then
     if manapercent &lt; 90 then
      return true
     end
    end
    end</Lua><RecastDelay>0</RecastDelay><Target>Player</Target></Ability><Ability><Name>All: Mirror Image</Name><Default>false</Default><SpellID>55342</SpellID><Actions></Actions><Lua>local PH = UnitHealthMax(&quot;player&quot;)
    local EH = UnitHealthMax(&quot;target&quot;)
    local EP = UnitIsPlayer(&quot;target&quot;)
    local EF = UnitIsEnemy(&quot;player&quot;,&quot;target&quot;)
    local PC = UnitAffectingCombat(&quot;player&quot;)
    local EC = UnitAffectingCombat(&quot;target&quot;)
    
    if ((PH*3) &lt;= EH or (EP and EF)) and (PC and EC) then
        return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Fr: Brain Freeze</Name><Default>false</Default><SpellID>44614</SpellID><Actions></Actions><Lua>local BF = UnitAura(&quot;player&quot;, &quot;Brain Freeze&quot;)
    if BF then
        return true
    end</Lua><RecastDelay>100</RecastDelay><Target>Target</Target></Ability><Ability><Name>Fr: Fingers of Frost</Name><Default>false</Default><SpellID>30455</SpellID><Actions></Actions><Lua>local FF = UnitAura(&quot;player&quot;, &quot;Fingers of Frost&quot;)
    
    if FF then
        return true
    end</Lua><RecastDelay>100</RecastDelay><Target>Target</Target></Ability><Ability><Name>Fr: Frostbolt</Name><Default>false</Default><SpellID>116</SpellID><Actions></Actions><Lua>return true</Lua><RecastDelay>100</RecastDelay><Target>Target</Target></Ability><Ability><Name>Fr: Ice Barrier</Name><Default>false</Default><SpellID>11426</SpellID><Actions></Actions><Lua>local IB = UnitAura(&quot;player&quot;, &quot;Ice Barrier&quot;)
    local IR = IsResting()
    if not(IB) and not(IR) then
        return true
    end</Lua><RecastDelay>100</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Mana Shield</Name><Default>false</Default><SpellID>1463</SpellID><Actions></Actions><Lua>local MS = UnitAura(&quot;player&quot;, &quot;Mana Shield&quot;)
    local IR = IsResting()
    if not(MS) and not(IR) then
        return true
    end</Lua><RecastDelay>100</RecastDelay><Target>Target</Target></Ability><Ability><Name>Fr: Ice Lance</Name><Default>false</Default><SpellID>30455</SpellID><Actions></Actions><Lua>local IC = UnitAffectingCombat(&quot;player&quot;)
    if PQR_IsMoving(1) and IC then
        return true
    end</Lua><RecastDelay>100</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Mage Ward</Name><Default>false</Default><SpellID>543</SpellID><Actions></Actions><Lua>local CS, _, _ = GetSpellCooldown(2139)
    local CG = UnitCastingInfo(&quot;target&quot;)
    if CG and CS then
        return true
    end</Lua><RecastDelay>100</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Counterspell</Name><Default>false</Default><SpellID>2139</SpellID><Actions></Actions><Lua>local CG = UnitCastingInfo(&quot;target&quot;)
    if CG then
        return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Fr: Icy Veins</Name><Default>false</Default><SpellID>12472</SpellID><Actions></Actions><Lua>local PH = UnitHealthMax(&quot;player&quot;)
    local EH = UnitHealthMax(&quot;target&quot;)
    local EP = UnitIsPlayer(&quot;target&quot;)
    local EF = UnitIsEnemy(&quot;player&quot;,&quot;target&quot;)
    local PC = UnitAffectingCombat(&quot;player&quot;)
    local EC = UnitAffectingCombat(&quot;target&quot;)
    
