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Pylon Check Plugin
Hi there
I have an idea for a plugin and I hope that someone can do it
It's can be very useful both in solo and in a group game
I think that the following information will be appropriate to place above the progress bar:
On what percentage of the progress the pylon was found
What pylons have already been found
A hint that it's time to check the pylon
Chance to find a pylon
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Contributor
GLQ_GreaterRiftPylonMarkerPlugin.cs - Pastebin.com
This plugin was not created by me, but I used it for a long time
Because I can not contact the original creator, maybe he will share in the forum or not, I don't know, since you ask, so I upload it up, but I will not release it to the Plugin Review Zone, the original creator should release it or by other people improve it after release it
ps:It's Chinese. You should modify it for your language
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JohnWick (1 members gave Thanks to SeaDragon for this useful post)
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Originally Posted by
SeaDragon
GLQ_GreaterRiftPylonMarkerPlugin.cs - Pastebin.com
This plugin was not created by me, but I used it for a long time
Because I can not contact the original creator, maybe he will share in the forum or not, I don't know, since you ask, so I upload it up, but I will not release it to the Plugin Review Zone, the original creator should release it or by other people improve it after release it
ps:It's Chinese. You should modify it for your language
Awesome! thank you, SeaDragon
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Contributor
Originally Posted by
JohnWick
Awesome! thank you, SeaDragon
It can't predict for you, only to help you record the pylon
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Active Member
Such a plugin would only work for the player who spwans the pylons (in a group its usually the suppbarb)
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Contributor
Originally Posted by
d2k2
Such a plugin would only work for the player who spwans the pylons (in a group its usually the suppbarb)
You can add checks to buffSNO
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Member
Google translated Chinese Part
case 330695:
if (flag_wn == false) ProgressionofShrines.Add("Power", percent);
flag_wn = true;
break;
case 330696:
case 398654:
if (flag_dj == false) ProgressionofShrines.Add("Conduit", percent);
flag_dj = true;
break;
case 330697:
if (flag_jh == false) ProgressionofShrines.Add("Channeling", percent);
flag_jh = true;
break;
case 330698:
if (flag_hd == false) ProgressionofShrines.Add("Shield", percent);
flag_hd = true;
break;
case 330699:
if (flag_js == false) ProgressionofShrines.Add("Speed", percent);
flag_js = true;
break;
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johnbl (1 members gave Thanks to lunamanx for this useful post)
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Originally Posted by
cherouvim13
no one knows?
No, it's not accurate, so don't make a plugin to predict it, it would be misleading
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JackCeparou (1 members gave Thanks to SeaDragon for this useful post)
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Although you cannot predict, I have played about 100 GRs this week having my eyes on the % of pylon spawning
The max number of pylons in a GR were 4. These are not safe results but I want to share them
0-24.9 1 pylon
25-49.9 1 pylon
50-74.9 1 pylon
75 - 100 1 pylon (yes I have found one at 100% about 3-4 times)
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Contributor
Originally Posted by
cherouvim13
Although you cannot predict, I have played about 100 GRs this week having my eyes on the % of pylon spawning
The max number of pylons in a GR were 4. These are not safe results but I want to share them
0-24.9 1 pylon
25-49.9 1 pylon
50-74.9 1 pylon
75 - 100 1 pylon (yes I have found one at 100% about 3-4 times)
I met two pylon in a very near area
Many times
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Member
you can find two pylons before 25%
or u can find first pylon at 35%
you don't get 4th pylon every time even if you get 100% of progress
most of the time you can spawn only 3 pylons
or you can spawn 1 more pylon by just continue to run and burn down possible pylon spots when you have 99% of progress and u get pylon on 3rd or 4th spot without gaining additional progress while running
but
if u get 35% of progress, you get almost 100% chance to spawn pylon on next possible spot
or you can burn down all possible pylon spots on current floor, gain 50-70% of progress with no pylons, go to next floor and spawn two pylons side by side in 10 yards of each other
so there is more and more chances of getting pylon and there is basic landmarks 25%, 50%, 75% and 100% but there is no concistancy in how it works
i agree - there is no reason to make prediction of pylons
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Member
Since we have the value of the last pylon ( percent ), is it possible to also display xx% since last pylon, where it subtracts current rift progress from last pylon percent and then display that?
or can someone just post how to get current rift progress into a variable?
TIA
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Member
Nevermind; I had a clueless moment.
in the bottom foreach:
var PercentSince = percent - pos.Value;