GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #4861
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by serioux1337 View Post
    Is the code obfuscated? i tried loading the offsets from your offset dll, but they don't seem to be correct. Is there a place, where i can access the Offsets? i am just building a small application, dont want to sell it or anything.

    Attachment 85885
    GH offsets aren’t obfuscated.
    If I did not reply to you, it mean the question you are asking is stupid.

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #4862
    vibrantblue's Avatar Member
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    asd.png
    Can the inventory dump function be added?

  3. #4863
    LazyKid's Avatar Member
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    Is there any way to Use "Insufficient Mana" for a Skill as a trigger for a flask?

    !PlayerSkillIsUseable.Contains("XXXX") doesn't work

  4. #4864
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by LazyKid View Post
    Is there any way to Use "Insufficient Mana" for a Skill as a trigger for a flask?

    !PlayerSkillIsUseable.Contains("XXXX") doesn't work
    If you know what’s considered insufficient for that skill, you can just write mana < XXX.
    If I did not reply to you, it mean the question you are asking is stupid.

  5. #4865
    LazyKid's Avatar Member
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    Originally Posted by GameHelper View Post
    If you know what’s considered insufficient for that skill, you can just write mana < XXX.
    iam aware if the mana cost would be a fixed value, but sadly its a indigon setup/build and the costs will vary (also way above the current max mana), i would need to check for "nor enough mana" if possible. even putting 99% or lower would not work, the mana costs reach way over 100% of the pool
    Last edited by LazyKid; 1 Week Ago at 05:39 PM. Reason: missed quote

  6. #4866
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by LazyKid View Post
    iam aware if the mana cost would be a fixed value, but sadly its a indigon setup/build and the costs will vary (also way above the current max mana), i would need to check for "nor enough mana" if possible. even putting 99% or lower would not work, the mana costs reach way over 100% of the pool
    I see, well PlayerSkillUseable doesn’t take into account mana required to use the skill. So that will not work, it’s how the game is built….


    Now the exact amount of mana required by a skill, I have to dig deeper if that exists in GH or not. Will get back to you if I find something.
    If I did not reply to you, it mean the question you are asking is stupid.

  7. Thanks Forumuser1000, najiskape (2 members gave Thanks to GameHelper for this useful post)
  8. #4867
    LazyKid's Avatar Member
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    Originally Posted by GameHelper View Post
    I see, well PlayerSkillUseable doesn’t take into account mana required to use the skill. So that will not work, it’s how the game is built….


    Now the exact amount of mana required by a skill, I have to dig deeper if that exists in GH or not. Will get back to you if I find something.
    Thanks man, appreciate it.

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