External maphack with anti-cheat detection (beta) menu

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  1. #106
    sketax's Avatar Member
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    Originally Posted by maper View Post
    Updated to support patch 3.0.1d. I've made changes to the code that finds the maphack pattern in-game, so hopefully it will be able to persist more easily through patches. There's also a few new messages in the log output which are part of some anti-cheat analysis code that's not yet totally finished.



    Sure, I'll do that from now on.
    i really appreciate the time and work you put into this project. thank you for this awesome support.

    best regards

    External maphack with anti-cheat detection (beta)
  2. #107
    sketax's Avatar Member
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    EDIT.. solved
    Last edited by sketax; 09-12-2017 at 02:02 PM.

  3. #108
    Pazitif's Avatar Member
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    Maphack don't activate itself in some area.

    Console log:
    Code:
    [Exception] Code: 0xe06d7363 (C++ Exception), Address: 0x7ffc17927788, Flags: NON_CONTINUABLE
    [Log] Exception appears to be SEH and was passed to the game.
    [Log] Maphack hook has been disabled.
    [Event] Thread '1808' terminated.
    Manual enable works fine.
    Last edited by Pazitif; 09-12-2017 at 06:58 PM.

  4. #109
    a763728266's Avatar Member
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    66666666

    66666666666

  5. #110
    cavs1017's Avatar Member
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    can we see the doors, waypoints etc?

  6. #111
    Yas0's Avatar Member
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    Nope, only if your close.

  7. #112
    xperiaclash's Avatar Member
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    is it working with the newest version of the game ?

  8. #113
    Zweite93's Avatar Member
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    wrong thread
    Attached Thumbnails Attached Thumbnails External maphack with anti-cheat detection (beta)-9sltf-2017-09-30-02-36-35-gif   External maphack with anti-cheat detection (beta)-9sltf-2017-09-30-02-36-35-gif  

  9. #114
    Yas0's Avatar Member
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    Still working, xperiaclash!

  10. #115
    Charleone's Avatar Member
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    Not surewhy, but from today the maphack has stopped working sporadically, and upon closing the terminated maphack PoE goes down with it. It was working fine before. Anyone experiencing the same? Can provide more logs the next time it happens

  11. #116
    calebrivers098's Avatar Member
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    Is this works by somehow reading the map already present in the memory? If so, then can anyone please let me know how to get that offset for getting the memory ?

  12. #117
    hebe7751's Avatar Member
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    Really appreciate the time and work you put into this project.
    Can you make 32bits X86?

  13. #118
    cectertran's Avatar Member
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    This works but very glitchy. Seizure everywhere and most time have to hold down F5 just to get the map hack to render the map. Increase threshold all the time so this thing is nothing close to automathic. This is not a rant. Just how the program is.

  14. #119
    maper's Avatar Elite User __readgsqword(0x188); CoreCoins Purchaser
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    Originally Posted by cectertran View Post
    This works but very glitchy. Seizure everywhere and most time have to hold down F5 just to get the map hack to render the map. Increase threshold all the time so this thing is nothing close to automathic. This is not a rant. Just how the program is.
    I totally agree, it isn't the best in terms of usability. It's possible to fix these issues by changing the actual locations in the game that I use, and TehCheat was kind enough to give me some details on that. But realistically, at the end of the day, I wasn't trying to make a maphack. I just wanted to make a tool that never touches game memory and doesn't inject anything, and still works.

    Cheating is bad, after all.

  15. #120
    choi2su's Avatar Member
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    not working TT......
    Last edited by choi2su; 12-08-2017 at 06:53 PM.

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