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  1. #766
    SeaDragon's Avatar Contributor
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    Sorry, there are still some problems,I'm stupid
    Code:
     public string Name => this.PlatformReadStringPointer(0xC4, 0xD0, maxLength: 512).Dereference();
    Hero name cannot be read,Isn't it D0+08= D8?
    [[[[0x141DDFCC0]+0x20]+0x140]+0xD8]

    Also, I did not see the offsets for hero season
    Can you tell me the offset? Or where should I find it on your Github?

    Others have been successful, such as level, plglevek, Hsolorank, hero class, Gender, and hc
    Last edited by SeaDragon; 07-15-2017 at 06:19 AM.

    [C#] Enigma.D3
  2. #767
    enigma32's Avatar Legendary
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    Originally Posted by SeaDragon View Post
    Sorry, there are still some problems,I'm stupid
    Code:
     public string Name => this.PlatformReadStringPointer(0xC4, 0xD0, maxLength: 512).Dereference();
    Hero name cannot be read,Isn't it D0+08= D8?
    [[[[0x141DDFCC0]+0x20]+0x140]+0xD8]

    Also, I did not see the offsets for hero season
    Can you tell me the offset? Or where should I find it on your Github?

    Others have been successful, such as level, plglevek, Hsolorank, hero class, Gender, and hc
    [[[[0x141DDFCC0]+0x20]+0x140]+0xD8] gives you the string pointer, so you can add an offset of 0 to it to make it dereference the pointer and get you to the actual data.
    So [[[[[0x141DDFCC0]+0x20]+0x140]+0xD8]+0x00]

    Hero season you get to figure out yourself, it's not in my github.

  3. #768
    SeaDragon's Avatar Contributor
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    It works, thank you

  4. #769
    d2k2's Avatar Active Member
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    The Attribute Enum function in D3.MemoryModell is 4x slower than in old D3.Memory. Any Idea how i can optimize it?

    D3.Memory -> 30ms
    D3.MemoryModel -> 120ms


    => Enigma.D3/AttributeReader.cs at 7cae5ea6eea3d7d569d5a5033396ea4508bb3789 * Enigma32/Enigma.D3 * GitHub

    This is the function in d3helper using the Enum function of MemoryModel:
    => D3Helper.Public/IC_Player.cs at 3d750aaac502338d740603e5a5971c5d6f68ba95 * d2k2-git/D3Helper.Public * GitHub


    edit: fixed with lates commit
    Last edited by d2k2; 07-17-2017 at 10:02 AM.

  5. #770
    dabnoj's Avatar Contributor
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    Originally Posted by enigma32 View Post
    You can now do the first part.
    Code:
    var map = ctx.DataSegment.ObjectManager.UIManager.PtrControlsMap.Dereference();
    var control = map["name.of.control"]
    once i try to cast it as UXcontrol after doing it, i get an error cause it confilcts when i reference "Enigma.d3.memory"
    Last edited by dabnoj; 07-18-2017 at 10:27 AM. Reason: wrong quote

  6. #771
    d2k2's Avatar Active Member
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    Originally Posted by dabnoj View Post
    once i try to cast it as UXcontrol after doing it, i get an error cause it confilcts when i reference "Enigma.d3.memory"
    Don't mix Enigma.D3.Memory and Enigma.D3.MemoryModel in same project.

    UXControl is not implemented yet in Enigma.D3.MemoryModel. check my solution in the issue thread on github.

  7. Thanks dabnoj (1 members gave Thanks to d2k2 for this useful post)
  8. #772
    owen654321's Avatar Member
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    So here are the new offsets:

    public const int VideoPreferences = 0x01EECE60;
    public const int SoundPreferences = 0x01EECF00;
    public const int HotkeyPreferences = 0x01EECF50;
    public const int GameplayPreferences = 0x01EED3D0;
    public const int SocialPreferences = 0x01EED438;
    public const int ChatPreferences = 0x01EED468;
    public const int LevelArea = 0x020D5140;
    public const int LevelAreaName = 0x020D5148;
    public const int MapActId = 0x020D5430;
    public const int SNOGroupsByCode = 0x02146828;
    public const int SNOGroups = 0x02146824;
    public const int ObjectManager = 0x02146A70;
    public const int ApplicationLoopCount = 0x02146AEC;
    public const int LocalData = 0x02147D20;
    public const int AttributeDescriptors = 0x0219EDD0;
    public const int ContainerManager = 0x0221180C;
    public const int MessageDescriptor = 0x02211818;

