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Aimbot Color C++
Hi there, there is my last release an aimbot color code is c++ (inspired AHK) i give you exe named fake program and code source for sure =) gh FACEIT ON! Good Bye AHK. =)
-Console Hidded
-Press INSERT to close hack.
-Games counts CSGO,CS1.6,BFV,APEX
-performed controle total on speed aim lock with pure color of player skin games
-Added all weapons of apex games to aim for skip miss skin player bought.
this aimbot name is renamed to svchost.exe.
Link : svchost.rar
Source:
Code:
// aimcolor.cpp : Ce fichier contient la fonction 'main'. L'exécution du programme commence et se termine à cet endroit.
//
#include <iostream>
#include "windows.h"
#include "conio.h"
#include <stdio.h>
#include <cstdio>
#include <math.h>
#include <stdio.h>
using namespace std;
int main(int argc, char** argv)
{
// Device Context, Point Struct, and Color Struct
HDC hDC = GetDC(HWND_DESKTOP);
POINT pt;
COLORREF rgb;
//int zero = 0;
// Numbers To Compare Against
const int CMP_R = 000;
const int CMP_G = 000;
const int CMP_B = 000;
GetCursorPos(&pt);
// Values As byte
BYTE rVal;
BYTE gVal;
BYTE bVal;
// Same Values As Integers
int red;
int green;
int blue;
int vn = 5;
// Set This To Your Known Y Coord.
// Pretty Sure 0,0 Is Top Left
// Corner Of The Monitor.
// Loop To 3000... Adjust For Higher
// Resolution (Really?)
while (1) {
// Next Pixel
// Moving From The Left To The Right,
// Get The Pixel
rgb = GetPixel(hDC, pt.x+150, pt.y+150);
rgb = GetPixel(hDC, pt.x-150, pt.y-150);
// Save Pixel Color In Byte Values
// This Step Might Not Be Necessary..
// Coult Probably Get It As An Int
rVal = GetRValue(rgb);
gVal = GetGValue(rgb);
bVal = GetBValue(rgb);
rVal = 50 ; //aug1.6 0x32321C
gVal = 50 ;
bVal = 28 ;
rVal = 26 ; //gign1.6 0x1A1B12
gVal = 27 ;
bVal = 18 ;
rVal = 44 ; //sas1.6 0x2C2C21
gVal = 44 ;
bVal = 33 ;
rVal = 14 ; //gsg91.6 0x0E1019
gVal = 16 ;
bVal = 25 ;
rVal = 40 ; //leet1.6 0x282515
gVal = 37 ;
bVal = 21 ;
rVal = 8 ; //arctic1.6 0x080707
gVal = 7 ;
bVal = 7 ;
rVal = 13 ; //urban1.6 0x0D0A07
gVal = 10 ;
bVal = 7 ;
rVal = 213 ; //guerilla1.6 0xD5573D
gVal = 87 ;
bVal = 61 ;
rVal = 50 ; //sascsgo 0x322A27
gVal = 42 ;
bVal = 39 ;
rVal = 44 ; //fbicsgo 0x2C3C6A
gVal = 60 ;
bVal = 106 ;
rVal = 76 ; //vertcsgo 0x4C4634
gVal = 70 ;
bVal = 52 ;
rVal = 38 ; // gigncsgo 0x262210
gVal = 34 ;
bVal = 16 ;
rVal = 86 ; // russecsgo 0x56544C
gVal = 84 ;
bVal = 76 ;
rVal = 63 ; // itacsgo 0x3F3D39
gVal = 61 ;
bVal = 57 ;
rVal = 56; // arabcsgo jaune 0x382414 zeus 0x513C2B black 0x1C0F0A rouge 0x513921 barbe 0x66361E
gVal = 36 ;
bVal = 20 ;
rVal = 81; // arabcsgo jaune 0x382414 zeus 0x513C2B black 0x1C0F0A rouge 0x513921 barbe 0x66361E
