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  1. #871
    enigma32's Avatar Legendary
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    Originally Posted by d2k2 View Post
    I had some trouble with the Localdata (after i updated the address. its not yet uptodate in the framework ) yesterday, maybe the structure changed?
    I couldn't even find it so I assumed it was removed. But you're saying there's still something there?

    [C#] Enigma.D3
  2. #872
    d2k2's Avatar Active Member
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    Originally Posted by enigma32 View Post
    I couldn't even find it so I assumed it was removed. But you're saying there's still something there?
    I am not sure. i tested only LocalData.IsStartUpGame and its not working as before. i searched at the same spot as in previous version. scroll up at the string "PlatiniumLimit"

    Code:
    00007FF77E29FA17 | 48 8D 15 B6 C7 58 01          | lea rdx,qword ptr ds:[7FF77F82C1D4]              | 0x00007FF77F82C1D4:"Game"
    00007FF77E29FA1E | 48 8D 0D 33 C6 03 02          | lea rcx,qword ptr ds:[7FF7802DC058]              |
    00007FF77E29FA25 | E8 96 67 EE 00                | call diablo iii64_dump_261_49508.7FF77F1861C0    |
    00007FF77E29FA2A | 48 8D 0D 2F 46 56 01          | lea rcx,qword ptr ds:[7FF77F804060]              | localdata ?
    00007FF77E29FA31 | 48 83 C4 28                   | add rsp,28                                       |
    00007FF77E29FA35 | E9 86 67 F0 00                | jmp diablo iii64_dump_261_49508.7FF77F1A61C0     |
    00007FF77E29FA3A | CC                            | int3                                             |
    00007FF77E29FA3B | CC                            | int3                                             |
    00007FF77E29FA3C | CC                            | int3                                             |
    00007FF77E29FA3D | CC                            | int3                                             |
    00007FF77E29FA3E | CC                            | int3                                             |
    00007FF77E29FA3F | CC                            | int3                                             |
    00007FF77E29FA40 | 48 83 EC 28                   | sub rsp,28                                       |
    00007FF77E29FA44 | 41 B9 58 02 00 00             | mov r9d,258                                      |
    00007FF77E29FA4A | 4C 8D 05 EF 34 6B 01          | lea r8,qword ptr ds:[7FF77F952F40]               | 0x00007FF77F952F40:"PlatinumLimit"
    edit:
    tested this. i get only garbage returned using this address.

    in the end i dont need Localdata anymore. I found a workaround.
    Last edited by d2k2; 03-16-2018 at 06:51 PM.

  3. #873
    D3Macro's Avatar Member
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    Originally Posted by d2k2 View Post
    Maybe you can update some offsets in SymbolTable (also need add ImageBase Reference in DataSegment Class)

    DataSegment.HotkeyPreferences = 0x1EF8730;
    DataSegment.ApplicationLoopCount = 0x216C2A4;
    DataSegment.SNOFiles = 0x2168690;

    ------------------------------------

    since this patch the LevelArea is crypted aswell. i used it to detect if the Player is inside a Rift (LootRun) or Grift (TieredLootRun)


    For Example when player was in Rift or Grift Level 1, MemoryContext.Current.DataSegment.LevelArea.LevelAreaSNO was returning this value:

    SnoLevelArea.X1_LR_Level_01 // 288482

    Now i can not Use LevelArea anymore. I was trying to use this:

    var current_LevelAreaSNO = MemoryContext.Current.DataSegment.ObjectManager.Scenes.FirstOrDefault(x => x.SSceneID == LocalACD.SSceneID).LevelAreaSNO;
    but the result is different. it returns me the name of the LevelArea instead the SNO with Number of Level the player is inside.

    Anyone has an idea how to detect that the player is in a rift? maybe by checking for specific UI controls elements as "dirty" solution?
    Woot! That worked for hotkeys d2k2. Thanks!

  4. #874
    Skeetss's Avatar Member
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    Can anyone give me a high level overview of what is now unable to be found with the runtime pointer encryption in place? Is local player data such as class/eqiupment/skill selection now hidden?

