Hello, I recently found a guide on how to add models to a map made in NoggIt; I've been experimenting for a while and am really enjoying it.
Just one problem though; my doodads display fine but not the wmos.. this is my 'hex':
using tabs of course.Code:MMDX 1 0 world\kalimdor\feralas\passivedoodads\tree\feralastree05.mdx MWMO 1 0 world\wmo\azeroth\buildings\guildhouses\guildhousea.wmo MDDF 5 0 1000000 13390.000000 2.000000 4889.000000 0.000000 0.000000 0.000000 1024 0 1000001 13390.000000 2.000000 4889.000000 0.000000 0.000000 0.000000 1024 0 1000002 13390.000000 2.000000 4889.000000 0.000000 0.000000 0.000000 1024 0 1000003 13390.000000 2.000000 4889.000000 0.000000 0.000000 0.000000 1024 0 1000004 13390.000000 2.000000 4889.000000 0.000000 0.000000 0.000000 1024 MODF 3 0 1000005 13390.000000 2.000000 4889.000000 0.000000 0.000000 0.000000 13389.000000 1.000000 4888.000000 13391.000000 3.000000 4890.000000 0 0 1000006 13390.000000 2.000000 4889.000000 0.000000 0.000000 0.000000 13389.000000 1.000000 4888.000000 13391.000000 3.000000 4890.000000 0 0 1000007 13390.000000 2.000000 4889.000000 0.000000 0.000000 0.000000 13389.000000 1.000000 4888.000000 13391.000000 3.000000 4890.000000 0
I can't see anything wrong, but the wmos don't display in NoggIt and I'm not sure if the doodads render in the proper game either (haven't tested this yet!)
one more thing I don't understand; for some reason my last WMO ref. keeps changing. After loadinfo'ing the above 'hex' and then FileInfo'ing it back out, it looks like this:
Code:MMDX 1 0 world\kalimdor\feralas\passivedoodads\tree\feralastree05.mdx MWMO 1 0 world\wmo\azeroth\buildings\guildhouses\guildhousea.wmo MDDF 5 0 1000000 13390.000000 2.000000 4889.000000 0.000000 0.000000 0.000000 1024 0 1000001 13390.000000 2.000000 4889.000000 0.000000 0.000000 0.000000 1024 0 1000002 13390.000000 2.000000 4889.000000 0.000000 0.000000 0.000000 1024 0 1000003 13390.000000 2.000000 4889.000000 0.000000 0.000000 0.000000 1024 0 1000004 13390.000000 2.000000 4889.000000 0.000000 0.000000 0.000000 1024 MODF 3 0 1000005 13390.000000 2.000000 4889.000000 0.000000 0.000000 0.000000 13389.000000 1.000000 4888.000000 13391.000000 3.000000 4890.000000 0 0 1000006 13390.000000 2.000000 4889.000000 0.000000 0.000000 0.000000 13389.000000 1.000000 4888.000000 13391.000000 3.000000 4890.000000 0 2552 8 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0
please help me out here; I can't find anywhere I'm going wrong T_T