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Originally Posted by
tsm-evo
Even they are incorrect sometimes,
PFA picture, in this they are saying T1 to evasion rating stat. but it's actually t4 ( which poehud is correctly identifying ).
That being said, I think our method of detecting is far more superior than their method.
It's just that we have to update it to incorporate some changes in the game.
Last edited by GameHelper; 03-23-2017 at 09:11 PM.
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tsm-evo,
toadskin (2 members gave Thanks to GameHelper for this useful post)
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okay, found the solution.
will wait for Teh to confirm.
If I did not reply to you, it mean the question you are asking is stupid.
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TehCheat,
tsm-evo (2 members gave Thanks to GameHelper for this useful post)
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★ Elder ★
Originally Posted by
zaafar
okay, found the solution.
will wait for Teh to confirm.
I haven't really dug into it, but it sure looks like you figured it out. I applied the fix and rebuilt the exe. And it appears to be working. There are still problems with the ggpk file being out of date since ggg hides stuff from the client's ggpk file. For example, Virile will show up as t3 when it's really t5.
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Originally Posted by
TehCheat
I haven't really dug into it, but it sure looks like you figured it out. I applied the fix and rebuilt the exe. And it appears to be working. There are still problems with the ggpk file being out of date since ggg hides stuff from the client's ggpk file. For example, Virile will show up as t3 when it's really t5.
yeah, let me figure out if there are any other "Mods" other than life-mod that are outdated.
On body armor this is the only mod that is fked up. Good thing is it's ++ the mod tier rather than --.
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toadskin (1 members gave Thanks to GameHelper for this useful post)
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Member
I recently switched to the 32bit version because DX11 is crashing a lot. The 32bit version keeps randomly freezing/leaving what has been drawn on the screen. Anyone else experiencing this?
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Member
Originally Posted by
Agatho
I recently switched to the 32bit version because DX11 is crashing a lot. The 32bit version keeps randomly freezing/leaving what has been drawn on the screen. Anyone else experiencing this?
Yes, I have the same thing
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Contributor
Originally Posted by
Agatho
I recently switched to the 32bit version because DX11 is crashing a lot. The 32bit version keeps randomly freezing/leaving what has been drawn on the screen. Anyone else experiencing this?
Originally Posted by
l0cked
Yes, I have the same thing
Effectively, the 32bit version of PoeHUD is inactive/soon to be retired (or at lest should be) because of the games shift to 64bit and the extended benefits it offers for modern hardware.
I understand that there are people out there that faces restrictions of hardware access in their respective countries or financial hardship resulting in limitations of their computer hardware capabilities. Never the less, GGG themselves will be phasing out the 32 bit version Poe soon so it is only a matter of time before the 32bit client dos not exists at all.
From the developers point of view; some one who is not making a living off of coding and updating this software, it would not make since for them to continue supporting a version that is being phased out versus spending that time working on the version of the tool that aims to move forward along side the direction of the game itself.
Last edited by Treasure_Box; 03-24-2017 at 05:56 PM.
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toadskin (1 members gave Thanks to Treasure_Box for this useful post)
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Originally Posted by
Treasure_Box
Effectively, the 32bit version of PoeHUD is inactive/soon to be retired (or at lest should be) because of the games shift to 64bit and the extended benefits it offers for modern hardware.
I understand that there are people out there that faces restrictions of hardware access in their respective countries or financial hardship resulting in limitations of their computer hardware capabilities. Never the less, GGG themselves will be phasing out the 32 bit version Poe soon so it is only a matter of time before the 32bit client dos not exists at all.
From the developers point of view; some one who is not making a living off of coding and updating this software, it would not make since for them to continue supporting a version that is being phased out versus spending that time working on the version of the tool that aims to move forward along side the direction of the game itself.
I completely agree. I'm just wondering if other people are experiencing the same thing/it's something on my end. I can't use DX11 because since the last patch it crashes every 10-30 minutes, and I play on lhc.
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Member
I tried x64 the same result
freeze hud
what am I doing wrong
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Contributor
Originally Posted by
l0cked
I tried x64 the same result
freeze hud
what am I doing wrong
send me a pm with a screenshot of the first 2 tabs of Dxdiag.exe
start > run > dxdiag.exe
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toadskin (1 members gave Thanks to Treasure_Box for this useful post)
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Windows 10 taskbar not visible when HUD is running. Is it normal?
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updated poehud to work with the latest NeverSink filter (without the need to modifying NeverSink filter).
Wait for TeHCheat to compile the new exe.
EDIT: Will update on garena too.
Last edited by GameHelper; 03-25-2017 at 06:08 AM.
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tsm-evo,
toadskin (2 members gave Thanks to GameHelper for this useful post)
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Originally Posted by
zaafar
updated poehud to work with the latest NeverSink filter (without the need to modifying NeverSink filter).
Wait for TeHCheat to compile the new exe.
EDIT: Will update on garena too.
Thank you!
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Member
Originally Posted by
zaafar
okay, found the solution.
will wait for Teh to confirm.
Originally Posted by
TehCheat
I haven't really dug into it, but it sure looks like you figured it out. I applied the fix and rebuilt the exe. And it appears to be working. There are still problems with the ggpk file being out of date since ggg hides stuff from the client's ggpk file. For example, Virile will show up as t3 when it's really t5.
Thanks both for taking the time to investigate this issue. I'm going to double check some items and I'll update if I find anything unusual.
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Originally Posted by
tsm-evo
Thanks both for taking the time to investigate this issue. I'm going to double check some items and I'll update if I find anything unusual.
There are some issues, I have a new update that will fix everything but it's not optimized.
So wait for the updated code to be optimized + pushed then you can check/test it.
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tsm-evo,
toadskin (2 members gave Thanks to GameHelper for this useful post)