GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #4846
    MetkataTipcheto's Avatar Member
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    Would love to see pickit option in GameHelper !

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #4847
    indefgogo's Avatar Member
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    I was just wondering if it's safe to keep using the program after these small PoE client updates (hotfixes usually) without a GameHelper update? Thanks

  3. #4848
    cheatingeagle's Avatar Elite User
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    Originally Posted by indefgogo View Post
    I was just wondering if it's safe to keep using the program after these small PoE client updates (hotfixes usually) without a GameHelper update? Thanks
    Usually it is, if you see AHK doing weird things (an offset change likely) I'd try to avoid using it for the time being.

  4. Thanks indefgogo (1 members gave Thanks to cheatingeagle for this useful post)
  5. #4849
    EthEth's Avatar Active Member
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    Originally Posted by MetkataTipcheto View Post
    Would love to see pickit option in GameHelper !
    Almost sure that will not happen. GameHelper is as compact and simple as possible with low maintenance costs. To achieve that the number of offsets needs to be kept under strict control. Adding another plugin that is not must-have would go against that philosophy.

    Currently we have GH as simple and easy to use out of the box with no customisations on one side. On the other we have ExileAPI / PoEHelper with a lot of possible options and plugins, but that is not easy to make work perfectly out of the box. Pick, experiment, reevaluate.

  6. Thanks GameHelper (1 members gave Thanks to EthEth for this useful post)
  7. #4850
    zdud's Avatar Member
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    Nvm now I tried it again and it never pressed P during a map unless I waited 30sec without moving. idk..

    found the problem: I was testing in my hideout with "disable entity processing when in town or hideout" checked

    Hi, I'm trying to setup a rule to keep me from going AFK by opening the skill tree, and I believe I've found a bug in gamehelper or the plugin, because this only works while the settings window is visible.

    I configured it like this:
    dhbug.png

    I'm using call to arms support with enduring cry to trigger it automatically - this allows me to add a condition to only press the key when I have the enduring cry buff to add a bit of randomness to the keypress. This can be ignored alongside the first condition if you just want to reproduce the issue on your end.
    I set the CD to 30 seconds.
    I set a condition of "PlayerAnimation.Equals(Animation.Idle)" and set it to wait for 30 seconds.

    the way i expected it to work: on a 30sec CD, if I've been idle for >=30 seconds, whenever the enduring cry buff shows up, press P

    what actually happens:
    If the Game Overlay Settings window is hidden (using the hotkey), the condition "PlayerAnimation.Equals(Animation.Idle)" is not set to false when I move. So it will always be true and this will trigger even when I'm running around in a map.
    (it will always be true because: it starts at false with the config window open, I close the config window, 30sec pass and it becomes true, and never gets set to false again)

    If the Game Overlay Settings window is visible and the expression line is being shown, I can see the condition "PlayerAnimation.Equals(Animation.Idle)" correctly being set to false when I move, and 30sec after I stop moving it becomes true

    Also, if I have the game overlay settings window open, but the "Existing Conditions" is collapsed I get the same behaviour as if the Game Overlay Settings window is hidden.

    It seems that part of the expression checking code is running in ImGui frame loop, and stops checking whenever ImGui is not rendering the "expression" component.
    Attached Thumbnails Attached Thumbnails GameHelper: A light version of PoeHUD/Exile-Api-dhbug-png  
    Last edited by zdud; 1 Week Ago at 02:40 PM.

  8. #4851
    491926814's Avatar Member
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    is there any way to auto lvl up gems ?

  9. #4852
    EthEth's Avatar Active Member
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    Originally Posted by 491926814 View Post
    is there any way to auto lvl up gems ?
    Not in this tool. Try ExileAPI / similar tools.

  10. #4853
    lyo32's Avatar Member
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    The game updated, so need to wait the tool update too right? sorry if feels like a dumb question

  11. #4854
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by lyo32 View Post
    The game updated, so need to wait the tool update too right? sorry if feels like a dumb question
    looking into it. did some testing, everything is looking good.
    Last edited by GameHelper; 1 Week Ago at 01:59 PM.
    If I did not reply to you, it mean the question you are asking is stupid.

  12. #4855
    lyo32's Avatar Member
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    Thank you for reply, alright, thank you for your excellent work! Looking forward to use GH again. I wish luck.

  13. #4856
    Shaanujaanu's Avatar Member
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    Does this not work anymore? Running Windows 11

    5/2/2024 10:33 AM Program exited with message:
    System.AggregateException: One or more errors occurred. (Cannot deserialize the current JSON object (e.g. {"name":"value"}) into type 'System.ValueTuple`3[System.Boolean,System.Single,System.Numerics.Vector4][]' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly.
    To fix this error either change the JSON to a JSON array (e.g. [1,2,3]) or change the deserialized type so that it is a normal .NET type (e.g. not a primitive type like integer, not a collection type like an array or List<T>) that can be deserialized from a JSON object. JsonObjectAttribute can also be added to the type to force it to deserialize from a JSON object.
    Path 'AbyssPath.Item1', line 4, position 12.)
    ---> Newtonsoft.Json.JsonSerializationException: Cannot deserialize the current JSON object (e.g. {"name":"value"}) into type 'System.ValueTuple`3[System.Boolean,System.Single,System.Numerics.Vector4][]' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly.
    To fix this error either change the JSON to a JSON array (e.g. [1,2,3]) or change the deserialized type so that it is a normal .NET type (e.g. not a primitive type like integer, not a collection type like an array or List<T>) that can be deserialized from a JSON object. JsonObjectAttribute can also be added to the type to force it to deserialize from a JSON object.
    Path 'AbyssPath.Item1', line 4, position 12.
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonRead er reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(J sonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(Json Property property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonRead er reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(J sonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReade r reader, Type objectType, Boolean checkAdditionalContent)
    at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
    at Newtonsoft.Json.JsonSerializer.Deserialize(JsonReader reader, Type objectType)
    at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
    at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
    at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value)
    at WorldDrawing.WorldDrawingCore.OnEnable(Boolean isGameOpened) in D:\a\GameOverlay\GameOverlay\WorldDrawing\WorldDrawingCore.cs:line 68
    at GameHelper.Plugin.PManager.EnablePluginIfRequired(PluginContainer container) in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 214
    at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWor ker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
    at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWor ker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    at System.Threading.Tasks.TaskReplicator.Replica.Execute()
    --- End of inner exception stack trace ---
    at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
    at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    --- End of stack trace from previous location ---
    at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
    at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body)
    at GameHelper.Plugin.PManager.InitializePlugins() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 44
    at GameHelper.GameOverlay.PostInitialized() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 80
    at ClickableTransparentOverlay.Overlay.InitializeResources()
    at ClickableTransparentOverlay.Overlay.<Start>b__22_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()

  14. #4857
    cheatingeagle's Avatar Elite User
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    Originally Posted by Shaanujaanu View Post
    Does this not work anymore? Running Windows 11
    That just means your settings file is not compatible with the current version of GH. Simplest solution is to start over from scratch.

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