[C++] Morpher Release menu

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  1. #1
    1ns0mnia's Avatar Active Member
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    [C++] Morpher Release

    Hi There;

    Ive been working on a Custom Portable Morpher, i did one a while ago but it really did sux.

    Ive added Wotlk, fun, pre-tbc and TBC morphs into this, i will be adding more over time so bare with me, just ive got alot on atm and thought why not release it.

    PIX:












    Hope you like them, now for the codes

    Morpher.cpp:
    Code:
    //Title of Script: My Morpher
    //Description of Script: Morphs the player into The Specified Display
    //Author of this script: 1ns0mnia
    
    
    
    
    #include "StdAfx.h"
    #include "Setup.h"
    
    #ifdef WIN32
    #pragma warning(disable:4305)        
    #endif
    
    
    class SCRIPT_DECL Morpher : public GossipScript
    {
    public:
        void GossipHello(Object * pObject, Player* Plr, bool AutoSend);
        void GossipSelectOption(Object * pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code);
        void GossipEnd(Object * pObject, Player* Plr);
        void Destroy()
        {
        delete this;
        }
    };
        void Morpher::GossipHello(Object* pObject, Player * Plr, bool AutoSend)
        {
            GossipMenu *Menu;
            objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 2593, Plr);
            Menu->AddItem(0, "Pre-TBC Morphs", 1);
            Menu->AddItem(0, "The Burning Crusade Morphs", 2);
            Menu->AddItem(0, "Wrath of the Lich King Morphs", 3);
            Menu->AddItem(0, "Fun Morphs", 4);
            Menu->AddItem(2, "Demorph", 999);
    
               if(AutoSend)
                Menu->SendTo(Plr);
        }
    
    
    //Defining Cases
    void Morpher::GossipSelectOption(Object* pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code)
        {
            GossipMenu * Menu;
            switch(IntId)
            {
         case 1:
            {
                //pre-tbc
    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 2593, Plr);
        Menu->AddItem(5,"Ragnaros", 501);
        Menu->AddItem(5,"Onyxia", 502);
        Menu->AddItem(5,"Razorgore the Untamed", 503);
        Menu->AddItem(5,"Ebonroc", 504);
        Menu->AddItem(5,"Chromaggus", 505);
        Menu->AddItem(5,"Baron Rivendare", 506);
        Menu->AddItem(5,"Stitched Horror", 507);
        Menu->AddItem(5,"Hive'Zara Wasp", 508);
        Menu->AddItem(5,"Moam", 509);
        Menu->AddItem(5,"Golemagg the Incinerator", 510);
        Menu->SendTo(Plr);
    }
            break;
    
         case 2:
            {
                //TBC
    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 2593, Plr);
        Menu->AddItem(5,"Doomwalker", 601);
        Menu->AddItem(5,"Kael'thas", 602);
        Menu->AddItem(5,"Illidan", 603);
        Menu->AddItem(5,"Dark Illidan", 604);
        Menu->AddItem(5,"Teron Gorefiend", 605);
        Menu->AddItem(5,"Lady VashJ", 606);
        Menu->AddItem(5,"Vazruden The Herald", 607);
        Menu->AddItem(5,"Archimonde", 608);
        Menu->AddItem(5,"Terestian Illhoof", 609);
        Menu->AddItem(5,"The Curator", 610);
        Menu->SendTo(Plr);
    }
            break;
           
         case 3:
            {
                //WOTLK
    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 2593, Plr);
        Menu->AddItem(5,"Lich King", 701);
        Menu->AddItem(5,"Lich King (No Helmet)", 702);
        Menu->AddItem(5,"Stone Giant", 703);
        Menu->AddItem(5,"Scourage Zombie", 704);
        Menu->AddItem(5,"Loatheb", 705);
        Menu->AddItem(5,"Gluth", 706);
        Menu->AddItem(5,"Instructor Razuvious", 707);
        Menu->AddItem(5,"Gothik the Harvester", 708);
        Menu->AddItem(5,"Novos the Summoner", 709);
        Menu->AddItem(5,"King Dred", 710);
        Menu->AddItem(5,"Varos Cloudstrider", 711);
        Menu->SendTo(Plr);
    }
            break;
    
         case 4:
            {
                //Fun
    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 2593, Plr);
        Menu->AddItem(5,"Spirit Healer", 801);
        Menu->AddItem(5,"Skeleton", 802);
        Menu->AddItem(5,"Infernal", 803);
        Menu->AddItem(5,"Felguard", 804);
        Menu->AddItem(5,"Super Cow", 805);
        Menu->AddItem(5,"Panda", 806);
        Menu->AddItem(5,"Hogger", 807);
        Menu->AddItem(5,"Baby Blizzard Bear (Cute)", 808);
        Menu->AddItem(5,"Mammoth", 809);
        Menu->AddItem(5,"Sand Gnome", 810);
        Menu->SendTo(Plr);
    }
            break;
    