    These are the updates to the x86 memory model. Note that some were not updated/missing;

    DataSegment.VideoPreferences = 0x01EECE60;
    DataSegment.SoundPreferences = 0x01EECF00;
    DataSegment.HotkeyPreferences = 0x01EECF50;
    DataSegment.GameplayPreferences = 0x01EED3D0;
    DataSegment.SocialPreferences = 0x01EED438;
    DataSegment.ChatPreferences = 0x01EED468;
    DataSegment.LevelArea = 0x020D5140;
    DataSegment.LevelAreaName = 0x020D5148;
    DataSegment.MapActID = 0x020D5430;
    DataSegment.SNOGroupsByCode = 0x02146828;
    DataSegment.SNOGroups = 0x02146824;
    DataSegment.ObjectManager = 0x02146A70;
    DataSegment.ApplicationLoopCount = 0x02146AEC;
    DataSegment.LocalData = 0x02147D20;
    DataSegment.AttributeDescriptors = 0x0219EDD0;
    DataSegment.ContainerManager = 0x0221180C;
    DataSegment.MessageDescriptor = 0x02211818;

    DataSegment.Address = 0x0000000001e7e000;
    DataSegment.AttributeDescriptors = 0x000000000219edd0;
    DataSegment.AttributeDescriptorsCount = 0x000005b9;
    DataSegment.LevelAreaNameLength = 0x80;
    DataSegment.LocalData = 0x0000000002147d20;
    DataSegment.MemoryManager = 0x1E9B870; // NOT YET UPDATED
    DataSegment.MessageDescriptor = 0x0000000002211818;
    DataSegment.ObjectManager = 0x0000000002146a70;
    DataSegment.SNOGroups = 0x0000000002146824;
    DataSegment.SNOGroupsByCode = 0x0000000002146828;
    DataSegment.ScreenManagerRoot = 0x20D5668; // NOT YET UPDATED 0x0000000000000000 ulong
    DataSegment.SocialPreferences = 0x0000000001eed438;
    DataSegment.SoundPreferences = 0x0000000001eecf00;
    DataSegment.TrickleManager = 0x2123964; // NOT YET UPDATED 0x0000000000000000 ulong
    DataSegment.VideoPreferences = 0x0000000001eece60;

  9. #773
    d2k2's Avatar Active Member
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    Hello,

    anyone has an Idea how to get the DisplayedName(LocalizedName) of an Item?

    ACD.Name returns some kind of internal name.

    Do I need something like a translation list? How to get this list?

  10. #774
    bledi-13's Avatar Member
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    hi D2k2, we need some news about your d3Helper project ! Hope you didnt leave this :s

  11. #775
    enigma32's Avatar Legendary
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    I removed all Enigma.D3.Memory-based projects and applications I don't really see anyone having a use for.
    If anyone needs it, they're still in GitHub - Enigma32/Enigma.D3 at legacy

  12. #776
    Dolphe's Avatar Contributor
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    Originally Posted by d2k2 View Post
    Hello,

    anyone has an Idea how to get the DisplayedName(LocalizedName) of an Item?

    ACD.Name returns some kind of internal name.

    Do I need something like a translation list? How to get this list?
    ACD.Name is the "item group name".
    If you want the display name for the item (ACD) you need to use ACD.GameBalanceId.

    Then you need to read all Gamebalance.Items[] and check where Gamebalance.Items[].Item.x100 == Acd.GameBalanceId.
    In that entry you have the x00_Name (thats the real "item name", still not the display name). After that you need to load the stringlist and get the stringlist entry where "real item name == stringlistentry.x00".

