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Member
Originally Posted by
noneyatemp
Energy shield?
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Active Member
Originally Posted by
Pazitif
Energy shield?
It should of matched 2 attributes. 86 to Maximum Life and 65% to total resistances. And ultimately having a star next to it.. unless I'm missing something.
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Contributor
Originally Posted by
noneyatemp
See the guide:
Boots:
20+ % Movement Speed (Required or they are very hard to sell)
it is not available in the options, because the required stat
If you like what I'm doing and you want to support or speed up the development plagins, BTC donations can be send to: 1NLBDfMY7hURujkzfi9Uq6dnMf1zF3Vqcm
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Post Thanks / Like - 1 Thanks
noneyatemp (1 members gave Thanks to kSacred for this useful post)
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Active Member
Originally Posted by
kSacred
See the guide:
Boots:
20+ % Movement Speed (Required or they are very hard to sell)
it is not available in the options, because the required stat
Ahh! Thank you.
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Contributor
Last edited by Seminko; 09-07-2017 at 03:42 PM.
Reason: Mistakes were made
Don't just say thanks, click thanks!
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Member
Hello
Does anyone know if this is fully working for 3.1, please?
Thanks.
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Member
After running this plugin for a few hours I noticed some errors showing up in red letters on the top right corner.
Here is the ErrorLog.txt file. ErrorLog.txt
Maybe this needs an update for 3.1? I think this is a very useful plugin and helps me a lot.
Thanks
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Active Member
Looks amazing. I'll definately try it!! thx
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Member
Request: Can we have a new option for maps added? Have it star maps with certain mods we have selected? Like for example, I turn on "Physical reflect" and have it star all the maps with phys reflect on them? Just the bad mods more or less. Helps when you have a few hundred maps to go through!
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Member
Hey KSacred, would it be possible to change the Resistance coding to be more accurate?
else if (mod.Record.Group.Contains("Resist"))
if (mod.Record.Group == "AllResistances")
elemRes += mod.StatValue[0] * 3;
else if (mod.Record.Group.Contains("And"))
elemRes += mod.StatValue[0] * 2;
else
elemRes += mod.StatValue[0];
This doesn't work very well catching resistances on items with 2 affixes as it just multiplies one of the values.
Is there a way to add together the resistances instead, or somehow get a Total elemental resistance value from PoEHud?
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Member
Hello,
Does anyone have an updated version of this plugin, please?
This is great to find good items fast and easy and avoid to sell them to the vendor by mistake.
Maybe make it looks for jewels/abyss jewels too?
Thanks.
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Member
Hi,
So looks like this plugin got some update lately (maybe by zaafar or k-Sacr) and I downloaded it to give it a try. I have latest PoEHUD available at this moment on GitHub with a message "recompiled exe" by zaafar and latest version for this plugin as well. Also I did not change any configuration on it, just enabled it on PoEHUD.
On my first try opening inventory I got an issue, I guess, as you can see here: 1.jpg
Then I turned on the plugin's debug and I got this: 2.jpg
After I sold the items from my inventory, I saw this "red" error: 3.jpg
And here is the ErrorLog.txt file found in its folder: ErrorLog.txt
I don't know who is working on it but I want to thank for that. I really appreciate it. This plugin is so useful.
I hope those logs/pics can help fix the issue.
Again, thanks a lot.
Last edited by fabcard; 12-29-2017 at 12:26 AM.
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Treasure worked on this, I will inform him about your post.
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Post Thanks / Like - 1 Thanks
toadskin (1 members gave Thanks to GameHelper for this useful post)
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Contributor
Originally Posted by
fabcard
Hi,
So looks like this plugin got some update lately (maybe by zaafar or k-Sacr) and I downloaded it to give it a try. I have latest PoEHUD available at this moment on GitHub with a message "recompiled exe" by zaafar and latest version for this plugin as well. Also I did not change any configuration on it, just enabled it on PoEHUD.
On my first try opening inventory I got an issue, I guess, as you can see here:
1.jpg
Then I turned on the plugin's debug and I got this:
2.jpg
After I sold the items from my inventory, I saw this "red" error:
3.jpg
And here is the ErrorLog.txt file found in its folder:
ErrorLog.txt
I don't know who is working on it but I want to thank for that. I really appreciate it. This plugin is so useful.
I hope those logs/pics can help fix the issue.
Again, thanks a lot.
Hello, i was the one that rewrote modest portion of this plugin and added some new features.
First delete the plugin folder, and copy it anew from github, second the messages you are getting are from the debug menu, if you wish not to see them then disable DEBUG MODE under the plugins menu. As to the last issue, i suspect that its related to how the plugin handles the collection of items for its list, as you can tell there is a bit of delay as they plugin stalls to update between inventory pages (make sure to disable debug if you don't want to see these messages).
This is also in the gihub notes regarding the changes.
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Member
Hello @Treasure_Box
Thank you for the reply and work on this plugin.
So I downloaded the new version from GitHub and installed it on a fresh PoEHUD folder.
I haven't tested it for a long time but I can tell that those issues I cited yesterday are no longer showing but I see some "possible" new ones that I'll describe below:
*body armor: when you move the slider left/right in both life/ES they move together. Also, it says energy shield (tier) with values from 60 to 120, is that correct?
*helmet: ES slider goes from 0 to 5, is that correct?
*gloves: ES slider goes from 0 to 5, is that correct?
*boots: ES slider goes from 0 to 5, is that correct? Movement slider goes from 0 to 50. Is there any way for rare boots go over 30ms? If yes, ignore this, I'm new in the league.
*belts: ES slider goes from 0 to 5, is that correct?
*rings: ES slider goes from 0 to 5, is that correct? What means "total attribute" going from 50 to 100?
*amulets: ES slider goes from 0 to 5, is that correct? What means "total attribute" going from 50 to 100?
*shields: ES slider goes from 0 to 5, is that correct? The life slider cannot be changed and when you click it, it will disable the shield filter.
*cast weapons: total elemental spell damage or it's supposed to be total spell damage?
*attack weapons: total elemental spell damage or it's supposed to be total elemental damage? Spell critical chance or it's supposed to be critical chance?
Request: Any chance to add jewels/abyss jewels, please?
Again, thank you in advance.