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  1. [WoW] [5.3.0 16992] Release x86 Info Dump Thread
  2. [WoW] [5.3.0 16983] Release x86 Info Dump Thread
  3. [WoW] [5.3.0 16981] Release x86 Info Dump Thread
  4. [WoW] [5.3.0 16977] Release x86 Info Dump Thread
  5. [WoW] [5.3.0 16965] Release x86 (Live build) Info Dump Thread
  6. [WoW] [5.3.0 16965] Release x86 (Candidate) Info Dump Thread
  7. LUA stuff+Patcher
  8. [HELP AOE spells and TerrainClick
  9. How to find the CurMgr / ObjMgr?
  10. [Help] Vanilla Looting/Interacting with NPCs
  11. [Hack] [Help] Removing Failsafe in 3.3.5
  12. [Hack] [4.3.4 15595] Cheat Offsets
  13. x86-64 addresses
  14. [Hack] [OS X] How to find PLUA offsets on OS X?
  15. Help with auto login - Push login button?/Select Realm?
  16. (help) locating base with offset as pointers in HEXWORKSHOP
  17. [help] cheatengine won't let me change a value.
  18. [C#] Help ObjMgr Units\Players Enemy
  19. [help] transmuting FOYGUI to 3.3.5 client versions.
  20. [NavMesh][MPQ] Geometry parsing issues
  21. [FIXED] CWorld::Intersect / Raycasting in 1.12
  22. [WoW] [5.2.0 16826] x86 Info Dump Thread
  23. IDA Pro return wrong addresses?
  24. Help with fog removal?
  25. a Direct3D11 question
  26. Game crashes when calling lua function before loading screen
  27. Get Playernames only possible from Cache?
  28. Getting Spellname from ID
  29. GetLocalizedText Problem
  30. [Tool] Ida script for rename lua functions (wow 64)
  31. Find the nearest player
  32. [WoW] [5.2.0 16769] x86 Info Dump Thread
  33. [WoW] [5.2.0 16760] x86 Info Dump Thread
  34. [3.3.5a] Implementing new console commands
  35. [WoW] [5.2.0 16733] x86 Info Dump Thread
  36. How to import my own dll function names into IDA
  37. [WoW] [5.2.0 16716] x86 Info Dump Thread
  38. Quest informations.
  39. How to activate CTM in code?[C#]
  40. Problem rendering anything other than text
  41. [WoW] [5.2.0 16709] x86 Info Dump Thread
  42. [WoW] [5.2.0 16701] x86 Info Dump Thread
  43. [WoW] [5.2.0 16685] x86 Info Dump Thread
  44. [WoW] [5.2.0 16683] x86 Info Dump Thread
  45. [Question] Render wow in a second window
  46. Problem with research of warden 4.3+
  47. [Tool] WardenMon - Online Warden Monitor with API
  48. Player movement problems
  49. DefaultServerLogin issue
  50. [WoW] [5.2.0 16669] x86 Info Dump Thread
  51. WoW Memory reading/writing questions
  52. CTM and Herb/Mining looting
  53. patchdiff2-like lib for usage in a script/CLI
  54. Dynamic Descriptors, POC, kind of
  55. [WoW] [5.2.0 16650] x86 Info Dump Thread
  56. Herb/Mining?
  57. Descriptors Dump for MoP in C# (source code)
  58. [Hack] problem with ohack for wow 4.3.4
  59. Where is lua_remove?
  60. WoW World of Warcraft Facing problem
  61. [Question] How safe is VEH for Executing
  62. Hook Warden Scan
  63. IsSubmerged broken ?
  64. Objects not geting picked up
  65. Lua_DoString() in C++ w/ CreateRemoteThread/WriteProcessMemory + Security questions
  66. Beware other apps that hook D3D11
  67. [Release] C# HWBP Hooks - The clean way
  68. Search current Target Coordinates!
  69. What function determines what the mouse icon should be? (trying 2 find interact dist)
  70. Object Dump with meshreader
  71. Need help understanding IDA C-Pseudocode
  72. Trappola x86/x64 detour library
  73. [C#] Simple class for sending chat commands (without memory editing)
  74. [Bot] Click to move problem (1.12.1)
  75. Navmesh question
  76. OpCode names, where are they come from?
  77. MDX and collision
  78. [5.1] ChatReader C#
  79. GetQuestsCompleted - Still Valid?
  80. Multilevel Pointer - getting to base address
  81. [Visual Basic derp] Send keystroke through SendMessage/PostMessage
  82. ReadUint64 failed
  83. How to get item id's of equipped items
  84. [Release] [C#] Standalone memory reads, writes, calls, and more
  85. Little help with CTM InteractObject
  86. [Help] c# Wrong offsets?
