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Originally Posted by
AngryBeavers
@
GameHelper
Skill tree has Cruel Retort node (Every fourth Retaliation Skill you use always Critically Strikes. Retaliation Skills have 20% increased Speed)
When I use some retaliation skill, player gets buff retaliation_fourth_use_counter_11F1. Last number depends on skill type (11F1 for Crushing Fist). But any property of retaliation_fourth_use_counter_11F1 doesn't match with counter value. Is it possible to read the value of this counter? I think it can be value between 0 and 4.
Attachment 87128
can you check how many "retaliation_fourth_use_counter_****" buff u have on you before it's considered 4th? Is it only 1 or 4?
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Originally Posted by
GameHelper
can you check how many "retaliation_fourth_use_counter_****" buff u have on you before it's considered 4th? Is it only 1 or 4?
When I have 1 Retaliation skill on panel:
- after first using Retaliation skill, player gets "retaliation_fourth_use_counter_*SkillId*"
- after the second and any other number of using Retaliation skill, player still has only one "retaliation_fourth_use_counter_*SkillId*" (Buff has Charges = 1 always)
When I have 2 Retaliation skills on panel:
- after first using the first Retaliation skill, player gets "retaliation_fourth_use_counter_*SkillId_1*"
- after the second and any other number of using the first Retaliation skill, player still has only one "retaliation_fourth_use_counter_*SkillId_1*" (Buff has Charges = 1 always)
- after first using the second Retaliation skill, player has two buffs: "retaliation_fourth_use_counter_*SkillId_1*" and "retaliation_fourth_use_counter_*SkillId_2*"
- after the second and any other number of using the second Retaliation skill, player has two buffs: "retaliation_fourth_use_counter_*SkillId_1*" and "retaliation_fourth_use_counter_*SkillId_2*" (Buffs have Charges = 1 always)
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Originally Posted by
AngryBeavers
When I have 1 Retaliation skill on panel:
- after first using Retaliation skill, player gets "retaliation_fourth_use_counter_*SkillId*"
- after the second and any other number of using Retaliation skill, player still has only one "retaliation_fourth_use_counter_*SkillId*" (Buff has Charges = 1 always)
When I have 2 Retaliation skills on panel:
- after first using the first Retaliation skill, player gets "retaliation_fourth_use_counter_*SkillId_1*"
- after the second and any other number of using the first Retaliation skill, player still has only one "retaliation_fourth_use_counter_*SkillId_1*" (Buff has Charges = 1 always)
- after first using the second Retaliation skill, player has two buffs: "retaliation_fourth_use_counter_*SkillId_1*" and "retaliation_fourth_use_counter_*SkillId_2*"
- after the second and any other number of using the second Retaliation skill, player has two buffs: "retaliation_fourth_use_counter_*SkillId_1*" and "retaliation_fourth_use_counter_*SkillId_2*" (Buffs have Charges = 1 always)
Okay, I will look into it. Thx for explaining it.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Hi GameHelper. Is it possible to change custom icon on Radar. I want to use my own icon for it.
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Originally Posted by
talagio90
Hi GameHelper. Is it possible to change custom icon on Radar. I want to use my own icon for it.
yes you can, you see in the Radar config file we are storing the icons file pathname and the icon size in that file.
```
"Player": {
"Clicked": {
"X": 2.0,
"Y": 0.0
},
"IconSize": {
"X": 64.0,
"Y": 64.0
},
"IconScale": 0.0,
"FilePathName": "Plugins\\Radar\\icons.png"
},
```
if you change these to a new icon sprite file pathname and a new icon size, it will work.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Have any details for tincture uses?
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Originally Posted by
andreluizlpg
Have any details for tincture uses?
couldn't find offsets..so can't do much about that.
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Member
Hi GameHelper, sorry for my late reply. It's work perfect, ty for your awesome tool
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Member
Ah just one more question, is it possible if you add the feature like when the POI icon from radar show-up on the mini map, it will play the sound ?
