[BETA] PQRotation - an automated ability priority queue. menu

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  1. #151
    matimati's Avatar Member
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    Im not sure what ive done or doing wrong but ive set it up for shadow priest activate it but it dosnt cast anything. ive used the profile that was posted on prev page.

    [BETA] PQRotation - an automated ability priority queue.
  2. #152
    crystal_tech's Avatar Elite User
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    what triggers the conserve phase? target hp at 20% or some other %? if so try nesting a if then to check health and compare it to hasEvo check.

  3. #153
    AdamZZ's Avatar Active Member
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    Originally Posted by mentally View Post
    @AdamZZ:

    I'm not really sure why your abilities are acting up, but try these instead:

    -- Mangle
    -SNIPPED-

    Yes! Subtlety Rogues does have a 30% bleed effect as well. :P Hemorrhage.
    Added checks for all 30% bleed effects and then made a check if you're either using Cat or Bear form all though I'm not sure why you would swap between the two at all, then added a final check to see if you're actually behind the target. :P

    Let me know how these work out for 'ya!

    @Xelper: Looking forward to the new version! Setting own key-bindings to the rotations and more rotation options looks wicked!
    Thanks mate, but mangle should be used even if behind if the debuff drops, and be spammed if you are infront of it. But I will modify the code to work like that for myself.
    Soon done with the Feral Cat rotation, will release when I have done the AoE phase aswell.

  4. #154
    Kinky's Avatar Banned CoreCoins Purchaser
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    Originally Posted by matimati View Post
    Im not sure what ive done or doing wrong but ive set it up for shadow priest activate it but it dosnt cast anything. ive used the profile that was posted on prev page.
    Righty. What version are you using? With the latest version, it should be working perfectly as I'm using it right now.

    Just remember that it won't start casting anything unless you're actually in combat, so to get yourself into combat on say a training dummy just cast Mind Flay or Shadow Word: Pain to get into the rotation.

    I recommend starting with Mind Flay if you really can start out first before getting yourself into combat, the next best thing would be on the pull to let it do it all itself.

    @AdamZZ: My bad! But I believe the code should work. Just edit my mistake. <3

    @n1bl3r:
    Ah yes, my bad. I've been playing a mage before, just not in Cataclysm. Was asked if I wanted to change into a Priest instead.

    Optimally, I would split it all up into a few own "skills", like this:
    "Evocation - Conserve" at the top
    "Arcane Missiles - Conserve" under Evocation
    "Arcane Blast - Conserve" under Arcane Missiles

    Evocation: - Quick check for Evocation, using it at the top.
    Code:
    local ESstart, ESduration = GetSpellCooldown(12051)
    local EScd = (ESstart + ESduration - GetTime())
    
    if EScd < 3 then
    	return true
    end
    Arcane Missiles: - Checks if we've got the Arcane Missiles buff and casts if we do.
    Code:
    local AM = UnitBuffID("player", 5134)
    
    if AM ~= nil then
    	return true
    end
    Arcane Blast: - AB, checks if Evocation is coming off cooldown and never goes above 3 stacks before restarting the entire rotation again.
    Code:
    local _,_,_,AB = GetBuffID("player", 30451)
    local ESstart, ESduration = GetSpellCooldown(12051)
    local EScd = (ESstart + ESduration - GetTime())
    
    if EScd > 3 then
    	if AB ~= nil then
    		if AB >= 3 then
    			return false
    		end
    		return true
    	end
    end
    For Arcane Blast, alternatively, you could try adding these lines for extra utility if you want to cast between 2 and 4 stacks every time;
    Not really sure if WoW has math.random implemented though, but it's worth a shot I guess!
    Code:
    local RandomStacks = math.random(2,4)
    local _,_,_,AB = GetBuffID("player", 30451)
    local ESstart, ESduration = GetSpellCooldown(12051)
    local EScd = (ESstart + ESduration - GetTime())
    
    if EScd > 3 then
    	if AB ~= nil then
    		if AB >= RandomStacks then
    			return false
    		end
    
    		return true
    	end
    end

  5. #155
    Xelper's Avatar ★ Elder ★
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    If some people could try:PQR105.zip And let me know how it works before I release it on the main page that would be great. 1) 4 Rotations Total - with custom hotkeys for all 4 + Interrupt Mode. 2) Custom Sounds (I know not all of the sounds actually play a sound, that list was just exported from WoW) 3) Hotkeys will not send if you are typing in chat ingame (or editing RealID Status, or some other edit box)The official version I release tomorrow will include the ability to select a target for an ability. EDIT: I have no idea why MMowned isn't formatting my post properly.. its removing all "new lines"
    Last edited by Xelper; 07-17-2011 at 12:12 AM.