  87. [3.3.5a 12340] Having all Lua events dispatched to my C# code & questions
  88. [Hack] FoV in wow
  89. Rearranging the cache
  90. AOE Target Spells (HandleTerrainClick) Question
  91. Fast question with Blackmagic..
  92. Question wow
  93. [OpenSource] WoW Bot Project C++
  94. UnitFaction
  95. World To Screen transformation
  96. [question]wanna make a game accounts management system, need suggestions
  97. [Question] Camera field of view being overwritten
  98. [Release] Reading PLAYER_FIELD_VISIBLE_ITEMS Enchant and Name Snippets C#
  99. [Help]EndScene Hooking
  100. Silvershard Mines - Determine Track Switch direction
  101. [Help]How to find some addresses/offsets 5.0.5
  102. Getting player's realm via the descriptors...
  103. I can't read player name use python
  104. [Release] [GUIDE] A Dummies guide to Memory Editing in VB.NET
  105. [C++] VEH performance
  106. CrystalMPQ exception when opening new mop files
  107. Fixing Navmeshes
  108. IDA: Log all Method Calls?
  109. where is lua_next?
  110. something interesting wowmapper for 16357
  111. Calling lua functions requiering an hardware event
  112. WowMapper with vanilla Wow
  113. [C# code OOP] Enumerating the quest log.
  114. IsSpellKnown limited?
  115. Mapping of words in ingame languages
  116. [Help]VEH HOOK , how to raise exception without memory editing
  117. [HELP] Packed GUIDs since build 15595
  118. [WoW][5.1.0.16357] x86 Info Dump Thread
  119. InvalidPtrCheck is now being scanned by Warden!
  120. Is there a possible way to do .NET injection without C++?
  121. how to "click to move" to the location what i want?
  122. How to access WowClientDB?
  123. How to translate coordinate into mapcoords?
  124. [src][C++] Yet another detour
  125. NtFlushInstructionCache Windows 8
  126. Limit process to one instance.
  127. Win 8 - EndsceneHook
  128. Reading chat from process, building block of chatlines
  129. [C#]SigScan help...
  130. Problems with the transmogrified gear Durability detection
  131. unitcastinginfo no more endtime value?
  132. PlayerBase ([[[0x00A6D420] + 0x48] + 0x24]) - How to find?
  133. Problem with DirectX CreateDevice Hooking
  134. [Open Src] DirectX Interface
  135. [WoW][5.1.0.16309] x86 Info Dump Thread
  136. [Help] Questions about different wow screens
  137. Help: How to face a position?
  138. is there another way to enterworld?
  139. [Bot] PPather Source Code
  140. Playerbase please help a noobie
  141. Ingame UI with C#?
  142. [Question]Getting Unit Aura (Buff) Count
  143. [Hack] Request help reading in-game mail
  144. How to Enable Zoom Hack?
  145. Learn this shiz?
  146. Blizzard stole ma Realmname
  147. How to Inject DLL safely
  148. [C#] Keyboard Simulation - Translating non characters to System.Windows.Forms.Keys
  149. UnitFields (Mounted, Sitting, etc) Changed in MoP?
  150. Flyhack + ClickToMove?
  151. General memory reading questions
  152. Wallclimb?
  153. minimap tiling
  154. [C#] Inconsistent GUID Values
  155. [HELP] Reversing functions with IDA (unitReaction)
  156. my hook using blackmagic doesn't work after MOP releasing
  157. Disconnect after PostMessage
  158. [theory] alt method to get object list via codecave
  159. [Release] mClient - World of Warcraft client library written in C#
  160. C# code that automatically gets Endscene (DirectX9) and Present (DirectX 11) offsets
  161. New warden activity
  162. [Question] Drawing issues... again -.-
  163. [C#][iHook] Issue Getting EndScene
  164. Second set of eyes - xmm calculations from IDA disassembly
  165. [R+D] Best place to mark roads in your meshes?
  166. Opcode Documentation
  167. populate character list command?
