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COE plugin fix
Hi all, first post on new site, i have an old version plugin that a friend gave to me, Again I did not make it but i need someone to look over/fix it for latest version please.
Seems everyone is looking for this and would be great to get it going
[C#] COE - Pastebin.com
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This one displays both near portrait and top or bot of the toon?
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Currently does nothing, which is why i was asking for someone to look over it for a possible easy fix, but was close to bottom of screen and was sexy as.
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Super Awesome Sparke Cake
I edited what was needed for it to work.
plugins/user/COEBuffListPlugin.cs
Last edited by Gurbak; 04-09-2017 at 06:54 AM.
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Post Thanks / Like - 3 Thanks
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Originally Posted by
gurbak
t h a n k y o u !
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Thanks mate! Works a treat.
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works only for hunter?
i do this CS file in my "Plugin/User" Folder but dont work for my wizzard?
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I only have wiz. Works fine on mine.
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Hello,
Can anyone modify this plugin?
Need COE icon (like buffbar) with digit timer. Need move and enlarge standart COE buff (same Wizard Archon Plugin)
PS. Sound on choosen element will perfect )
Last edited by FixiWiz; 04-19-2017 at 12:17 AM.
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Originally Posted by
Gurbak
this screen works wit errors, u have shadow round in cold, and timer on lighting
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Updated for Necro class
Pastebin
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Originally Posted by
Z3ROPR0FiT
This is not working at all. No COE when on Necro at all.
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Originally Posted by
Z3ROPR0FiT
This is not working at all. No COE when on Necro at all.
Edit: I moved the line for Necromancer to under Monk line as it is in the Default Buff List CS and it works perfectly.
{
case HeroClass.Barbarian: if (i == 1 || i == 4 || i == 7) continue; break;
case HeroClass.Crusader: if (i == 1 || i == 2 || i == 7) continue; break;
case HeroClass.DemonHunter: if (i == 1 || i == 4 || i == 7) continue; break;
case HeroClass.Monk: if (i == 1 || i == 7) continue; break;
case HeroClass.Necromancer: if (i == 1 || i == 3 || i == 4 || i == 5) continue; break;
case HeroClass.WitchDoctor: if (i == 1 || i == 4 || i == 5) continue; break;
case HeroClass.Wizard: if (i == 4 || i == 6 || i == 7) continue; break;
}
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I have placed Necro at the end of the rest of the classes and it also works
Necro has 3 elements, Poison,Cold & Physical so it is correct
Last edited by cherouvim13; 07-17-2017 at 03:11 AM.
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Double checked my work, all is good on my end.
necro.jpg