[Hack] Model Mod menu

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  1. #1
    Jadd's Avatar 🐸 Premium Seller
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    [Hack] Model Mod

    Hey!

    Did you ever get a really crap looking weapon but has better stats than your old one? You don't need to worry about that anymore...

    Here's another hack I made which edits the model of your main hand, off hand and ranged weapon.





    You simply get the IDs from Wowhead, or any other WoW Database.

    For example, in the picture I have 2
    Bloodmaw Magus-Blades. Just get rid of the 'http://www.wowhead.com/?item=' part of the URL and you have your ID. So...

    http://www.wowhead.com/?item=28802
    Becomes
    28802

    Easy!


    Edit: TO SEE THE CHANGES, PULL OUT YOUR WEAPON USING Z.


    Download:
    FileBeam
    RapidShare

    What I still gotta do...
    • All other slots. Easy to get the addresses, hard to make the model refresh...
    • Stances while fighting. For example, if you are unarmed, use the hack and attack something, it will use the unarmed animations..


    Please post any bugs/questions you would like to ask!
    Last edited by Jadd; 03-14-2009 at 07:29 PM.

    [Hack] Model Mod
  2. #2
    Manisher's Avatar Active Member
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    Thx +2x Rep
    Edit: pls add rapidshare link cant DL from FileBeam
    Last edited by Manisher; 03-14-2009 at 07:21 AM.

  3. #3
    Jadd's Avatar 🐸 Premium Seller
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    Done.

    (Epic Fillz)

  4. #4
    jjaa's Avatar Contributor
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    Originally Posted by JetlagJad View Post

    What I still gotta do...
    • All other slots. Easy to get the addresses, hard to make the model refresh...
    • Stances while fighting. For example, if you are unarmed, use the hack and attack something, it will use the unarmed animations..



    Just call

    void __ thiscall updateModel( bool pram1 = true, bool pram2 = true ) //0x006806D0 3.0.9

    Also look at: World of Warcraft Morph Hack | Ramblings++
    Last edited by jjaa; 03-14-2009 at 07:51 AM.

  5. #5
    WannaBeProgrammer's Avatar Member
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    Ehh not working Icon is working but not the "looks"
    Last edited by WannaBeProgrammer; 03-14-2009 at 10:30 AM.

  6. #6
    reagansmash94's Avatar Member
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    If we use this could we be banned if it was detected.

  7. #7
    acronamic's Avatar Member
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    when i klick change models my weps dont change
    :confused:

  8. #8
    devilos's Avatar Member
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    ye i tryed too nothing happend when click change models i tryed 34334 - Thori' dal

  9. #9
    shingetterrobo's Avatar Banned
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    Originally Posted by jjaa View Post

    Just call

    void __ thiscall updateModel( bool pram1 = true, bool pram2 = true ) //0x006806D0 3.0.9

    Also look at: World of Warcraft Morph Hack | Ramblings++
    updating your entire model just to display a piece of armor is overkill.

    @ op try calling UpdateArmor 00636FA0h it takes 2 parameters (and ofc your base in ecx)


    1. the items index number.
    2. the address of PLAYER_VISIBLE_ITEM_XX_CREATOR (where XX = index+1)


    ie to set the id of your tabard you push 18 (12h) and the address of PLAYER_VISIBLE_ITEM_19_CREATOR


    edit: to save you the trouble if figuring out which index is which slot i'll do that below.

    PLAYER_VISIBLE_ITEM_1_CREATOR = 0x102 // head index 0
    PLAYER_VISIBLE_ITEM_2_CREATOR = 0x114 // neck index 1
    PLAYER_VISIBLE_ITEM_3_CREATOR = 0x126 // shoulders index 2
    PLAYER_VISIBLE_ITEM_4_CREATOR = 0x138 // shirt index 3
    PLAYER_VISIBLE_ITEM_5_CREATOR = 0x14A // chest index 4
    PLAYER_VISIBLE_ITEM_6_CREATOR = 0x15C // belt index 5
    PLAYER_VISIBLE_ITEM_7_CREATOR = 0x16E // legs index 6
    PLAYER_VISIBLE_ITEM_8_CREATOR = 0x180 // feet index 7
    PLAYER_VISIBLE_ITEM_9_CREATOR = 0x192 // wrists index 8
    PLAYER_VISIBLE_ITEM_10_CREATOR = 0x1A4 // hands index 9
    PLAYER_VISIBLE_ITEM_11_CREATOR = 0x1B6 // top ring index 0Ah (not visible)
    PLAYER_VISIBLE_ITEM_12_CREATOR = 0x1C8 // bottom ring index 0Bh (not visible)
    PLAYER_VISIBLE_ITEM_13_CREATOR = 0x1DA // top trinket index 0Ch(not visible)
    PLAYER_VISIBLE_ITEM_14_CREATOR = 0x1EC // bottom trinket index 0Dh (not visible)
    PLAYER_VISIBLE_ITEM_15_CREATOR = 0x1FE // back armor index 0Eh
    PLAYER_VISIBLE_ITEM_16_CREATOR = 0x210 // mainhand index 0Fh
    PLAYER_VISIBLE_ITEM_17_CREATOR = 0x222 // offhand index 10h
    PLAYER_VISIBLE_ITEM_18_CREATOR = 0x234 // bow index 11h
    PLAYER_VISIBLE_ITEM_19_CREATOR = 0x246 // tabard index 12h
    Last edited by shingetterrobo; 03-14-2009 at 11:59 AM.