gVal = 60;
bVal = 43;
rVal = 28; // arabcsgo jaune 0x382414 zeus 0x513C2B black 0x1C0F0A rouge 0x513921 barbe 0x66361E
gVal = 28;
bVal = 10;
rVal = 81; // arabcsgo jaune 0x382414 zeus 0x513C2B black 0x1C0F0A rouge 0x513921 barbe 0x66361E
gVal = 15;
bVal = 33;
rVal = 102; // arabcsgo jaune 0x382414 zeus 0x513C2B black 0x1C0F0A rouge 0x513921 barbe 0x66361E
gVal = 54;
bVal = 30;
rVal = 134 ; // polizeicsgo 0x866D46
gVal = 109 ;
bVal = 70 ;
rVal = 202 ; // afghancsgo 0xCA7148
gVal = 113 ;
bVal = 72 ;
rVal = 87 ; // beigecsgo 0x574B3A
gVal = 75 ;
bVal = 58 ;
rVal = 146; //0x926A4F wingman
gVal = 106;
bVal = 79;
rVal = 56; // 0x383425 spitfire
gVal = 52;
bVal = 37;
rVal = 42; // prowler 0x2A221C
gVal = 34;
bVal = 28;
rVal = 53; // hemlock 0x352B23
gVal = 43;
bVal = 35;
rVal = 36; // flatline 0x241E19
gVal = 30;
bVal = 25;
rVal = 185; // RE45 0xB98B64
gVal = 139;
bVal = 100;
rVal = 45; // p2020
gVal = 37;
bVal = 29;
rVal = 79; // R301 0x4F4031
gVal = 64;
bVal = 49;
rVal = 156; // r99 0x9C5E32
gVal = 94;
bVal = 50;
rVal = 71; // alternator 0x473A31
gVal = 58;
bVal = 49;
rVal = 48; // scout 0x30241A
gVal = 36;
bVal = 26;
rVal = 119; // mozambique 0x775631
gVal = 86;
bVal = 49;
rVal = 69; // peacekeeper 0x453827
gVal = 56;
bVal = 39;
rVal = 103; // EVA 0x67513A
gVal = 81;
bVal = 58;
rVal = 62; // sentinel 0x3E3223
gVal = 226;
bVal = 35;
rVal = 48; // fusil a charge 0x30261D
gVal = 38;
bVal = 26;
rVal = 57; // longBOW 0x393022
gVal = 48;
bVal = 34;
rVal = 42; // fusil triple 0x2A261D
gVal = 38;
bVal = 29;
rVal = 52; // havoc 0x34271F
gVal = 39;
bVal = 31;
rVal = 57; // EMG L STAR 0x393128
gVal = 49;
bVal = 40;
rVal = 87; // KRABER 0x574732
gVal = 71;
bVal = 50;
rVal = 48; // MASTIFF 0x302C1C
gVal = 44;
bVal = 28;
rVal = 72; // DEVOTION 0x483718
gVal = 55;
bVal = 24;
// Save Pixel Color As Decimal
// Do All The Colors Match Our Control
// Constants?
//int enx = GetSystemMetrics(SM_CXSCREEN);
// int eny = GetSystemMetrics(SM_CYSCREEN);
::ShowWindow(::GetConsoleWindow(), SW_HIDE);
int a = (pt.x-960);
int b = (pt.y - 540);
if ((GetKeyState(VK_LBUTTON) & 0x100) != 0)
{
if (pt.x > 0)
{
mouse_event(MOUSEEVENTF_MOVE, 1.21, 0, NULL, NULL);
}
if (pt.x < 0)
{
mouse_event(MOUSEEVENTF_MOVE, -1.21, 0, NULL, NULL);
}
//SetCursorPos(MoveX, Movey);
Sleep(1);
}
if ((GetKeyState(VK_INSERT) & 0x100) != 0)
{
break;
}
}
return 0;
}
// Exécuter le programme : Ctrl+F5 ou menu Déboguer > Exécuter sans débogage
// Déboguer le programme : F5 ou menu Déboguer > Démarrer le débogage
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lokiphobic (1 members gave Thanks to CPLNet for this useful post)
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