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  1. #121
    paosho's Avatar Member
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    Originally Posted by HvC View Post
    Integrated into the main executable now.
    okay. thank you guys for your hardwork

    PoEHUD Overlay Updated
  2. #122
    UnDrac's Avatar Member
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    Not sure if this is the right place to post this but, I have found some issues with the newest version that has the scrambler included, not sure if anyone else has them but I'll post them anyway.

    The Hud seems to ignore the old settings.json and just replaces it with a default file each time, manually editing it is also out of the question as it simply re-names the file with a random nr after the extension, and reverts to default values. Only settings I change with the in-game overlay seem to persist. but some options like healthbar color depending on monster type are no longer available from the menu, is it possible to include a way to pick that particular color with the same technique you used for the alert panels and item border? that would be nice.

    Like many have said it in the past, once you've used it ... can't go back.

  3. #123
    acidxian's Avatar Member
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    Just found a weird 'bug' or glitch. When using multiple monitors (3) and having the game in the center monitor, the overlay works fine except for the Boss Text. It is offset so far even setting it to the minimums it just barely is visible on the right hand side. Tried recompiling, deleting the settings and starting from scratch etc. If it had not been for the First page post showing the boss text I would never had known it was there (I always assumed it wasn't working as I had never seen it)

    I am using 3 1920 x 1080 monitors, the left most is my primary desktop, the center is my 28 inch and the rightmost is for 'movie' watching while gaming (what else do you need 3 for right?) I game on the center monitor and all the overlay works fine except the one object that uses an x/y coordinate adjustment.

    Any clue how to fix this as I am at a loss on how to get this working as it should.

  4. #124
    bnet4sale's Avatar Member
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    Getting this error after running for about 5 mins
    Code:
    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at PoeHUD.Hud.InventoryPreview.InventoryPreviewPlugin.AddItem(Int32 x, Int32 y, Size2 itemSize)
       at PoeHUD.Hud.InventoryPreview.InventoryPreviewPlugin.AddItems()
       at PoeHUD.Hud.InventoryPreview.InventoryPreviewPlugin.Render()
       at PoeHUD.Hud.ExternalOverlay.<OnRender>b__12(IPlugin x)
       at System.Collections.Generic.List`1.ForEach(Action`1 action)
       at PoeHUD.Hud.ExternalOverlay.OnRender()
       at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
       at PoeHUD.Hud.UI.Graphics.RenderLoop()
       at PoeHUD.Hud.ExternalOverlay.<OnLoad>b__b()
       at System.Threading.Tasks.Task.InnerInvoke()
       at System.Threading.Tasks.Task.Execute()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
       at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
       at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
       at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__c.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__0(Object state)
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    PoeHUD
        Assembly Version: 6.3.9600.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///E:/old%20HD/new%20phone%20pics/New%20folder/Neither/Neither.exe
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34238 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    Tools
        Assembly Version: 0.0.0.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///E:/old%20HD/new%20phone%20pics/New%20folder/Neither/Neither.exe
    ----------------------------------------
    SharpDX
        Assembly Version: 2.6.3.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///E:/old%20HD/new%20phone%20pics/New%20folder/Neither/Neither.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    FSharp.Core
        Assembly Version: 4.3.0.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///E:/old%20HD/new%20phone%20pics/New%20folder/Neither/Neither.exe
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    Newtonsoft.Json
        Assembly Version: 6.0.0.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///E:/old%20HD/new%20phone%20pics/New%20folder/Neither/Neither.exe
    ----------------------------------------
    System.Numerics
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------
    System.Runtime.Serialization
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
    ----------------------------------------
    System.Xml.Linq
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Data
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    SharpDX.Direct3D9
        Assembly Version: 2.6.3.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///E:/old%20HD/new%20phone%20pics/New%20folder/Neither/Neither.exe
    ----------------------------------------
    Microsoft.CSharp
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18408
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll
    ----------------------------------------
    Anonymously Hosted DynamicMethods Assembly
        Assembly Version: 0.0.0.0
        Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
    ----------------------------------------
    System.Dynamic
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18408
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    Last edited by bnet4sale; 01-31-2015 at 03:47 PM. Reason: code box

  5. #125
    matalic25's Avatar Member
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    PoEHUD Overlay Updated-capture-png
    my error

    sorry I dont know why thats so small

  6. #126
    firebird891's Avatar Member
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    Originally Posted by bnet4sale View Post
    Getting this error after running for about 5 mins
    Found the bug, pushed a commit to fix this into my branch, will open PR to main repo.