  10. #10
    Zylin's Avatar Member
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    Virustotal. MD5: 9a9f7dc377b3219b26eeeb1248f647ce Suspicious File

    No offense or anything, just posting to let people know it's clean as far as i know.

    EDIT: Nothing happends when i push the "change models" button...

    Specs:
    Win xp - media center edition
    32 bit
    EU
    Last edited by Zylin; 03-14-2009 at 02:14 PM.

  11. #11
    Nesox's Avatar ★ Elder ★
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    Originally Posted by shingetterrobo View Post
    updating your entire model just to display a piece of armor is overkill.

    @ op try calling UpdateArmor 00636FA0h it takes 2 parameters (and ofc your base in ecx)


    1. the items index number.
    2. the address of PLAYER_VISIBLE_ITEM_XX_CREATOR (where XX = index+1)


    ie to set the id of your tabard you push 18 (12h) and the address of PLAYER_VISIBLE_ITEM_19_CREATOR


    edit: to save you the trouble if figuring out which index is which slot i'll do that below.

    PLAYER_VISIBLE_ITEM_1_CREATOR = 0x102 // head index 0
    PLAYER_VISIBLE_ITEM_2_CREATOR = 0x114 // neck index 1
    PLAYER_VISIBLE_ITEM_3_CREATOR = 0x126 // shoulders index 2
    PLAYER_VISIBLE_ITEM_4_CREATOR = 0x138 // shirt index 3
    PLAYER_VISIBLE_ITEM_5_CREATOR = 0x14A // chest index 4
    PLAYER_VISIBLE_ITEM_6_CREATOR = 0x15C // belt index 5
    PLAYER_VISIBLE_ITEM_7_CREATOR = 0x16E // legs index 6
    PLAYER_VISIBLE_ITEM_8_CREATOR = 0x180 // feet index 7
    PLAYER_VISIBLE_ITEM_9_CREATOR = 0x192 // wrists index 8
    PLAYER_VISIBLE_ITEM_10_CREATOR = 0x1A4 // hands index 9
    PLAYER_VISIBLE_ITEM_11_CREATOR = 0x1B6 // top ring index 0Ah (not visible)
    PLAYER_VISIBLE_ITEM_12_CREATOR = 0x1C8 // bottom ring index 0Bh (not visible)
    PLAYER_VISIBLE_ITEM_13_CREATOR = 0x1DA // top trinket index 0Ch(not visible)
    PLAYER_VISIBLE_ITEM_14_CREATOR = 0x1EC // bottom trinket index 0Dh (not visible)
    PLAYER_VISIBLE_ITEM_15_CREATOR = 0x1FE // back armor index 0Eh
    PLAYER_VISIBLE_ITEM_16_CREATOR = 0x210 // mainhand index 0Fh
    PLAYER_VISIBLE_ITEM_17_CREATOR = 0x222 // offhand index 10h
    PLAYER_VISIBLE_ITEM_18_CREATOR = 0x234 // bow index 11h
    PLAYER_VISIBLE_ITEM_19_CREATOR = 0x246 // tabard index 12h
    Isnt that the GUID of the person who created the item that is in X slot?

  12. #12
    shingetterrobo's Avatar Banned
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    its treated as the 'start' of the item so the function can access the other parts namely PLAYER_VISIBLE_ITEM_XX_0 (which is the item id you need to set.)

  13. #13
    obox's Avatar Contributor
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    Originally Posted by Zylin View Post
    Virustotal. MD5: 9a9f7dc377b3219b26eeeb1248f647ce Suspicious File

    No offense or anything, just posting to let people know it's clean as far as i know.

    EDIT: Nothing happends when i push the "change models" button...

    Specs:
    Win xp - media center edition
    32 bit
    EU
    It's coded in AutoIt these are false positives..

  14. #14
    Mitron's Avatar Contributor
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    Awsome very useful

    ----------------------------------------------------------------

  15. #15
    Zylin's Avatar Member
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    Originally Posted by obox View Post
    It's coded in AutoIt these are false positives..
    As i also said it's clean, but has anyone got any idea why it won't work for me?

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