    Hopefully you'll understand :P

  13. Thanks d2k2 (1 members gave Thanks to Dolphe for this useful post)
  14. #777
    d2k2's Avatar Active Member
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    Originally Posted by Dolphe View Post
    ACD.Name is the "item group name".
    If you want the display name for the item (ACD) you need to use ACD.GameBalanceId.

    Then you need to read all Gamebalance.Items[] and check where Gamebalance.Items[].Item.x100 == Acd.GameBalanceId.
    In that entry you have the x00_Name (thats the real "item name", still not the display name). After that you need to load the stringlist and get the stringlist entry where "real item name == stringlistentry.x00".

    Hopefully you'll understand :P
    Thanks for your answear. I guess "GameBalance" is not implemented (yet) in MemoryModel? I was thinking about resolving the display name over the SNOid and a csv file. but i also dont know how to generate this csv files myself.

  15. #778
    Dolphe's Avatar Contributor
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    Originally Posted by d2k2 View Post
    Thanks for your answear. I guess "GameBalance" is not implemented (yet) in MemoryModel? I was thinking about resolving the display name over the SNOid and a csv file. but i also dont know how to generate this csv files myself.
    This is how I generate all items ( legendary only )

    Code:
      public static void GetItems()
            {
                Dictionary<string, int> Items = new Dictionary<string, int>();
                HashSet<int> Allowed = new HashSet<int>() { 19750, 19753, 19754, 170627 };
           
    
                Values<Enigma.D3.Assets.GameBalance>.InvokeMethod().ForEach(x => {
                    if (Allowed.Contains(x.x000_Header.x00_SnoId))
                        x.x028_Items.x08_Items.ToList().ForEach(f => Items.Add(f.x000_Text, f.x100));
                });
    
                Values<Enigma.D3.Assets.StringList>.InvokeMethod().ForEach(x => x.x10_StringTableEntries.ToList().ForEach(f => 
                {
                    if (Items.Keys.Contains(f.x00_Text))
                    {
                        string Text = f.x00_Text.ToLower();
                        string Desc = f.x10_Text.ToLower();
    
                        // Text.Contains("unique")
                        if (!UniqueItemsController.Exists(f.x00_Text.ToLower()) && !Desc.Contains("lore") && !Desc.Contains("temp") && !Desc.Contains("test"))
                        {
                            Take(String.Format(
                                "UniqueItemsController.Add({0}, \"{1}\", \"{2}\", {3}, {4});",
                                    Items[f.x00_Text],
                                    f.x10_Text,
                                    f.x00_Text.ToLower(),
                                    "UniqueItemType." + (FK.UI.UniqueItemType)SNO.TryGet(Items[f.x00_Text]).ItemType,
                                    SNO.TryGet(Items[f.x00_Text]).SetItem.ToString().ToLower()
                                ));
                        }
                    }
                }));
    
                MakeFile("Items");
            }
    Last edited by Dolphe; 07-25-2017 at 03:58 AM.

  16. Thanks d2k2 (1 members gave Thanks to Dolphe for this useful post)
  17. #779
    kjata's Avatar Member
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    First of all thanks @enigma32 and all contributors for keeping this project alive and running You've made really good job!
    I was able to find player's active skill under right mouse button and it's SNO:
    Code:
    ctx.DataSegment.ObjectManager.PlayerDataManager[0].PlayerSavedData.ActiveSkillSavedData[1].PowerSNO
    But I have got a question here. Where do I find more precise information about this skill? For example if it's off cooldown or what's the remaining cd time?

  18. #780
    d2k2's Avatar Active Member
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    Originally Posted by kjata View Post
    First of all thanks @enigma32 and all contributors for keeping this project alive and running You've made really good job!
    I was able to find player's active skill under right mouse button and it's SNO:
    Code:
    ctx.DataSegment.ObjectManager.PlayerDataManager[0].PlayerSavedData.ActiveSkillSavedData[1].PowerSNO
    But I have got a question here. Where do I find more precise information about this skill? For example if it's off cooldown or what's the remaining cd time?

    var cooldown_time = AttributeReader.Instance.GetAttributeValue(localacd.FastAttribGroupID, Enigma.D3.Enums.AttributeId.PowerCooldown, powersnoid);


    -1 if not on cooldown

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