Hello again, exiles. Here with another experimental tool. This time, I've played with the concept of using a custom-built ring3 debugger to hook arbitrary portions of game code without ever needing to change memory or inject a module. Here's a beta version of the result - though it probably needs more polish.
I've used zaafar's and ankorman's versions of the maphack over time as the subjects of this experiment, since I just want to build cool technology and not really have to make actual cheats. All the credit for finding the maphack goes to them, so toss them a thanks or a donation if you can.
Features
Does not modify game memory and is resistant to detection.
Automatically enables on area change.
64-bit client only.
Disclaimer
This is designed to evade the current anti-cheat; however, the anti-cheat could be changed to detect this easily. It is possible to make it much harder to detect, and I may do that in the future. It does not modify the game memory in any way, though, and evades the anti-cheat's current capabilities.
How To Use
Start the game.
Right-click on glass.exe and select Run As Administrator.
The maphack will activate automatically when changing areas.
Screenshots
Changelog
Version 1.7 - January 5, 2018
Updated to latest 3.1.1e patch.
Updated maphack methodology to ankorman's version. Performance should now be hugely improved.
Removed hotkeys since they are no longer necessary.
Version 1.6 - September 11, 2017
Updated to latest 3.0.1d patch.
Improved the pattern detection to hopefully persist through more patches.
Version 1.5
Updated standard client to latest 3.0.1c patch. Steam client requires no update.
Version 1.4
Updated to latest 3.0.1b patch.
Version 1.3
Updated to latest 3.0.1 micropatch.
Removed incriminating version information.
Version 1.2
Fixed Steam version support for 64-bit clients.
Fixed default maphack threshold to be 10000, up from 7500.
Added a check to see if your user account has sufficient privileges to run the program.
Added ability to manually set the maphack by holding F5 briefly, as before.
Added a hotkey (F6) to adjust the maphack threshold down.
Added a hotkey (F7) to adjust the maphack threshold up.
Version 1.1
Added support for Path of Exile version 3.0.1.
Added support for Steam version.
Added automatic enabling on area change.
Fixed a bunch of bugs and cleaned up the code.
Version 1.0
First graced the forum with it's presence.
Download
See attachment for the latest version.
I do not accept donations - I do this for fun. If you like the maphack and want to show your appreciation, give me some thanks!
Last edited by maper; 01-05-2018 at 04:07 AM.
Reason: Updating version and information.
don't use it on hardcore imo, game was like 1 fps per 2 seconds after i clicked f5, laggy af
Yeah I probably should have mentioned that. Making this all work externally is a pretty expensive operation and the hook location of the maphack gets called a lot, so if you don't have a reasonably beefy system it may lower your FPS when you press F5.
It should only last as long as you're holding the button down, though. I'll be looking to fix this by using a less performance-sensitive version of the maphack, but there are other things I want to address in this first.
okay, just tested it...How is it different from my maphack?
My maphack also changes that same code area and once whole map is revealed it undo that change....
P.S. not saying as complain, just asking how is it different
EDIT: in short, my maphack also doesn't permanently write to that area, it just write it for 1sec and then remove it.
EDIT2: btw it's nice, I like it (small, simple, easy to use)
EDIT2: Would be great, if u read AreaChange byte like in poehud and do this automatically.
Last edited by GameHelper; 08-17-2017 at 11:42 PM.
If I did not reply to you, it mean the question you are asking is stupid.
okay, just tested it...How is it different from my maphack?
My maphack also changes that same code area and once whole map is revealed it undo that change....
P.S. not saying as complain, just asking how is it different
EDIT: in short, my maphack also doesn't permanently write to that area, it just write it for 1sec and then remove it.
EDIT2: btw it's nice, I like it (small, simple, easy to use)
EDIT2: Would be great, if u read AreaChange byte like in poehud and do this automatically.
This never writes to memory, even when applying the maphack. No memory ever gets changed.
I will definitely make it automatic on area change. Currently I just want to make sure it works for people and that there are no compatibility issues I'm unaware of.
This never writes to memory, even when applying the maphack. No memory ever gets changed.
I will definitely make it automatic on area change. Currently I just want to make sure it works for people and that there are no compatibility issues I'm unaware of.
wow, that's something new then. congrats!
If I did not reply to you, it mean the question you are asking is stupid.