                
            //Ragnaros
            case 501:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 11121);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.1);
                    Plr->Gossip_Complete();
                }break;
            
            //Onyxia
            case 502:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 8570);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.1);
                    Plr->Gossip_Complete();
                }break;
            
            //Razorgore the Untamed
            case 503:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 10115);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.5);
                    Plr->Gossip_Complete();
                }break;
            
            //Ebonroc
            case 504:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 6377);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.3);
                    Plr->Gossip_Complete();
                }break;
            
            
            //Chromaggus
            case 505:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 14367);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.2);
                    Plr->Gossip_Complete();
                }break;
            
            //Baron Rivendare
            case 506:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 6380);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0);
                    Plr->Gossip_Complete();
                }break;
            
            //Stitched Horror
            case 507:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 1693);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0);
                    Plr->Gossip_Complete();
                }break;
            
            //Hive'Zara Wasp
            case 508:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 11142);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0);
                    Plr->Gossip_Complete();
                }break;
            
            //Moam
            case 509:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 15392);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.3);
                    Plr->Gossip_Complete();
                }break;
            
            //Golemagg the Incinerator
            case 510:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 11986);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.2);
                    Plr->Gossip_Complete();
                }break;
            
            //Doomwalker
            case 601:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 21435);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.2);
                    Plr->Gossip_Complete();
                }break;
            
            //Kael'thas
            case 602:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 20023);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.5);
                    Plr->Gossip_Complete();
                }break;
            
            //Illidan
            case 603:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 21135);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.3);
                    Plr->Gossip_Complete();
                }break;
            
            //Dark Illidan
            case 604:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 21322);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.1);
                    Plr->Gossip_Complete();
                }break;
            
            //Teron Gorefiend - shows as an orc for some reason, display ID is right.
            case 605:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 21254);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.5);
                    Plr->Gossip_Complete();
                }break;
            
            //Lady VashJ
            case 606:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 20748);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.5);
                    Plr->Gossip_Complete();
                }break;
            
            //Vazruden The Herald
            case 607:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 18944);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.3);
                    Plr->Gossip_Complete();
                }break;
            
            //Archimonde
            case 608:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 20939);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.1);
                    Plr->Gossip_Complete();
                }break;
            
            //Terestian Illhoof
            case 609:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 11343);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.6);
                    Plr->Gossip_Complete();
                }break;
            
            //The Curator
            case 610:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 16958);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.2);
                    Plr->Gossip_Complete();
                }break;
            
            //Lich King
            case 701:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 22234);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 1.7);
                    Plr->Gossip_Complete();
                }break;
            
            //Lich King (NO HELM)
            case 702:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 22235);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 1.7);
                    Plr->Gossip_Complete();
                }break;
            
            //Stone Giant
            case 703:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 23356);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.4);
                    Plr->Gossip_Complete();
                }break;
            
            //Scourage Zombie
            case 704:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 24992);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0);
                    Plr->Gossip_Complete();
                }break;
            
            //Loatheb
            case 705:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 16110);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.3);
                    Plr->Gossip_Complete();
                }break;
            
            //Gluth
            case 706:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 16064);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.2);
                    Plr->Gossip_Complete();
                }break;
            
            //Instructor Razuvious
            case 707:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 16582);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.7);
                    Plr->Gossip_Complete();
                }break;
            
            //Gothik the Harvester
            case 708:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 16279);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.4);
                    Plr->Gossip_Complete();
                }break;
            
            //Novos the Summoner
            case 709:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 26292);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.3);
                    Plr->Gossip_Complete();
                }break;
            
            
            //King Dred
            case 710:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 5240);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.2);
                    Plr->Gossip_Complete();
                }break;
    
            
            //Varos Cloudstrider
            case 711:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 27033);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.3);
                    Plr->Gossip_Complete();
                }break;
            
            //Spirit Healer
            case 801:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 5233);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.4);
                    Plr->Gossip_Complete();
                }break;
            
