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  1. #8626
    deadpanstiffy's Avatar Knight-Lieutenant
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    Originally Posted by Gabbz View Post
    Updated my profiles with a Fire Mage. Sheroun and Xelper did the foundation i just tweaked it a bit and added IgniteDamage check for bigger Combustions.
    Please give feedback if you think they can be improved. Will continue on the Moonkin so updates is coming soon.

    Download at http://dl.dropbox.com/u/68264153/Gabbz.rar
    Mana Gem should be used on deficit mana as it returns roughly 12500 mana and not 10% mana. Using 10% can vary hugely between a very geared player and a fresh 85.

    Code:
    local mana_deficit = UnitPowerMax("player") - UnitPower("player")
    if mana_deficit > 12500 then
    Ice Block at 10% is not good as you don't check if Cauterize has proced or anything to clear the Ice Block once healers may have you back up to full health, so you sit in the Ice Block for the full duration, lowering your effective dps by 500-1000 depending on the fight.

    Using Evocation at 35% can also be tricky at times.
    1.) Madness, cataclysm is being casted and 100% damage to arm, and the profile uses Evocation when you could of used Evocation on the next platform easily.
    2.) Yorsahj, 2 blue oozes. The first one the Evocation is used, good. The second one, you have absolutely no mana to do anything with.

    This is solved by switching to Mage Armor when below 5-10% mana and switching back to Molten Armor at a higher mana percent, which is also a gain to effective dps over using Evocation.

    [BETA] PQRotation - an automated ability priority queue.
  2. #8627
    Xelper's Avatar ★ Elder ★
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    Originally Posted by Valma View Post
    OK,I'm back from the vacation and got the fixes you are all awaiting for.

    http://code.google.com/p/valma-pqr-p...03-29-2012.rar

    CARE it is not fully tested,coz I as always don't have enought time to do full tests.PM me your feedback.

    P.S. I've decided to post links to my further downloads in public messages here on ownedcore.This will help people to find newest versions(if they don't use svn).

    Ups,forgot to mention,that I did a kind of "rewrite" so I've wiped svn to revision 0.And as you can see now code is more clean and got rid of unneded loops and some other cool stuff.
    Welcome back Valma.

    Btw, I am making a slight tweak to the lua file loading, please see this post:

    http://www.ownedcore.com/forums/worl...ml#post2220475 ([BETA] PQRotation - an automated ability priority queue.)

  3. #8628
    merrikh's Avatar Master Sergeant
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    Was just wondering if anyone has seen Blinded on? Havent seen him post in awhile.

  4. #8629
    abndrew82's Avatar Active Member
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    Maybe something not possible, but got a question on possibility

    Is it possible for PQR to watch for a certain mob to spawn, and target / attack that mob if it does.

    My thoughts for this, is right now my guild is raiding Normal DS and we having troubles on the Gunship thing. I am planning to take my DK tonight and made a macro for targeting / deathgripping the Sapper.

    The sapper has been a problem for us, as we tend to not normally have a DK and he gets through and blows up.

    I am curious if it would be possible to code into the DK profile I am using for it to attack the sapper if it spawns, even if it were to just use the macro I have to get it targeted right when it lands and pulled / chains of iced to me.

  5. #8630
    deadpanstiffy's Avatar Knight-Lieutenant
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    Originally Posted by abndrew82 View Post
    Maybe something not possible, but got a question on possibility

    Is it possible for PQR to watch for a certain mob to spawn, and target / attack that mob if it does.

    My thoughts for this, is right now my guild is raiding Normal DS and we having troubles on the Gunship thing. I am planning to take my DK tonight and made a macro for targeting / deathgripping the Sapper.

    The sapper has been a problem for us, as we tend to not normally have a DK and he gets through and blows up.

    I am curious if it would be possible to code into the DK profile I am using for it to attack the sapper if it spawns, even if it were to just use the macro I have to get it targeted right when it lands and pulled / chains of iced to me.
    If you use any spells or abilities when it lands they will be wasted as the sapper cloaks everything off and then goes invisible for a brief time until pulled out of stealth.

  6. #8631
    crystal_tech's Avatar Elite User
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    Originally Posted by abndrew82 View Post
    Maybe something not possible, but got a question on possibility

    Is it possible for PQR to watch for a certain mob to spawn, and target / attack that mob if it does.

    My thoughts for this, is right now my guild is raiding Normal DS and we having troubles on the Gunship thing. I am planning to take my DK tonight and made a macro for targeting / deathgripping the Sapper.

    The sapper has been a problem for us, as we tend to not normally have a DK and he gets through and blows up.

    I am curious if it would be possible to code into the DK profile I am using for it to attack the sapper if it spawns, even if it were to just use the macro I have to get it targeted right when it lands and pulled / chains of iced to me.
    add an ability called DG-sapper spellid 0


    Code:
    local sapper = Twilight Sapper
    if IsRightShiftKeyDown() then
         TargetUnit("Twilight Sapper")
         if UnitName("target") == sapper then
              CastSpellByID(49576)
              TargetLastEnemy()
        end
    what this should do is:

    once sapper drops you hit right shift,
    it targets the sapper,
    casts death grip,
    target your last target,
    profit.

    its untested and the local may need quotes around Twilight Sapper. but it should work.

    Please if someone helped you donate rep to them.

