If I did not reply to you, it mean the question you are asking is stupid.
I'm going to go out on a limb here and say he just wants to be moving at "top speed" as often as possible
Where should I put cports for auto quit?
Everything seems to be working fine her after the updates. Thanks for all the hard work.
Sry can someone explain it to how do I insert the flask Manager in the PoE HUD? I don't get the instruction you had listed
for me the plugin isnt loading at all, x64 version, downloaded the most recent versions of both hud and flasker plugin, installed the plugin just the way I did before when it loaded.
Updated the source with some small cleanups. I also used rounding to truncate some values in auto log function. Added logging support for this in debug mode. Could some one please do some testing with auto quit and debugging enabled and share their log file with me.
Need data from play sessions regarding rapid and high damage intake, so go get hit by a lot of mobs that will nearly one shot you and will trigger auto log.
Debugging must be enabled.
Thank you.
downloaded poehud x64, made sure poe is in dx11 mode -> extracted poehud -> downloaded flask manager zip -> copied zip file into the plugins folder -> extracted it there -> made sure it didnt create another folder but only has the root folder, so structure is as follows:
PoEHUD-x64
plugins
AutoFlaskManager-master
src
.gitattributes
.gitignore
.gitignore
in the dropdown menu flask manager doesnt show up, inventory preview and the map plugin do, I double checked that flasker is installed the same way those two are, which is the case, but still it doesn't show up. I ran poehud with and without admin mode, witch didn't change anything.
or, copy paste the following dll (which i have compile and may contain all sort of viruses ) into "AutoFlaskManager-master" folder.
FlaskManager.zip
If I did not reply to you, it mean the question you are asking is stupid.
thanks a lot zaafar, I thought the instructions in the readme to compile it were only for when you want to tinker around with it.