- Arcemu Ready
- Quests
- Portals for easy access
- Lua Script
System Requirements:
-Arcemu Rev 2047 Or Higher
-Local or public server
-NCDB rev 46 or higher
-Jumping Skills
If you look down at the Screen Shots an notice big "Nail" like objects, they are simply Game objects that will move up and down to block your path to jump.
Watch the short video:
[ame="http://files.filefront.com/Moviewmv/;13126451;/fileinfo.html"]Movie.wmv - FileFront.com@@AMEPARAM@@http://static2.filefront.com/ffv6/player/vp_embed.swf?v=930593@@AMEPARAM@@static2.filefront.com/ffv6/player/vp_embed.swf?v=930593[/ame]
You can change the quest rewards any time to customize your funserver or your local server.
FAQ:
How can I use this on my server? Open navicat, sqlyog, or heidiSQL. Open your world database. Find a tab or right click on the world database and execute batch file. Find Redridge Ob.sql the open.
I get the error Duplicate entry 'Id Number'.
You can fix this by finding the Duplicate entry in your database and either delete it or change the ID. If you can't find the ID then use this SQL
Code:
Delete from `Table Name` where 'entry' = 'ID Number'
You can also fix this by opening the sql file named Redridge Ob.sql and change the ID. (Warning, changing the id of a NPC you will have to change the creature_quest_Finisher or creature_quest_Starter. This is the same with Game object 5000004 You will have to change that in the Lua file.)
http://files.filefront.com/Nightmare+Obzip/;13125669;/fileinfo.html
LUA Script
Code:
function Teleporting_onUseobcourse (pUnit, Event, pMisc)
pMisc:Teleport (0,-9454.8,-3026.6,160.004)
end
RegisterGameObjectEvent (5000004, 4, "Teleporting_onUseobcourse")
NCDB
Arcemu
Reflection for the tags
Blizzard