    if ((PH*3) &lt;= EH or (EP and EF)) and (PC and EC) then
        return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Cone of Cold</Name><Default>false</Default><SpellID>120</SpellID><Actions></Actions><Lua>local SC = CheckInteractDistance(&quot;target&quot;, 3)
    local EF = UnitIsEnemy(&quot;player&quot;,&quot;target&quot;)
    local EH = UnitHealth(&quot;target&quot;)
    if SC and EF and EH &gt; 0 then
        return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Frost Nova</Name><Default>false</Default><SpellID>122</SpellID><Actions></Actions><Lua>local SC = CheckInteractDistance(&quot;target&quot;, 3)
    local EF = UnitIsEnemy(&quot;player&quot;,&quot;target&quot;)
    local EH = UnitHealth(&quot;target&quot;)
    if SC and EF and EH &gt; 0 then
        return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Frost Armor</Name><Default>false</Default><SpellID>7302</SpellID><Actions></Actions><Lua>local FA = UnitAura(&quot;player&quot;, &quot;Frost Armor&quot;)
    if not(FA) then
        return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Player</Target></Ability><Ability><Name>All: Arcane Brilliance</Name><Default>false</Default><SpellID>1459</SpellID><Actions></Actions><Lua>local AB = UnitAura(&quot;player&quot;, &quot;Arcane Brilliance&quot;)
    if not(AB) then
        return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Player</Target></Ability><Ability><Name>Fr: Elemental</Name><Default>false</Default><SpellID>31687</SpellID><Actions></Actions><Lua>local HP = UnitExists(&quot;pet&quot;)
    if not(HP) then
        return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Pause</Name><Default>false</Default><SpellID>0</SpellID><Actions></Actions><Lua>if IsShiftKeyDown() then
        return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Fr: Frostfire Bolt</Name><Default>false</Default><SpellID>44614</SpellID><Actions></Actions><Lua>local _, CD, _ = GetSpellCooldown(&quot;Frostbolt&quot;)
    if CD &gt; 1.5 then
        return true
    end</Lua><RecastDelay>100</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Ice Block</Name><Default>false</Default><SpellID>45438</SpellID><Actions></Actions><Lua>local PH = UnitHealth(&quot;player&quot;)
    local PM = UnitHealthMax(&quot;player&quot;)
    if (PH * 100 / PM) &lt;15 then
        return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Remove Curse</Name><Default>false</Default><SpellID>475</SpellID><Actions></Actions><Lua>for i=1,40 do
        local _, _, _, _, DB= UnitDebuff(&quot;player&quot;,i)
        if DB==&quot;Curse&quot; then
            return true
        end
    end</Lua><RecastDelay>500</RecastDelay><Target>Player</Target></Ability></MAGE>
    Rotations:
    Code:
    <?xml version="1.0" encoding="utf-8" ?><MAGE><Rotation><RotationName>Frost</RotationName><RotationDefault>false</RotationDefault><RotationList>Pause|All: Ice Block|All: Counterspell|Fr: Ice Barrier|All: Mana Shield|All: Mage Ward|All: Arcane Brilliance|All: Frost Armor|Fr: Elemental|All: Remove Curse|Fr: Icy Veins|All: Mirror Image|All: Mana Gem|Fr: Brain Freeze|Fr: Fingers of Frost|All: Decurse|All: Frost Nova|All: Cone of Cold|Fr: Ice Lance|Fr: Frostbolt|Fr: Frostfire Bolt</RotationList></Rotation></MAGE>
    Will add Deep Freeze and other abilities as I get them. =)

    nice, Remove Curse is OP.

    because im fire pvp im trying to figure out how to ONLY iceblock when my Cauterize talent kicks in and brings me back to 40% health. It will instantly remove the burn debuff. Also maybe add -if iceblock on CD to Mage Ward refresh and absorb the damage.

    if anyone could help with that it would be fantastic to have. pve & pvp.

    and still trying to figure out how to get my armor to switch between Frost Armor & Mage Armor depending on which class you have targeted. anyone pro with lua could you let me know how this could be done. thanks!

  13. #1093
    GRB's Avatar Established Member CoreCoins Purchaser
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    Updated ASSASINATION rogue:

    Major change is:

    Now you need to have the option "Require combat for Auto Mode" OFF/Unchecked
    Couse this profile now will always stealth you out of combat, unless your mounted.

    Minor Changes:

    -Added Stealth out of combat so you can always beneficts from the +30% energy regen. "I also added an ability to always consume your combo points from the dead bodys that remain with the Recuperate ability. But this is only nice when your leveling your rogue, so its disable now, since this profile is based on raids or partys were you have healers."

    -Added ToT ability to be casted always on your focus target, so if you dont have a focus target this ability will not work at all. "this will get improvements later on"
    -Changed other minor things.

    Download:
    ROGUE

    Best Regards
    GRB

  14. #1094
    sheuron's Avatar Knight-Champion
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    Done some changes on the Mage Frost PVP rotation, fingers of frost should be now managed better

    xeronmage040911PQRProfiles.zip

  15. #1095
    Unasrage's Avatar Member
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    Hey ^^

    I was messing whid my Warlock and tryed something i saw in Mage profile: Auto cast Focus Magic -- So i went and tried to make a similar for Dark Intent.

    The Ability is test and working perfectly ^^ All credit to Sheuron ofr the code i just moved stuff arround.

    Name: Dark Intent

    Delay: 500

    Code:
    if UnitAffectingCombat("player") == nil then
    
    local mytarget = nil
    local doneFM = nil
    local topmana = 0
    local group = "party"
    local members = GetNumPartyMembers()
    
    if GetNumRaidMembers() > 0 then
      group = "raid"
      members = GetNumRaidMembers()
    end
    
    for i = 1, members, 1 do
      local member = group..tostring(i)
      local memberpower = UnitPowerMax(member)
      local _,_,_,_,_,_,_,source = UnitBuffID(member, 80398)
      if source == "player" then doneFM = 1 end
      if memberpower > topmana and UnitInRange(member) and UnitIsUnit("player",member) == nil and source == nil then
        mytarget = member
        topmana = memberpower
      end
    end
    
    
    if mytarget and doneFM == nil then CastSpellByID(80398, mytarget) end
    
    end
    Just trow it on top most of the rotacion and before combat it will check/cast Dark Intent on player whid biggest mana pull, if no player arround casts it on your Current summon Demon (not has good has a player but still nice free 3% haste).

    Hope it come handy ^^

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