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Originally Posted by
serioux1337
Is the code obfuscated? i tried loading the offsets from your offset dll, but they don't seem to be correct. Is there a place, where i can access the Offsets? i am just building a small application, dont want to sell it or anything.
Attachment 85885
GH offsets aren’t obfuscated.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
asd.png
Can the inventory dump function be added?
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Member
Is there any way to Use "Insufficient Mana" for a Skill as a trigger for a flask?
!PlayerSkillIsUseable.Contains("XXXX") doesn't work
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Originally Posted by
LazyKid
Is there any way to Use "Insufficient Mana" for a Skill as a trigger for a flask?
!PlayerSkillIsUseable.Contains("XXXX") doesn't work
If you know what’s considered insufficient for that skill, you can just write mana < XXX.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Originally Posted by
GameHelper
If you know what’s considered insufficient for that skill, you can just write mana < XXX.
iam aware if the mana cost would be a fixed value, but sadly its a indigon setup/build and the costs will vary (also way above the current max mana), i would need to check for "nor enough mana" if possible. even putting 99% or lower would not work, the mana costs reach way over 100% of the pool
Last edited by LazyKid; 1 Week Ago at 05:39 PM.
Reason: missed quote
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Originally Posted by
LazyKid
iam aware if the mana cost would be a fixed value, but sadly its a indigon setup/build and the costs will vary (also way above the current max mana), i would need to check for "nor enough mana" if possible. even putting 99% or lower would not work, the mana costs reach way over 100% of the pool
I see, well PlayerSkillUseable doesn’t take into account mana required to use the skill. So that will not work, it’s how the game is built….
Now the exact amount of mana required by a skill, I have to dig deeper if that exists in GH or not. Will get back to you if I find something.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 2 Thanks
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Member
Originally Posted by
GameHelper
I see, well PlayerSkillUseable doesn’t take into account mana required to use the skill. So that will not work, it’s how the game is built….
Now the exact amount of mana required by a skill, I have to dig deeper if that exists in GH or not. Will get back to you if I find something.
Thanks man, appreciate it.