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  1. #136
    zaubara's Avatar Member
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    64bit seems to have memory leak issues; reverted back to 32bit for now.
    I'm afraid I can't tell where or why anymore, only that Windows told me the exe had to be terminated due to missing RAM - and i got 16gb ^^
    That was way quicker than anticipated with the release though, thanks!

    Maybe related to the PaintWorld exceptions; 33mb of log with:

    overlay paint error (System.NullReferenceException: ...
    bei Turbo.Plugins.Default.OtherPlayersPlugin.PaintWorld(WorldLayer layer)
    bei ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‬**‏*‫*‬‬*****‫‏*‬**‫‪*‏‪ *.‫*‬‏‎‏‪‪*​‏‬‏*‬**‎‫**‬*()
    bei ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‎*​*‎‬**‬‪****‎****‫‪** ‫*(IPlugin , String , Action )
    bei ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.*‫***‬*‪*‬‬‎‪‫*‏**‎‪‬**‏ ‎*(Object , EventArgs )
    bei Turbo.Basic.Overlay.‎**‪‪‫‪‪‬******‬‬​**‪***‎‎‪
    Last edited by zaubara; 07-24-2017 at 04:17 PM.

    x64 PUBLIC beta thread
  2. #137
    Vern1701's Avatar Active Member
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    Two possibilities spring to mind:

    Clean install?
    Bad RAM stick? <--- This does happen when the sticks are old, defective or exposed to excessive heat (3 most common issues).

    Most likely a corrupted install, but there could be other problems.

  3. #138
    Vern1701's Avatar Active Member
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    On the damage and healing numbers front, it's an internal game function that will not likely be fixed. Power creep being what it is, as well as RNG, the numbers are becoming more inaccurate as time goes by. Stat trackers ARE important, but if the numbers from damage and healing are as inaccurate as have been reported, will there be other stats that will take their place?

  4. #139
    Razzko's Avatar Active Member
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    Originally Posted by Vern1701 View Post
    Two possibilities spring to mind:

    Clean install?
    Bad RAM stick? <--- This does happen when the sticks are old, defective or exposed to excessive heat (3 most common issues).

    Most likely a corrupted install, but there could be other problems.
    No. Many people are reporting this (in this thread + support forum). I was having the same too and reverted to 32bit after trying everything I could think of. It is definitely a memory leak in TH itself.

    I think it may have to do with public games or groups, but that's just my observation from reading other reports.

    Edit: whilst we're here, could anybody that does a lot of group play and/or public games and NOT have had any issue with the 64bit client post? Just curious if I will get a "yes" here.
    Last edited by Razzko; 07-24-2017 at 11:37 PM.

  5. #140
    sv7007's Avatar Member
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    Originally Posted by Razzko View Post
    No. Many people are reporting this (in this thread + support forum). I was having the same too and reverted to 32bit after trying everything I could think of. It is definitely a memory leak in TH itself.

    I think it may have to do with public games or groups, but that's just my observation from reading other reports.

    Edit: whilst we're here, could anybody that does a lot of group play and/or public games and NOT have had any issue with the 64bit client post? Just curious if I will get a "yes" here.
    The only time I have issues like that is when I am playing with others. While playing solo I have no issues.

    pastebin of errors. Turbohud error - Pastebin.com Note that this is just a few out of thousands of the same thing.

  6. #141
    Vern1701's Avatar Active Member
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    This looks similar to a multiplayer-only error in an earlier 32-bit version of TH from earlier this year when 2.5.0 came out.

  7. #142
    BlameKILLZ's Avatar Member
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    Working for some of my friends, but not working for me. 64 bit client, 64 bit thud — Displays THUD logo on bottom left and shows character info at the character select screen but when you start a game it shows nothing but the logo on the bottom left. Tried redownloading THUD and deleting, updated runtime, tried changing between windowed fullscreen and windowed to no avail. Is there any other information that I could provide that maybe could help figure this out?

  8. #143
    newbpwnz00r's Avatar Member
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    Wired, ingame i have the TurboHUD text in yellow at left buttom corner. And no other indication that hud is on, no map, no legend names etc.
    Going to menu, i get the char list on top.

    Tried a clean install and rebooting, nothing helps- Any ideas?

  9. #144
    JackCeparou's Avatar Savvy ? 🐒
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    Just to add my 2 cents :

    HUD [17.7.23.0]x64

    Sunday : playing with two friends => no problem at all.
    Monday : same group, same classes (WD (me) + Necro & Crusader), impossible to use due to massive exceptions => disabling OtherPlayersPlugin => no more issue.

    It looks very random..
    Hide the Rum! --> Default theme customization 101 <--

  10. Thanks Razzko (1 members gave Thanks to JackCeparou for this useful post)
  11. #145
    Razzko's Avatar Active Member
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    Oh that's interesting. I will try disabling OtherPlayersPlugin too
    Last edited by Razzko; 07-25-2017 at 09:40 AM.

  12. #146
    Luzifer4m0k's Avatar Member
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    Hi @ all

    First of all i have to say: "R U Kidding me???"
    I never thought to get a 64bit version till next year. And BAAM in my face, here it is
    i thought that all the work, since the necro-update, would be for the 32bit client.
    KJ himself once said, he never bring out a 64bit ver., cause the time to transfer it would very very long.

    So a MEGA BIG THANKS to KJ for his work on tHUD, and to ENIGMA for the nice 64bit transfer.

    up to now i got just one little prob in the vault, where i got errors of some plugins.
    This happend just one time and for not a hole sec. then tHUD run like before.

    at least, go on KJ & ENIGMA and all the other supps !!!
    u guys are fu... awesome !!!!

  13. #147
    iLight's Avatar Member
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    Hi guys, i've the same problem than newbpwnz00r and BlameKILLZ.

    I can see TurboHud on the bottom left but nothing more

  14. #148
    Yaoy's Avatar Member
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    x64 PUBLIC beta thread-untitled-png
    Aquila Cuirass and convention of elements seems to be inverted.

    x64 PUBLIC beta thread-untitled-png
    After reloading Thud it seems to be ok

    Pretty sure its because they switch.

    x64 PUBLIC beta thread-untitled-png
    There both the same.
    Last edited by Yaoy; 07-25-2017 at 02:27 PM.

  15. #149
    Razzko's Avatar Active Member
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    After rifting for many many hours in a 4man group (private) with OtherPlayersPlugin disabled, I did not get any crashes.

    Did not try publics yet.

  16. #150
    swiftnoise's Avatar Member
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    Hello, seems i have been having same issue with 64. i went back to 32 working great. the issue i was having on 64bit was only in group play and the mini map overlay froze while i could see the background moving around with me. i had the ground effect warnings frozen on the screen also, again only in group play. as soon as i loaded down a zone in the rift the HUD started working as normal. happen consistently until i went back to 32bit. SOOO one would ask does it have to do with being in a public game or just a game with other players... OR maybe it has to do with another player in the same game using HUD? i don't know anything about programming so couldn't even begin to try and help.

    Also what is other players plugins? some say they deleted this? and it worked? where is this Folder details please. Okay found the folder how do i disable it? or just delete it?

    Thanks again for everything
    Last edited by swiftnoise; 07-25-2017 at 06:14 PM.

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