Not sure if this is the right place to post this but, I have found some issues with the newest version that has the scrambler included, not sure if anyone else has them but I'll post them anyway.
The Hud seems to ignore the old settings.json and just replaces it with a default file each time, manually editing it is also out of the question as it simply re-names the file with a random nr after the extension, and reverts to default values. Only settings I change with the in-game overlay seem to persist. but some options like healthbar color depending on monster type are no longer available from the menu, is it possible to include a way to pick that particular color with the same technique you used for the alert panels and item border? that would be nice.
Like many have said it in the past, once you've used it ... can't go back.
Just found a weird 'bug' or glitch. When using multiple monitors (3) and having the game in the center monitor, the overlay works fine except for the Boss Text. It is offset so far even setting it to the minimums it just barely is visible on the right hand side. Tried recompiling, deleting the settings and starting from scratch etc. If it had not been for the First page post showing the boss text I would never had known it was there (I always assumed it wasn't working as I had never seen it)
I am using 3 1920 x 1080 monitors, the left most is my primary desktop, the center is my 28 inch and the rightmost is for 'movie' watching while gaming (what else do you need 3 for right?) I game on the center monitor and all the overlay works fine except the one object that uses an x/y coordinate adjustment.
Any clue how to fix this as I am at a loss on how to get this working as it should.
Getting this error after running for about 5 mins
Code:See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IndexOutOfRangeException: Index was outside the bounds of the array. at PoeHUD.Hud.InventoryPreview.InventoryPreviewPlugin.AddItem(Int32 x, Int32 y, Size2 itemSize) at PoeHUD.Hud.InventoryPreview.InventoryPreviewPlugin.AddItems() at PoeHUD.Hud.InventoryPreview.InventoryPreviewPlugin.Render() at PoeHUD.Hud.ExternalOverlay.<OnRender>b__12(IPlugin x) at System.Collections.Generic.List`1.ForEach(Action`1 action) at PoeHUD.Hud.ExternalOverlay.OnRender() at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action) at PoeHUD.Hud.UI.Graphics.RenderLoop() at PoeHUD.Hud.ExternalOverlay.<OnLoad>b__b() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task) at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__c.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__0(Object state) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- PoeHUD Assembly Version: 6.3.9600.0 Win32 Version: 6.3.9600.0 CodeBase: file:///E:/old%20HD/new%20phone%20pics/New%20folder/Neither/Neither.exe ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34238 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- Tools Assembly Version: 0.0.0.0 Win32 Version: 6.3.9600.0 CodeBase: file:///E:/old%20HD/new%20phone%20pics/New%20folder/Neither/Neither.exe ---------------------------------------- SharpDX Assembly Version: 2.6.3.0 Win32 Version: 6.3.9600.0 CodeBase: file:///E:/old%20HD/new%20phone%20pics/New%20folder/Neither/Neither.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- FSharp.Core Assembly Version: 4.3.0.0 Win32 Version: 6.3.9600.0 CodeBase: file:///E:/old%20HD/new%20phone%20pics/New%20folder/Neither/Neither.exe ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- Newtonsoft.Json Assembly Version: 6.0.0.0 Win32 Version: 6.3.9600.0 CodeBase: file:///E:/old%20HD/new%20phone%20pics/New%20folder/Neither/Neither.exe ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- System.Runtime.Serialization Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- System.Xml.Linq Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- SharpDX.Direct3D9 Assembly Version: 2.6.3.0 Win32 Version: 6.3.9600.0 CodeBase: file:///E:/old%20HD/new%20phone%20pics/New%20folder/Neither/Neither.exe ---------------------------------------- Microsoft.CSharp Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll ---------------------------------------- Anonymously Hosted DynamicMethods Assembly Assembly Version: 0.0.0.0 Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- System.Dynamic Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
Last edited by bnet4sale; 01-31-2015 at 03:47 PM. Reason: code box
Cheers Fire
Merged and i'll update binary's tommorow morning til lthen you can self compile.
Here is the updated binary built from the defaults (Debug+Mixed Platforms)
You will need the exe and the dlls included for it to function. (Debug doesn't use inject to package the dlls with the binary)
https://mega.co.nz/#!JdZ1gQzK!STX1HK...DFc72Q_aWWAUQw
Here is the fully built one with dlls packaged in it so people stop PMing asking for directions:
https://mega.co.nz/#!JF4ngDiJ!VTa_05...b1iRC3oHWRf9Bc
(I still don't know why LIBZ fails from the build but works fine from the command line :/ )
yeah the sln is setup to only fire off LIBZ on Release post-build. It SHOULD package all of the dlls into the main assembly and then move the assembly out.
It does exactly none of that and fails with error code 1.
My first thought was that VisualSVN screwed up the folder permissions (which it has done in the past) but everything was fine so I went to the command line and was rather suprised when it worked from there. So I gave up because im too lazy to figure out why it fails from IDE but works fine from the command line and i rarely build release anyways
now wtf is this ;(
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.DllNotFoundException: Unable to load DLL 'd3dx9_43.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at SharpDX.Direct3D9.D3DX9.D3DXCreateSprite_(Void* arg0, Void* arg1)
at SharpDX.Direct3D9.D3DX9.CreateSprite(Device deviceRef, Sprite spriteOut)
at PoeHUD.Hud.UI.Renderers.FontRenderer..ctor(Device device)
at PoeHUD.Hud.UI.Graphics..ctor(RenderForm form, Int32 width, Int32 height)
at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__c.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__0(Object state)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
PoeHUD
Assembly Version: 6.3.9600.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/Users/brandon/Desktop/PoeHud-master/oqCkQGJ.exe
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Tools
Assembly Version: 0.0.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/Users/brandon/Desktop/PoeHud-master/oqCkQGJ.exe
----------------------------------------
SharpDX
Assembly Version: 2.6.3.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/Users/brandon/Desktop/PoeHud-master/oqCkQGJ.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
FSharp.Core
Assembly Version: 4.3.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/Users/brandon/Desktop/PoeHud-master/oqCkQGJ.exe
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Newtonsoft.Json
Assembly Version: 6.0.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/Users/brandon/Desktop/PoeHud-master/oqCkQGJ.exe
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.Runtime.Serialization
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Xml.Linq
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
SharpDX.Direct3D9
Assembly Version: 2.6.3.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/Users/brandon/Desktop/PoeHud-master/oqCkQGJ.exe
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Could you please add a color border to the Karui Spirit at Haku missions and Town portal? It's so ****ing hard to find them sometimes in the lootexplosion.
Blue border to those too, like green border around the loot, would help a lot.