  6. #156
    crystal_tech's Avatar Elite User
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    yea had that problem with a post earlier.

  7. #157
    kclux's Avatar Active Member
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    I tried PQR105 for a while now and it seems to work just fine, I changed sounds and hot-keys and tortured the dummy. No problems at all.

    Vanish + Garrote also works now most of the time, I think when it doesn't work it is because of not having enough energy and the rotation is not waiting long enough to get the energy needed for Garrote, I will try if that is the problem and will add a check to Vanish so that Vanish is only used when there is enough spare energy to use Garrote direct after.

  8. #158
    AdamZZ's Avatar Active Member
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    Version 1.0.5 works great, tried the hotkeys and they seem to work without any problems.

    I am also done with my Feral Cat rotation now, gonna do a dungeon for last minute testing and after that it should be released!

  9. #159
    Kinky's Avatar Banned CoreCoins Purchaser
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    Version 1.0.5 is working like a charm for me as well.

    Really like the fact that we've got editable hotkeys now for the rotations

  10. #160
    paveley's Avatar Member
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    Crystal my friend, the warlock rotations and abilitys work super now, no issues at all.......doin 15-20k dps in 341 item lvl gear as a destro in HC's



    So thank you so much for all the work.

    PS. Xelper this bot is the best one i have ever tried, you made Wow fun again.
    Last edited by paveley; 07-17-2011 at 09:30 AM.

  11. #161
    Kinky's Avatar Banned CoreCoins Purchaser
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    I wonder, does anyone know if there's some magical function to check for threat levels? For instance, using Fade when you've got more than 94% threat on cooldown or something like that.

  12. #162
    crystal_tech's Avatar Elite User
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    for threat i found this: API UnitDetailedThreatSituation - WoWWiki - Your guide to the World of Warcraft

    so for a spell to use on too much threat should be

    Code:
    local _,_,threatpct,_,_ = UnitDetailedThreatSituation("player", "target")
    
    if  threatpct >= 94 then
         return true
    end
    should work but it needs testing.

    ---------- Post added at 10:45 AM ---------- Previous post was at 10:31 AM ----------

    I figured that I would share this api page as well for checks in peps code. good for making sure you if you need to cast a spell if you need a extact amount or above using combo points/soul shards/ruins/etc
    API UnitPower - WoWWiki - Your guide to the World of Warcraft checks the power.
    PowerType - WoWWiki - Your guide to the World of Warcraft tell you what number to enter for above.
    Last edited by crystal_tech; 07-17-2011 at 10:38 AM.

  13. #163
    leck's Avatar Member
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    Where can i get some information on this, like, to edit the skills, i was thinkin in put a Tranquilizing Shot in a pvp rotation for my hunter, so i need to put something that they can check if the target has a dispelable magic effect. Any clues on this? thanks in advice, nice program!

  14. #164
    crystal_tech's Avatar Elite User
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    Originally Posted by leck View Post
    Where can i get some information on this, like, to edit the skills, i was thinkin in put a Tranquilizing Shot in a pvp rotation for my hunter, so i need to put something that they can check if the target has a dispelable magic effect. Any clues on this? thanks in advice, nice program!
    try this you can add more locals for each buff you wish to dispell with tranq. just add it to the if then using 'or'
    Code:
    local hasDebuff1 = UnitBuff("target", spellid)
    local hasDebuff2 = UnitBuff("target", spellid)
    
    if hasDebuff1 or hasDebuff2 ~= nil then
         return true
    end

  15. #165
    Kinky's Avatar Banned CoreCoins Purchaser
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    @Xelper: Worked like a charm! I'll have a look at those two pages as well.

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