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  1. #16
    stonebent's Avatar Member
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    Originally Posted by xtoxnitro View Post
    Short Updatevideo:

    WoW-Bot - Streamable
    Nice'! I'm working on a bot now too, so I might create a thread like this as well.

    [WIP] PixelBot
  2. #17
    xtoxnitro's Avatar Member
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    Originally Posted by stonebent View Post
    Nice'! I'm working on a bot now too, so I might create a thread like this as well.
    nice, i wanna see yours aswell

  3. #18
    stonebent's Avatar Member
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    Originally Posted by xtoxnitro View Post
    nice, i wanna see yours aswell
    Btw, which method do you use to target mobs?

  4. #19
    xtoxnitro's Avatar Member
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    Tab-Target

  5. #20
    xtoxnitro's Avatar Member
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    Short Update:

    Bot was completely rewritten with a better logic and better movement.

    Still got a tons of bugs...for example not looting everytime.



    Images (Sorry couldnt it upload here, because my resolution seems to big for an upload here) :

    01 — imgbb.com
    02 — imgbb.com

  6. Thanks Gitaroo Man (1 members gave Thanks to xtoxnitro for this useful post)
  7. #21
    Cashless's Avatar Member
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    Really great job!

  8. #22
    minijag's Avatar Member
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    I dont understand this pixelbot, why is it like rendering pixels?

  9. #23
    xtoxnitro's Avatar Member
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    in those pixels are numbers stored, which can be read into an external programm for making movement etc. possible without memory reading/writing.

  10. #24
    epicfail222's Avatar Member
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    Originally Posted by xtoxnitro View Post
    in those pixels are numbers stored, which can be read into an external programm for making movement etc. possible without memory reading/writing.
    I was curious if you would be willing to send me a wip version of your bot as is? I like testing stuff and can give feedback if wanted.

  11. #25
    xtoxnitro's Avatar Member
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    Originally Posted by epicfail222 View Post
    I was curious if you would be willing to send me a wip version of your bot as is? I like testing stuff and can give feedback if wanted.
    Sorry but no, already have sent it to one tester. Additionally to that, i don´t feel like programming atm anymore. maybe i´ll continue in a few days, or maybe not.

  12. #26
    epicfail222's Avatar Member
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    Originally Posted by xtoxnitro View Post
    Sorry but no, already have sent it to one tester. Additionally to that, i don´t feel like programming atm anymore. maybe i´ll continue in a few days, or maybe not.
    If you decide you are willing to release it as is to another tester, I will pay for it. I know you may or may not continue it, so just keep me in mind if you do feel like selling it to me as is

  13. #27
    novam's Avatar Member
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    Any chance you are willing to share the addons and/or LUA that you are using for all of your pixels? I'm making a pix bot in python for OS X and Lutris (linux), but the LUA and WA stuff has been a real pain in the ass. I'm willing to contribute to your non-wow codebase if you are interested.

  14. #28
    MrNotSoBright's Avatar Member
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    Originally Posted by novam View Post
    Any chance you are willing to share the addons and/or LUA that you are using for all of your pixels? I'm making a pix bot in python for OS X and Lutris (linux), but the LUA and WA stuff has been a real pain in the ass. I'm willing to contribute to your non-wow codebase if you are interested.
    What current problems do you have right now?
    I've had some problems, which I didn't foresee with frames in WoW, is that one frame isn't one pixel. If you tell us what's your problem is, people will help for sure.

    There is another thread which we talk about LUA with WoW, and solutions. Ask there: Link (PixelBot Code Collection LUA / Java / X)
    Last edited by MrNotSoBright; 01-02-2020 at 10:02 AM.

  15. #29
    novam's Avatar Member
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    Originally Posted by MrNotSoBright View Post
    What current problems do you have right now?
    I've had some problems, which I didn't foresee with frames in WoW, is that one frame isn't one pixel. If you tell us what's your problem is, people will help for sure.

    There is another thread which we talk about LUA with WoW, and solutions. Ask there: Link (PixelBot Code Collection LUA / Java / X)
    Thanks, I ended up IDing mutiple problems. My screen was using a nonstandard RGB (painful to find out) and WeakAuras2 was using an 'off white' that was messing with my RGB values.

    LUA itself is NP, but the AddOn/WoW API were a problem. If anyone is interested in the core code needed to get started, this is how you go about creating a single-color frame (box) that will update when a WoW API event is triggered (something specific happens in-game)

    ------------------------------------------------
    -- Define Frames, could be done with a frame and subframes, but whatever the fuck
    ------------------------------------------------
    local RedSquareTest = CreateFrame("Frame", nil, UIParent)
    RedSquareTest:SetSize(50, 50)
    RedSquareTest:SetPoint("BOTTOMLEFT", 0, 0)
    RedSquareTest.texture = RedSquareTest:CreateTexture(nil, "BACKGROUND")
    RedSquareTest.texture:SetAllPoints(true)
    RedSquareTest.texture:SetColorTexture(0, 0, 0, 1)

    ------------------------------------------------
    -- Player Info
    ------------------------------------------------
    function Sandbox:getPlayerResources()
    local uHealth = UnitHealth("player")
    local uHealthMax = UnitHealthMax("player")
    local uPower = UnitPower("player")
    local uPowerMax = UnitPowerMax("player")
    uHealth = uHealth / uHealthMax
    uPower = uPower / uPowerMax
    return uHealth, uPower, 1, 14
    end

    function updateHealthAndMana(self,event,...)
    local uHealth, uPower, third, alpha = Sandbox:getPlayerResources()
    RedSquareTest.texture:SetColorTexture(uHealth, 0, uPower, 1)
    end

    ------------------------------------------------
    -- Define Script and register events - SetScript field can only refer to a function that has already been defined
    ------------------------------------------------
    RedSquareTest:SetScript("OnEvent",updateHealthAndMana)
    RedSquareTest:RegisterEvent("UNIT_POWER_UPDATE")


    -- This is an acceptable way to run the trigger once at addon loadtime
    updateHealthAndMana()
    Edit:
    This code is for creating andaddon from scratch. It would go inside of a 'Sandbox.toc' file and you would need a Sanbox.lua file with it. I didn't seem to need a Sanbox.xml

    This tutorial has the fundamentals of addon creation AddOn programming tutorial | Vanilla WoW Wiki | Fandom
    Last edited by novam; 01-03-2020 at 01:59 PM.

  16. #30
    hjalplos's Avatar Member
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    Before this thread was created I worked on a bot myself. This is a example of mine:
    Streamable
    Navigation - (mmaps based)

    I will not release my code LUA or Bot Source but I wanted to show what's possible.

  17. Thanks klumpen (1 members gave Thanks to hjalplos for this useful post)
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