    Originally Posted by matalic25 View Post
    my error
    Make sure you have .net 4.5 installed please.
    Last edited by firebird891; 01-31-2015 at 08:21 PM.

  7. #127
    bnet4sale's Avatar Member
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    Cheers Fire

  8. #128
    HvC's Avatar Contributor
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    Merged and i'll update binary's tommorow morning til lthen you can self compile.

  9. #129
    FrankTheCrazy's Avatar Member
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    Here is the updated binary built from the defaults (Debug+Mixed Platforms)

    You will need the exe and the dlls included for it to function. (Debug doesn't use inject to package the dlls with the binary)

    https://mega.co.nz/#!JdZ1gQzK!STX1HK...DFc72Q_aWWAUQw

  10. #130
    FrankTheCrazy's Avatar Member
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    Here is the fully built one with dlls packaged in it so people stop PMing asking for directions:
    https://mega.co.nz/#!JF4ngDiJ!VTa_05...b1iRC3oHWRf9Bc

    (I still don't know why LIBZ fails from the build but works fine from the command line :/ )

  11. #131
    HvC's Avatar Contributor
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    Originally Posted by FrankTheCrazy View Post
    Here is the fully built one with dlls packaged in it so people stop PMing asking for directions:
    https://mega.co.nz/#!JF4ngDiJ!VTa_05...b1iRC3oHWRf9Bc

    (I still don't know why LIBZ fails from the build but works fine from the command line :/ )
    I'm pretty sure we only use it to move the release exe back to the root of the project. So it's not a big deal.

  12. #132
    FrankTheCrazy's Avatar Member
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    Originally Posted by HvC View Post
    I'm pretty sure we only use it to move the release exe back to the root of the project. So it's not a big deal.
    yeah the sln is setup to only fire off LIBZ on Release post-build. It SHOULD package all of the dlls into the main assembly and then move the assembly out.
    It does exactly none of that and fails with error code 1.
    My first thought was that VisualSVN screwed up the folder permissions (which it has done in the past) but everything was fine so I went to the command line and was rather suprised when it worked from there. So I gave up because im too lazy to figure out why it fails from IDE but works fine from the command line and i rarely build release anyways

  13. #133
    datz's Avatar Active Member
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    now wtf is this ;(

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.DllNotFoundException: Unable to load DLL 'd3dx9_43.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
    at SharpDX.Direct3D9.D3DX9.D3DXCreateSprite_(Void* arg0, Void* arg1)
    at SharpDX.Direct3D9.D3DX9.CreateSprite(Device deviceRef, Sprite spriteOut)
    at PoeHUD.Hud.UI.Renderers.FontRenderer..ctor(Device device)
    at PoeHUD.Hud.UI.Graphics..ctor(RenderForm form, Int32 width, Int32 height)
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__c.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__0(Object state)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    PoeHUD
    Assembly Version: 6.3.9600.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/brandon/Desktop/PoeHud-master/oqCkQGJ.exe
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    Tools
    Assembly Version: 0.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/brandon/Desktop/PoeHud-master/oqCkQGJ.exe
    ----------------------------------------
    SharpDX
    Assembly Version: 2.6.3.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/brandon/Desktop/PoeHud-master/oqCkQGJ.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    FSharp.Core
    Assembly Version: 4.3.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/brandon/Desktop/PoeHud-master/oqCkQGJ.exe
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    Newtonsoft.Json
    Assembly Version: 6.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/brandon/Desktop/PoeHud-master/oqCkQGJ.exe
    ----------------------------------------
    System.Numerics
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------
    System.Runtime.Serialization
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
    ----------------------------------------
    System.Xml.Linq
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    SharpDX.Direct3D9
    Assembly Version: 2.6.3.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/brandon/Desktop/PoeHud-master/oqCkQGJ.exe
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.


  14. #134
    FrankTheCrazy's Avatar Member
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    Originally Posted by datz View Post
    now wtf is this ;(
    System.DllNotFoundException: Unable to load DLL 'd3dx9_43.dll':

    Install DirectX 9

  15. #135
    qoika's Avatar Member
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    Could you please add a color border to the Karui Spirit at Haku missions and Town portal? It's so ****ing hard to find them sometimes in the lootexplosion.
    Blue border to those too, like green border around the loot, would help a lot.

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