  7. #8632
    saga3180's Avatar Knight-Lieutenant
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    @Valma is there a reason why the rotation spams unstable affliction every 3-4 secs.
    Its been happening since i got my 4 piece yesterday

  8. #8633
    abndrew82's Avatar Active Member
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    Originally Posted by crystal_tech View Post
    add an ability called DG-sapper spellid 0


    Code:
    local sapper = Twilight Sapper
    if IsRightShiftKeyDown() then
         TargetUnit("Twilight Sapper")
         if UnitName("target") == sapper then
              CastSpellByID(49576)
              TargetLastEnemy()
        end
    what this should do is:

    once sapper drops you hit right shift,
    it targets the sapper,
    casts death grip,
    target your last target,
    profit.

    its untested and the local may need quotes around Twilight Sapper. but it should work.
    K tried this so far, not sure if it is the quotes thing you said. But right now it seems to make the rotation hang.

    Created the ability and placed it in, and added it to the rotation, and dk doesnt do anything besides Auto Attacks on dummy. So thinking its hanging on that ability and not moving past it,

    PQinterface doesnt show what its trying to do just says standbye

  9. #8634
    bu_ba_911's Avatar Elite User
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    Originally Posted by abndrew82 View Post
    K tried this so far, not sure if it is the quotes thing you said. But right now it seems to make the rotation hang.

    Created the ability and placed it in, and added it to the rotation, and dk doesnt do anything besides Auto Attacks on dummy. So thinking its hanging on that ability and not moving past it,

    PQinterface doesnt show what its trying to do just says standbye
    is there an error?
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  10. #8635
    me28791's Avatar Member
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    Originally Posted by crystal_tech View Post
    add an ability called DG-sapper spellid 0


    Code:
    local sapper = Twilight Sapper
    if IsRightShiftKeyDown() then
         TargetUnit("Twilight Sapper")
         if UnitName("target") == sapper then
              CastSpellByID(49576)
              TargetLastEnemy()
        end
    what this should do is:

    once sapper drops you hit right shift,
    it targets the sapper,
    casts death grip,
    target your last target,
    profit.

    its untested and the local may need quotes around Twilight Sapper. but it should work.
    I can see one problem with that, sapper goes on boat then cloaks, maybe have a range check on it? cant remember if you can check if a mob is a certain distance away or even if target is invulnerable (which it is when first comes down)

  11. #8636
    bu_ba_911's Avatar Elite User
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    Originally Posted by me28791 View Post
    I can see one problem with that, sapper goes on boat then cloaks, maybe have a range check on it? cant remember if you can check if a mob is a certain distance away or even if target is invulnerable (which it is when first comes down)
    you can add DeathGrip to the spell delay.... and the most accurate range checks are with your spells... if out of Plague Strike range but in range of Icey Touch DG
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  12. #8637
    crystal_tech's Avatar Elite User
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    well i would hope that you have a hunter or rogue throwing flare or a trap or fan of knives to bring it out of stealth first before you use it. as for the hanging issue try this for the local

    Code:
    local sapper = UnitName("Twilight Sapper")
    that should fix that part

    Please if someone helped you donate rep to them.

  13. #8638
    abndrew82's Avatar Active Member
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    Not that I can see, turned debugging for profile got nothing in chat.

    Then did Advanced, and got spam of it entering the abilities

    Such as the one I made

    <PQR Debug> Added DG-sapper (Imdasandman) at index 6 in rotation 1

    But still nothing being casted but white swings and pet damage.

    Just Tried this, but same

    [QUOTE=crystal_tech;2221796]well i would hope that you have a hunter or rogue throwing flare or a trap or fan of knives to bring it out of stealth first before you use it. as for the hanging issue try this for the local

    Code:
    local sapper = UnitName("Twilight Sapper")
    When I remove the created ability back out of the rotation it work.

    Wonder if I need to put it at a certain place of the rotation. I am using Sandman's unholy rot

    Ok it must be hanging, I moved the ability to the very bottom of the rotation, and it is casting and doing its DPS now. Not sure exactly what that means lol but at least its doing the normal rotate with the ability in there now just down at the very bottom.

    I had thought it may have been the key, as in the profile shift is set for pause, so also messed with changing it to a different key, or can even remove the pause function.

    Thanks for all the assistance
    Last edited by abndrew82; 03-29-2012 at 04:48 PM.

  14. #8639
    crystal_tech's Avatar Elite User
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    [QUOTE=abndrew82;2221803]Not that I can see, turned debugging for profile got nothing in chat.

    Then did Advanced, and got spam of it entering the abilities

    Such as the one I made

    <PQR Debug> Added DG-sapper (Imdasandman) at index 6 in rotation 1

    But still nothing being casted but white swings and pet damage.

    Just Tried this, but same

    Originally Posted by crystal_tech View Post
    well i would hope that you have a hunter or rogue throwing flare or a trap or fan of knives to bring it out of stealth first before you use it. as for the hanging issue try this for the local

    Code:
    local sapper = UnitName("Twilight Sapper")
    When I remove the created ability back out of the rotation it work.

    Wonder if I need to put it at a certain place of the rotation. I am using Sandman's unholy rot
    ok the prob is that IsRightShiftKeyDown() might be used for something else. but for hanging it should be skipping over it until you hit the mod key for it.

    Please if someone helped you donate rep to them.

  15. #8640
    deadpanstiffy's Avatar Knight-Lieutenant
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    Originally Posted by crystal_tech View Post
    add an ability called DG-sapper spellid 0


    Code:
    local sapper = Twilight Sapper
    if IsRightShiftKeyDown() then
         TargetUnit("Twilight Sapper")
         if UnitName("target") == sapper then
              CastSpellByID(49576)
              TargetLastEnemy()
        end
    what this should do is:

    once sapper drops you hit right shift,
    it targets the sapper,
    casts death grip,
    target your last target,
    profit.

    its untested and the local may need quotes around Twilight Sapper. but it should work.
    Code:
    local sapper = "Twilight Sapper"
    if IsRightShiftKeyDown() then
         TargetUnit(sapper, 1)
         if UnitName("target") == sapper then
              CastSpellByID(49576)
              TargetLastEnemy()
        end

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