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[Wow] [8.0.1.27178]
Code:
EntityList: 0x27E48F8
LocalPLayerGUID: 0x2C49500
NameCacheBase: 0x23DD488
NameCacheNext: 0xF0
NameCacheGuid: 0x20
NameCacheName: 0x31
NameCacheRace: 0x70
NameCacheClass: 0x78
CameraBase: 0x2B5F680
CameraOffset: 0x3330
CameraOrigin: 0x10
CameraMatrixX: 0x1C
CameraMatrixY: 0x28
CameraMatrixZ: 0x34
CameraFov: 0x40
Last edited by MrNoble; 07-27-2018 at 09:59 AM.
Any fool can write code that a computer can understand. good programmers write code that humans can understand.
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Post Thanks / Like - 5 Thanks
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Member
rebased to 0x0
Code:
<offsets>
<nextObjectOffset>0x70</nextObjectOffset>
<firstObjectOffset>0x18</firstObjectOffset>
<objectGUIDOffset>0x0</objectGUIDOffset>
<objectTypeFlags >0x24</objectTypeFlags >
<currentObjectManager>0x27E48F8</currentObjectManager>
<gameObjectFields_createdBy>0x1C</gameObjectFields_createdBy>
<gameObjectFields_animation>0x14C</gameObjectFields_animation>
<gameObjectFields_displayId>0x3C</gameObjectFields_displayId>
<mouseOverGUID>0x2B2B5C8</mouseOverGUID>
<descriptor>0x10</descriptor>
<player_GUID>0x2C49500</player_GUID>
</offsets>
Last edited by Fischiii1337; 08-01-2018 at 02:34 PM.
Reason: Renamed TypeId to TypeFlags to clear up some confusion.
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Post Thanks / Like - 2 Thanks
WiNiFiX,
fortiZ (2 members gave Thanks to Fischiii1337 for this useful post)
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Frame Type
VMT changed from offset 0x38 to x048 or 7th vm to 9th vm
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Member
Code:
Player
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Player Name: 0x2C49518
ZoneID: 0x23F0AA4
IsTexting: 0x2726164
ActionBarFirstSlot = 0x2B7E3A0
Targeting:
activeTargetGUID = 0x2609FC0
FocusTargetGUID = 0x260A018
MouseOverGUID = 0x2B2B5C8
SpellCooldown: 0x25F5F78