  5. #875
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
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    Originally Posted by d2k2 View Post
    I am not sure. i tested only LocalData.IsStartUpGame and its not working as before. i searched at the same spot as in previous version. scroll up at the string "PlatiniumLimit"

    Code:
    00007FF77E29FA17 | 48 8D 15 B6 C7 58 01          | lea rdx,qword ptr ds:[7FF77F82C1D4]              | 0x00007FF77F82C1D4:"Game"
    00007FF77E29FA1E | 48 8D 0D 33 C6 03 02          | lea rcx,qword ptr ds:[7FF7802DC058]              |
    00007FF77E29FA25 | E8 96 67 EE 00                | call diablo iii64_dump_261_49508.7FF77F1861C0    |
    00007FF77E29FA2A | 48 8D 0D 2F 46 56 01          | lea rcx,qword ptr ds:[7FF77F804060]              | localdata ?
    00007FF77E29FA31 | 48 83 C4 28                   | add rsp,28                                       |
    00007FF77E29FA35 | E9 86 67 F0 00                | jmp diablo iii64_dump_261_49508.7FF77F1A61C0     |
    00007FF77E29FA3A | CC                            | int3                                             |
    00007FF77E29FA3B | CC                            | int3                                             |
    00007FF77E29FA3C | CC                            | int3                                             |
    00007FF77E29FA3D | CC                            | int3                                             |
    00007FF77E29FA3E | CC                            | int3                                             |
    00007FF77E29FA3F | CC                            | int3                                             |
    00007FF77E29FA40 | 48 83 EC 28                   | sub rsp,28                                       |
    00007FF77E29FA44 | 41 B9 58 02 00 00             | mov r9d,258                                      |
    00007FF77E29FA4A | 4C 8D 05 EF 34 6B 01          | lea r8,qword ptr ds:[7FF77F952F40]               | 0x00007FF77F952F40:"PlatinumLimit"
    edit:
    tested this. i get only garbage returned using this address.

    in the end i dont need Localdata anymore. I found a workaround.
    That garbage U found there is an encrypted pointer i guess
    Or mby not its loading the qword into rcx. So mby this Location isnt right
    Last edited by R3peat; 03-18-2018 at 01:22 PM.

  6. #876
    d2k2's Avatar Active Member
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    Anyone can explain what the Offsets in "MonsterData" mean? I am trying to get the rift progressValue of each Monster.

    Enigma.D3/Monster.cs at master * Enigma32/Enigma.D3 * GitHub

  7. #877
    tiben20's Avatar Member
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    Are you able to get the ACD of the monster you currently you have your mouse on?
    Last edited by tiben20; 03-20-2018 at 01:04 AM.

  8. #878
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
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    Originally Posted by tiben20 View Post
    Are you able to get the ACD of the monster you currently you have your mouse on?
    Its inside PlayerInput . Usualy was a ptr to a list at 0x00

  9. #879
    d2k2's Avatar Active Member
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    Originally Posted by tiben20 View Post
    Are you able to get the ACD of the monster you currently you have your mouse on?
    its in the UIManager

    example:
    Code:
    var mouseover_acd_id = MemoryContext.Current.DataSegment.ObjectManager.UIManager.TargetACDID;
    if(mouseover_acd_id != -1)
    {
        var acd = MemoryContext.Current.DataSegment.ObjectManager.ACDManager.ActorCommonData.FirstOrDefault(x => x.ID == mouseover_acd_id);
    }

  10. #880
    enigma32's Avatar Legendary
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    Originally Posted by d2k2 View Post
    Code:
        var acd = MemoryContext.Current.DataSegment.ObjectManager.ACDManager.ActorCommonData.FirstOrDefault(x => x.ID == mouseover_acd_id);
    Don't do that
    Do this
    Code:
        var acd = MemoryContext.Current.DataSegment.ObjectManager.ACDManager.ActorCommonData[(short)mouseover_acd_id];

  11. Thanks d2k2 (1 members gave Thanks to enigma32 for this useful post)
  12. #881
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
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    Originally Posted by d2k2 View Post
    its in the UIManager

    example:
    Code:
    var mouseover_acd_id = MemoryContext.Current.DataSegment.ObjectManager.UIManager.TargetACDID;
    if(mouseover_acd_id != -1)
    {
        var acd = MemoryContext.Current.DataSegment.ObjectManager.ACDManager.ActorCommonData.FirstOrDefault(x => x.ID == mouseover_acd_id);
    }
    but there is also something inside PlayerInput

    [C#] Enigma.D3-valqja1-gif

  13. #882
    Penguuu's Avatar Member
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    Hello, since I'm new to the whole MapHack thing, how do I get it going? Tried to find any clues online but I couldn't

  14. #883
    enigma32's Avatar Legendary
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    Originally Posted by Penguuu View Post
    Hello, since I'm new to the whole MapHack thing, how do I get it going? Tried to find any clues online but I couldn't
    I have no idea what you're asking.

  15. #884
    terryna's Avatar Member
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    This looks amazing. Thx.

  16. #885
    d2k2's Avatar Active Member
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    what happen to the Actor structure :O. i was using it to detect if the player is moving. i can not find anything inside :S

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