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Member
Can someone please give me a string to paste that adds the Bismuth Ore to the PreloadAlert. ty
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Member
Originally Posted by
totallylegitnp
Can someone please give me a string to paste that adds the Bismuth Ore to the PreloadAlert. ty
Code:
{
"Key": "Metadata/Monsters/InvisibleFire/BismuthMineralTornadoCold",
"Value": {
"DisplayName": "BismuthTornado",
"Color": {
"X": 1.0,
"Y": 1.0,
"Z": 1.0,
"W": 1.0
},
"LogToDisk": false,
"Enabled": true
}
},
try this. if anyone has for the others it would be appreciated
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Post Thanks / Like - 1 Thanks
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Member
Not sure what all the code is as I have been using the editor inside GameHelper.
Been trying to grab all of them tonight. I have most. Issue with some is they spawn differently per map depending on the monster. Orichalcum has numerous types of spawns.
Crimson Iron Ore (should just need the one)
Metadata/Monsters/LeagueKalguur/CrimsonIron/SmallGrowthMaps
Petrified Amber Ore (should just need the one)
Metadata/Monsters/LeagueKalguur/PetrifiedWood/PetrifiedWoodFallenSplit <<<<< This is wrong
Metadata/Monsters/LeagueKalguur/PetrifiedWood/PetrifiedWoodPunchingBag <<<<<<<<<<< This seems to be correct
Bismuth Ore (they all seem to spawn everytime Bismuth procs in the area so you should only need to add one)
Metadata/Monsters/InvisibleFire/BismuthMineralTornadoLightning
Metadata/Monsters/InvisibleFire/BismuthMineralTornadoFire_
Metadata/Monsters/InvisibleFire/BismuthMineralTornadoCold
Orichalcum (these spawm differently in each area when it procs - so will need a rule for each - I have only found the two so far - I imagine their are more)
Metadata/Monsters/LeagueKalguur/Daemon/CopperHeraldOfSkyfalllDaemon
Metadata/Monsters/LeagueKalguur/Daemon/CopperHeraldOfThunderDaemon_
Verisium Outcrop
No F***ing Idea. Actually got on the forum to see if anyone else had luck. It does buff the creatures on the map I believe... so that's a start. I'll keep looking and update as I find out more info.
Cheers...
Last edited by OrionsMaster; 3 Days Ago at 02:36 AM.
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Post Thanks / Like - 1 Thanks
officeGamer (1 members gave Thanks to OrionsMaster for this useful post)
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Member
Ore Nodes for the Preload Alert
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Crimson Iron Ore (should just need the one)
Metadata/Monsters/LeagueKalguur/CrimsonIron/SmallGrowthMaps
Petrified Amber Ore (should just need the one)
Metadata/Monsters/LeagueKalguur/PetrifiedWood/PetrifiedWoodPunchingBag
Bismuth Ore (they all seem to spawn everytime Bismuth procs in the area so you should only need to add one)
Metadata/Monsters/InvisibleFire/BismuthMineralTornadoLightning
Metadata/Monsters/InvisibleFire/BismuthMineralTornadoFire_
Metadata/Monsters/InvisibleFire/BismuthMineralTornadoCold
Orichalcum Ore (these spawm differently in each area when it procs - so will need a rule for each - I have only found the two)
Metadata/Monsters/LeagueKalguur/Daemon/CopperHeraldOfSkyfalllDaemon
Metadata/Monsters/LeagueKalguur/Daemon/CopperHeraldOfThunderDaemon_
Verisium Outcrop
Metadata/MiscellaneousObjects/Crucible/Fissure
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Tested with about 40 maps and all procced correctly. RNG is still RNG. if I come across any issue or something to add I will edit this post.
Good Luck & Happy Hunting...
Last edited by OrionsMaster; 3 Days Ago at 01:09 PM.
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Active Member
Anyone managed to find the preload for the starfall crater?