  168. Mobs killed for quest
  169. What am i doing wrong? (Recast)
  170. Detour ist not Detouring right
  171. Cant access any wow function from injected dll
  172. reloading addon frames without refresh?
  173. How to detect the fishing float
  174. Now that teleport is fixed, Anyone mind sharing how they did it in 5.0.5?
  175. Something + 0x148h arrives at playerObjectPointer. What is it?
  176. GetLocalizedText 2.4.3
  177. C# function call to LUA variable. x = CsharpCalled(); print(x);
  178. Spell Missile info.
  179. 3.3.5a offset patterns
  180. [Guide] Finding not so simple stuff.
  181. Beginner needs help (finding correct address?)
  182. [C#] Getting GCD or SpellCooldown
  183. Spell Cooldown how to get recovery time
  184. Looking for Guides to handle wow chat
  185. Unloading from EndScene hook
  186. Calling C# from ingame LUA + running external LUA
  187. GetGameTime ?
  188. Develop New WoW Framework. Anyone?
  189. [Request] Handling Wait/Sleep Within Pulse/EndScene
  190. yet another navigation question - phasing crap
  191. Access to WoWPlayerFields?
  192. [Tips]Make IDA display all function's adress as rebased (maybe i'm out of date)
  193. [ASK] Covert MAP (X,Y) Coordinates to World (X,Y,Z) Coordinates 2D to 3D
  194. Does Northrend_22_27 have another chunk id?
  195. [Release] Zones and coordinates --> World to Zone coordinates
  196. Message translation - You can't use that here
  197. Remove item cooldown?
  198. Retrieve Party Member GUIDs or Pointers
  199. [C#] Getting absolute address of function exported by module (inside of process)
  200. Send text to ingame chat
  201. Apoc's Finite State Machine
  202. Animation ID for fish bot
  203. ManualMap - A manual mapper for x86 modules
  204. Convert coordinates from memory to ingame coordinates?
  205. Linking the current transport to a continent ID (From Map.dbc)
  206. wowmapper Version for 5.0.5
  207. Offset for Toon Walkingcheck
  208. vftable(?) at [this + 436]
  209. About "Spell Object"(if i should call it like that)
  210. readProcessMemory() in JNA
  211. [Question] Drawing, (Unmanaged) C++,
  212. Removing Graphics / Loading only game-memory
  213. 2 objectManager questions: playerClass and ObjectID
  214. Where to find DynamicObjects?
  215. [R+D] Mesh missing part of the floor in stormwind (odd)
  216. CGObject_C vtable
  217. [R+D] Step not labelled as walkable to go into a building - thoughts?
  218. [/wo Source][Needed] WoW 5.0 MOP Bot
  219. [WoW][5.0.5.16135] x86 Info Dump Thread
  220. ObjectFields.Type and ObjectManagerEntry.Type not matching?
  221. WoW Memory Edition start [C#]
  222. Where is the BYTES0 gone?
  223. How do you Reverse Engineer?
  224. Need help sending packets
  225. Player name: what am I doing wrong?
  226. [Release] [C#] DLL Injection
  227. [Release] GreyMagic - The best of both worlds, and then some
  228. CleanCore CastSpell Issue Resolved.... Sort of....
  229. Understanding Detours and EndScene Hooking
  230. [Question] Pet Battle Abilities
  231. [5.0.5 16057][OOP] Reading completed quests out of memory...
  232. 3D rendering in 5.x... what happened?
  233. [SourceCode][Bot] Zeenox - Updated MoP Bot
  234. Difference between 32/64 bit game client?
  235. Generating Navmesh Files
  236. Keep IDA PRO names on Patch
  237. Problem with updating Mpqlib
  238. [Hack] About Changing object's scale
  239. How to find WoW BaseAdress on a Mac and get offsets from binary file?
  240. Pointing to each Object from Object Manager Loop
  241. What memory-offset to look for? NPC-ID
  242. [WoW][5.0.5.16057] Reading Talents from Memory
  243. [Help] ClientConnection + CurMgrOffset = 0
  244. [Ask4Info]Add options ingame into the Portrait Menu
  245. [Help] CTM glitch with WoW minimized
  246. [Bot] Question about warden detection.
  247. [Help] Program freeze on injection
  248. How is the private bot less likely to be detected compared to a public one?
  249. About when SpellVisual Applies to Object
  250. [WoW][5.0.5.16048] x86 Info Dump Thread