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  1. #31
    Intool's Avatar Banned
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    Originally Posted by Bloodybeast13 View Post
    Hi intool,

    We need more informations in order to help you out.
    What operating system are you running ?
    Windows XP SP2 x64

    Exiled Bot Public Alpha v0.3b
  2. #32
    Bloodybeast13's Avatar Member
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    Wasn't aware that windows XP had a 64 bit version :O
    Well look further to solve your problem

  3. #33
    corererr's Avatar Master Sergeant
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    Doenst work for me. I have windows 7 -

    http://s7.directupload.net/images/130607/yp6s7w9v.png

    If i press any key then the console gets closed. If i press space ingame, nothing happen.

  4. #34
    Bloodybeast13's Avatar Member
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    Hi corererr,

    GGG released a new patch, we're fixing the bot for the new patch

    As they released a big patch few days ago, they have to fix issues with minor patches that's why they are patching the game almost everyday atm lol.
    We just have to find new memory offsets then it will work again
    The bot should be working again today.

  5. #35
    corererr's Avatar Master Sergeant
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    Oh okey, thank you very much for the fast answer :-)
    Last edited by corererr; 06-07-2013 at 07:59 AM.

  6. #36
    alucqrd's Avatar Contributor
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    New version added

    Originally Posted by ObscuR View Post
    I have all the pathfinding reversed and working .
    Contact me if you want some tips.
    But you need to implement a lot of stuffs before thinking on pathfinding.
    Thank you for your help dude, I'm sure everybody here is very excited with the idea of adding some pathfinding stuff to this project!!
    Last edited by alucqrd; 06-07-2013 at 09:43 AM.

  7. #37
    corererr's Avatar Master Sergeant
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    Doenst work either. :-/ Same window again, same problem. The bot is crashing after some minutes.

  8. #38
    AnThRaXBoT's Avatar Member
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    Hey alucqrd, I tried to respond to the PM response, but your inbox is full so I'm unable to respond! Haha.

  9. #39
    ObscuR's Avatar Member
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    alucqrd: since your inbox is full i will reply here

    Didn't really looked at the bot ,
    but since you are sharing something I gonna give you some hints


    [MainFrame + 0xB4] points to World infos
    Game objects list is located at [MainFrame + 0xB4] + 0x5C0 as you already know
    and pathfinding data is also inside the [MainFrame + 0xB4] object.

    [MainFrame + 0xB4] = WorldClient or whatever World based class
    [MainFrame + 0xB4] + 0x648 is the start of the terrain sub class (i call it WorldClient::TerrainClient )
    [MainFrame + 0xB4] + 0x648 = WorldClient::TerrainClient::vfTable
    ....
    Terrain data is located around here
    WorldClient::TerrainClient::MapFields[MapSizeX * MapSizeY]
    ....
    [MainFrame + 0xB4] + 0x694 = WorldClient::TerrainClient::MapSizeX
    [MainFrame + 0xB4] + 0x698 = WorldClient::TerrainClient::MapSizeY


    but in order before writing a movement behaviour i suggest you to :

    1 : Get the game Objects list from memory ( most of stuff are stored in stl containers)
    2 : Get items and Items containers from memory( Inventory , and stashs)
    3 : Load granted buffs list and granted abilitys list
    4 : Handle the base objects components ( PositionedComponent,LifeComponent,WorlItemComponent..)
    5 : Write a solid skills and items handling logic

    Hope this help
    good luck


    ps: all offsets are for Client_0_11_0c
    Last edited by ObscuR; 06-07-2013 at 03:28 PM.

  10. #40
    ObscuR's Avatar Member
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    Height map and walkable map are inside the "MapField" struct


    but you can also look for the GetHeightAt function (referenced somewhere here or at bh) .
    The CanStandAt function is very similar .

    the first preview image shows the Height map but it's not very usefull .
    and the second preview image shows the walkable map
    Last edited by ObscuR; 06-07-2013 at 03:21 PM.

  11. #41
    corererr's Avatar Master Sergeant
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    Oh well....thank you very much - but my problem was that i couldnt start the bot, not the code-stuff ^^ It works now, i redownloaded it again and started it with admin rights.

  12. #42
    alucqrd's Avatar Contributor
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    Originally Posted by corererr View Post
    Oh well....thank you very much - but my problem was that i couldnt start the bot, not the code-stuff ^^ It works now, i redownloaded it again and started it with admin rights.
    Great !!
    BTW I just released a new version, dunno if you took this one but you should have a look, now you can reload ini files on runtime by pressing CTRL + N.

    Hey alucqrd, I tried to respond to the PM response, but your inbox is full so I'm unable to respond! Haha.
    alucqrd: since your inbox is full i will reply here
    Okay I cleaned my message box so now you can send me pm.

    Didn't really looked at the bot ,
    but since you are sharing something I gonna give you some hints


    [MainFrame + 0xB4] points to World infos
    Game objects list is located at [MainFrame + 0xB4] + 0x5C0 as you already know
    and pathfinding data is also inside the [MainFrame + 0xB4] object.

    [MainFrame + 0xB4] = WorldClient or whatever World based class
    [MainFrame + 0xB4] + 0x648 is the start of the terrain sub class (i call it WorldClient::TerrainClient )
    [MainFrame + 0xB4] + 0x648 = WorldClient::TerrainClient::vfTable
    ....
    Terrain data is located around here
    WorldClient::TerrainClient::MapFields[MapSizeX * MapSizeY]
    ....
    [MainFrame + 0xB4] + 0x694 = WorldClient::TerrainClient::MapSizeX
    [MainFrame + 0xB4] + 0x698 = WorldClient::TerrainClient::MapSizeY


    but in order before writing a movement behaviour i suggest you to :

    1 : Get the game Objects list from memory ( most of stuff are stored in stl containers)
    2 : Get items and Items containers from memory( Inventory , and stashs)
    3 : Load granted buffs list and granted abilitys list
    4 : Handle the base objects components ( PositionedComponent,LifeComponent,WorlItemComponent..)
    5 : Write a solid skills and items handling logic

    Hope this help
    good luck
    Nice !! Pretty gorgeous stuff
    I will have a look on it and try to implement something during the week end.
    For now I'm working on an auto-login.
    Thanks a lot ObscuR I hope that I will have the opportunity to reciprocate one day !!
    Last edited by alucqrd; 06-07-2013 at 03:38 PM.

  13. #43
    Bloodybeast13's Avatar Member
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    Originally Posted by ObscuR View Post
    Height map and walkable map are inside the "MapField" struct


    but you can also look for the GetHeightAt function (referenced somewhere here or at bh) .
    The CanStandAt function is very similar .

    the first preview image shows the Height map but it's not very usefull .
    and the second preview image shows the walkable map
    Dude....this is just...INSANE !
    Thank you so much ! O_O

  14. #44
    username1001011's Avatar Member
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    Tried to run it on Win8 64bit.... as normal user and as admin... the bot window just closed after opening

  15. #45
    porkie's Avatar Active Member
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    Originally Posted by username1001011 View Post
    Tried to run it on Win8 64bit.... as normal user and as admin... the bot window just closed after opening
    I had the same problem, you need to run it in windows xp (service pack 3) compatability mode, also I have the run as admin ticked. That's how I got it running.
    Last edited by porkie; 06-07-2013 at 04:20 PM.

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