Wasn't aware that windows XP had a 64 bit version :O
Well look further to solve your problem
Doenst work for me. I have windows 7 -
http://s7.directupload.net/images/130607/yp6s7w9v.png
If i press any key then the console gets closed. If i press space ingame, nothing happen.
Hi corererr,
GGG released a new patch, we're fixing the bot for the new patch
As they released a big patch few days ago, they have to fix issues with minor patches that's why they are patching the game almost everyday atm lol.
We just have to find new memory offsets then it will work again
The bot should be working again today.
Oh okey, thank you very much for the fast answer :-)
Last edited by corererr; 06-07-2013 at 07:59 AM.
Doenst work either. :-/ Same window again, same problem. The bot is crashing after some minutes.
Hey alucqrd, I tried to respond to the PM response, but your inbox is full so I'm unable to respond! Haha.
alucqrd: since your inbox is full i will reply here
Didn't really looked at the bot ,
but since you are sharing something I gonna give you some hints
[MainFrame + 0xB4] points to World infos
Game objects list is located at [MainFrame + 0xB4] + 0x5C0 as you already know
and pathfinding data is also inside the [MainFrame + 0xB4] object.
[MainFrame + 0xB4] = WorldClient or whatever World based class
[MainFrame + 0xB4] + 0x648 is the start of the terrain sub class (i call it WorldClient::TerrainClient )
[MainFrame + 0xB4] + 0x648 = WorldClient::TerrainClient::vfTable
....
Terrain data is located around here
WorldClient::TerrainClient::MapFields[MapSizeX * MapSizeY]
....
[MainFrame + 0xB4] + 0x694 = WorldClient::TerrainClient::MapSizeX
[MainFrame + 0xB4] + 0x698 = WorldClient::TerrainClient::MapSizeY
but in order before writing a movement behaviour i suggest you to :
1 : Get the game Objects list from memory ( most of stuff are stored in stl containers)
2 : Get items and Items containers from memory( Inventory , and stashs)
3 : Load granted buffs list and granted abilitys list
4 : Handle the base objects components ( PositionedComponent,LifeComponent,WorlItemComponent..)
5 : Write a solid skills and items handling logic
Hope this help
good luck
ps: all offsets are for Client_0_11_0c
Last edited by ObscuR; 06-07-2013 at 03:28 PM.
Height map and walkable map are inside the "MapField" struct
but you can also look for the GetHeightAt function (referenced somewhere here or at bh) .
The CanStandAt function is very similar .
the first preview image shows the Height map but it's not very usefull .
and the second preview image shows the walkable map
Last edited by ObscuR; 06-07-2013 at 03:21 PM.
Oh well....thank you very much - but my problem was that i couldnt start the bot, not the code-stuff ^^ It works now, i redownloaded it again and started it with admin rights.
Great !!
BTW I just released a new version, dunno if you took this one but you should have a look, now you can reload ini files on runtime by pressing CTRL + N.
Hey alucqrd, I tried to respond to the PM response, but your inbox is full so I'm unable to respond! Haha.alucqrd: since your inbox is full i will reply hereNice !! Pretty gorgeous stuffOkay I cleaned my message box so now you can send me pm.
Didn't really looked at the bot ,
but since you are sharing something I gonna give you some hints
[MainFrame + 0xB4] points to World infos
Game objects list is located at [MainFrame + 0xB4] + 0x5C0 as you already know
and pathfinding data is also inside the [MainFrame + 0xB4] object.
[MainFrame + 0xB4] = WorldClient or whatever World based class
[MainFrame + 0xB4] + 0x648 is the start of the terrain sub class (i call it WorldClient::TerrainClient )
[MainFrame + 0xB4] + 0x648 = WorldClient::TerrainClient::vfTable
....
Terrain data is located around here
WorldClient::TerrainClient::MapFields[MapSizeX * MapSizeY]
....
[MainFrame + 0xB4] + 0x694 = WorldClient::TerrainClient::MapSizeX
[MainFrame + 0xB4] + 0x698 = WorldClient::TerrainClient::MapSizeY
but in order before writing a movement behaviour i suggest you to :
1 : Get the game Objects list from memory ( most of stuff are stored in stl containers)
2 : Get items and Items containers from memory( Inventory , and stashs)
3 : Load granted buffs list and granted abilitys list
4 : Handle the base objects components ( PositionedComponent,LifeComponent,WorlItemComponent..)
5 : Write a solid skills and items handling logic
Hope this help
good luck
I will have a look on it and try to implement something during the week end.
For now I'm working on an auto-login.
Thanks a lot ObscuR I hope that I will have the opportunity to reciprocate one day !!
Last edited by alucqrd; 06-07-2013 at 03:38 PM.
Tried to run it on Win8 64bit.... as normal user and as admin... the bot window just closed after opening