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x64 PUBLIC beta thread
x64 BETA is open now.
You are allowed to post here only those issues which
- can't be reproduced in the 32 bit version, but
- exists in the 64 bit version
Last edited by KillerJohn; 07-23-2017 at 08:19 AM.
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1) please test the challenge rift and make recommendations for the layout / coloring of the rift progress bar (RiftPlugins.cs)
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PMs sent with closed beta download
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GermanDude1337 (1 members gave Thanks to KillerJohn for this useful post)
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after about 11% into the challenge rift a small info panel pops up that tells you if you are on pace to beat the rift time or not:
it overlaps with the "time left" display of thud. im not sure yet about how to determine if this popup is visible or not in order to offset the label
edit
i like this color for the ChallengeRiftPercentFont: rgb(5, 171, 170)
the NearMonsterProgressionFont is perfectly fine for me
i think the ChallengeRiftTimerFont is fine too.
Last edited by prrovoss; 07-04-2017 at 04:45 PM.
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Originally Posted by
prrovoss
after about 11% into the challenge rift a small info panel pops up that tells you if you are on pace to beat the rift time or not:
it overlaps with the "time left" display of thud. im not sure yet about how to determine if this popup is visible or not in order to offset the label
edit
i like this color for the ChallengeRiftPercentFont: rgb(5, 171, 170)
the NearMonsterProgressionFont is perfectly fine for me
i think the ChallengeRiftTimerFont is fine too.
Hmm, that's a nice "pace" display from Blizzard. I missed it, because my max progression was about 2%
It looks like when they display the "pace" panel, then the hourglass moves above the skull, am I right?
What's your recommendation, where to place the remaining time label when the pace panel is visible?
It would look shit above the hourglass...
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Originally Posted by
KillerJohn
Hmm, that's a nice "pace" display from Blizzard. I missed it, because my max progression was about 2%
It looks like when they display the "pace" panel, then the hourglass moves above the skull, am I right?
What's your recommendation, where to place the remaining time label when the pace panel is visible?
It would look shit above the hourglass...
the hourglass moves independently from the skull. the hourglass shows you the progression of the "reference run" at this time and the skull shows you your current progression.
i would place the label beneath the pace panel:
i have it hardcoded atm and it doesnt look good when the pace panel isnt visible^^
its a y-position of "ui.Rectangle.Bottom + ui.Rectangle.Height * 1.5f" at the end of line 140 in RiftPlugin.cs
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Savvy ? 🐒
Originally Posted by
KillerJohn
What's your recommendation, where to place the remaining time label when the pace panel is visible?
It would look shit above the hourglass...
No chance to test it yet, but what about below the pace panel ?
Edit : beaten by prrovoss, ty for the screenshot ;p
Another solution could be to align each counter with its relative icon :
timer *hourglass icon*
percent *skull icon*
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Savvy ? 🐒
Some bug with the good/bad/sell stash grey overlay, the 1st tab from 2nd coffer display overlay from 1st coffer 1st tab
Edit : was not obvious in my stash, but in fact it always show the overlay from 1st coffer.
Edit 2 : the build number is not updated in bottom left corner ; )
Edit 3 : \0/ ❤
PHP Code:
bool SkillOverrideActive { get; }
IEnumerable<IPlayerSkill> CurrentSkills { get; } // Returns all used skills, in no particular order. No elements can be null. If override is enabled (archon) then only the overridden skills are returned.
Edit 4 : for whatever reason the power of Hellcat Waistguard is gone
ISnoPower HellcatWaistguard { get; } // 454934 - P43_ItemPassive_Unique_Ring_006
But the item has disappeared from battle.net site, so i dunno...
- https://eu.battle.net/d3/en/item/hellcat-waistguard
- PSA: Hellcat Waistguard and The Barber is currently bugged : Diablo
Last edited by JackCeparou; 07-05-2017 at 09:16 AM.
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seems like they disabled it:
Nice job blizz! - Album on Imgur
tbh, no idea where this data comes from, somewhere from reddit i guess.^^
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- fixed: they changed the name of the stash page UI elements (what you call "coffer")
- fixed: the plugin version at the bottom (it is not build number, but the API version for the plugin compatibility)
- won't fix: HUD generates the items based on the drop probability, so if Blizzard messed up Hellcat Waistguard, then it won't appear in HUD
edit: update sent in PM
Last edited by KillerJohn; 07-05-2017 at 02:04 PM.
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GermanDude1337 (1 members gave Thanks to KillerJohn for this useful post)
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the challenge rift progress bar layout looks nice and works^^.
the second page of the stash works now. but with the necro its possible to have a third page with two tabs:
thud uses the info from the first page instead.
for completeness here is the dump_ui_visible.txt:
31 13850178901458915336 62 90 106 133 0 Root.NormalLayer.portraits.stack.party_s - Pastebin.com
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GermanDude1337 (1 members gave Thanks to prrovoss for this useful post)
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Savvy ? 🐒
Originally Posted by
prrovoss
the challenge rift progress bar layout looks nice and works^^.
the second page of the stash works now. but with the necro its possible to have a third page with two tabs:
I second these points, you beat me again ;p
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I have necro but only two tabs
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song min cheol (1 members gave Thanks to KillerJohn for this useful post)
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Originally Posted by
KillerJohn
I have necro but only two tabs
by doing the season journey it is possible to earn some extra tabs. to a maximum of 5 i think.
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Originally Posted by
prrovoss
by doing the season journey it is possible to earn some extra tabs. to a maximum of 5 i think.
I confirm, i had 5 normal tabs + 5 gained in season journey, with necro DLC i have a 3rd chest with 2 tabs.
I ve bought all d3 editions, and had 15 slots for chars (12+3), with necro i have now 17. (menu and top list of chars)
I know its a closed beta post, i just want help with this precision. Good job guys and thx
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