            //Skeleton
            case 802:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 17970);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.6);
                    Plr->Gossip_Complete();
                }break;
            
            //Infernal
            case 803:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 169);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.7);
                    Plr->Gossip_Complete();
                }break;
            
            //Felguard
            case 804:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 14152);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.5);
                    Plr->Gossip_Complete();
                }break;
            
            //Super Cow
            case 805:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 1060);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0);
                    Plr->Gossip_Complete();
                }break;
            
            //Panda
            case 806:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 10990);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 5.0);
                    Plr->Gossip_Complete();
                }break;
            
            //Hogger
            case 807:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 384);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0);
                    Plr->Gossip_Complete();
                }break;
            
            //Blizzard Bear
            case 808:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 16189);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 3.0);
                    Plr->Gossip_Complete();
                }break;
            
            //Mammoth
            case 809:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 27235);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.5);
                    Plr->Gossip_Complete();
                }break;
            
                //Sand Gnome
            case 810:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 21027);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 2.5);
                    Plr->Gossip_Complete();
                }break;
            
            //Demorph
            case 999:
                {
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->DeMorph();
                    Plr->SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0);
                    Plr->Gossip_Complete();
                }break;
            }
    };
     
    
    
    void Morpher::GossipEnd(Object * pObject, Player* Plr)
    {
    GossipScript::GossipEnd(pObject, Plr);
    }
    
    void SetupMorpher(ScriptMgr * mgr)
    {
    GossipScript * gs = (GossipScript*) new Morpher();
    mgr->register_item_gossip_script(91000,gs);
    }
    Setup.cpp:
    Code:
    SetupMorpher(mgr);
    Setup.h
    Code:
    void SetupMorpher(ScriptMgr * mgr);
    SQL for the Morpher
    Code:
    INSERT INTO `items` VALUES ('91000', '8', '-1', '-1', 'Portable Morpher', 'Portable Morpher', 'Portable Morpher', 'Portable Morpher', '42629', '6', '0', '0', '0', '0', '1503', '1791', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '1', '0', '10', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '33208', '0', '579', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '1', 'Morph Yourself!', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', null, '0', null, '0', '0', '0', '0', '0', '0', '0', null, '-1', '0', '0', '0');

    Enjoy

    once youve compiled this into your server, ingame add the item 91000, and there you go

    Any questions or suggestions, reply here or just PM me

    Have Fun

    Credits:
    me - for scripting the script :P
    Dythzer - profile
    - Helping with the scale resize code.
    Last edited by 1ns0mnia; 03-06-2009 at 04:24 PM.

    [C++] Morpher Release
  2. #2
    Link_S's Avatar Member
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    +Rep for the hard work, keep it up.
    Why do I need a signature?

  3. #3
    Ground Zero's Avatar ★ Elder ★
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    Looks Good, +Rep for you

  4. #4
    1ns0mnia's Avatar Active Member
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    Glad you all like it

    Any Suggestions for me to add to the script or need help or w/e, just say

  5. #5
    mhedoos's Avatar Member
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    Please Can you help me i don't know where to put the files .cpp and .h

    Thanks in advance

  6. #6
    1ns0mnia's Avatar Active Member
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    Originally Posted by mhedoos View Post
    Please Can you help me i don't know where to put the files .cpp and .h

    Thanks in advance
    Theres a few guides on hwo to compile things like this in the guides section,

    i reccomend "how to compile a DLL" posted by vindicated, i find it the most in-depth and up-to-date one.

  7. #7
    alj03's Avatar Contributor
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    +Rep mate, keep it rolling.

    Edit: Got to spread.
    Death to all but Metal.

  8. #8
    1ns0mnia's Avatar Active Member
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    Originally Posted by alj03 View Post
    +Rep mate, keep it rolling.

    Edit: Got to spread.
    Thanks, glad you like it.

  9. #9
    hiya2's Avatar Member
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    Nice release.

    What language is it written in? On my alliance guys the text at the top of the morphs is horde it seems.
    Last edited by hiya2; 03-10-2009 at 12:22 AM.

  10. #10
    xX EPIC Xx's Avatar Active Member
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    nice release :P
    https://Fileusher.com

  11. #11
    Ownwithglory's Avatar Member
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    Nice man, I tried it and it works well.

  12. #12
    1ns0mnia's Avatar Active Member
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    Thanks,

    if you have any requests or suggestions then just post them, saves me guessing what you guys want and me being wrong

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