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  1. #1
    Cromon's Avatar Legendary

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    Neo - A WoW Development Suite

    Hello all

    Some lads and I started working on a new Editor for all your needs in WoW a while ago. We are doing this with the idea of supporting as many versions and features as possible. This means spawning your NPCs for various popular emulators in the same program as you create your own maps. After roughly 3 weeks of development theres already quite some features available. I'll quickly list them and then just let some pictures show you how its progressing:

    Warlords of Draenor:
    - Loading Maps including all models (with animations)
    - Modifying vertex shading
    - Sculpting the terrain
    - Saving

    Wotlk:
    - Loading maps including wmos (m2 with animations are next)
    - Modifying vertex shading
    - Scultping the terrain
    - (with the last commit) Untested saving

    Some images:
    Warlords:





    Wotlk:




    And the best part of it? Its all open source. You can check the latest code at:
    https://gitlab.cromon.ch/Cromon/woweditor

    If youd like to contribute just write me a message and ill create an account for you!

    If you have any suggestions for the program please post them here or in a private message.

    Greetings
    Cromon

  2. Thanks Ket, tmanowen, Krack3n, Maccer (4 members gave Thanks to Cromon for this useful post)
  3. #2
    ImogenOC's Avatar Contributor ProbablyEngine Community Manager CoreCoins User
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    Looks beautiful. o.o
    ProbablyEngine - Developer and Lead Support
    A Powerful Rotation Bot: ProbablyEngine

  4. #3
    jozsab1's Avatar Active Member CoreCoins User
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    amazing job.
    Is it possible to convert WOD maps to cataclysm maps ? Creatures and GOs and everything ? :O

  5. #4
    Cromon's Avatar Legendary

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    Converting data between versions is not the main goal of this program. Maybe later someone will add this feature to it, but it has not the highest priority.

  6. #5
    whitekidney's Avatar Donator CoreCoins User
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    Any plans for 1.12 support?

  7. #6
    Eratoc's Avatar Member Elite CoreCoins User
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    Amazing. Would also love 1.12 support...

  8. #7
    Viano's Avatar Active Member
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    Thanks, this will probably get me started on navigation in WoW.
    (Gruss aus der Schweiz in die Schweiz übrigens! ;-))
    Viano

  9. #8
    Cromon's Avatar Legendary

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    See here for the versions that will eventually be supported:
    https://gitlab.cromon.ch/Cromon/wowe...DataVersion.cs

    @Viano:
    Gruass zrugg wünschan ich

  10. #9
    akspa420's Avatar Contributor
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    Minor issue with the sky rendering - It seems that when the day cycles into night, the terrain and sky get distorted, possibly due to either the alpha being set to 0 - as such, a perfectly good-looking map will become black terrain and the sky will go all out of whack for a few seconds, until the cycle goes back to day. Tested the latest git version on WoD files.

  11. #10
    whitekidney's Avatar Donator CoreCoins User
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    Did you try loading vanilla files? Any way you could throw up a experimental build whenever you have the chance? Thanks

  12. #11
    BuloZB's Avatar Active Member CoreCoins User
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    This is amazing JOB! keep your good work and thanks for share!

  13. #12
    Cromon's Avatar Legendary

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    Originally Posted by akspa420 View Post
    Minor issue with the sky rendering - It seems that when the day cycles into night, the terrain and sky get distorted, possibly due to either the alpha being set to 0 - as such, a perfectly good-looking map will become black terrain and the sky will go all out of whack for a few seconds, until the cycle goes back to day. Tested the latest git version on WoD files.
    What zone were you at? There is yet some issue with global lighting, im not fully digging how blizzard defines global "zone lights", right now im using them all as polyon shaped lights, but there have to be others. There are also locations like the western plaguelands where suddenly there is no light at all. Im eventually going to add a feature that its using a default light if none qualifies for the current position, so you dont have black maps if you create a custom continent that aint got no light yet. But first i wanna make sure i got the blizzard lights all done since there you usually are not going into the dark.

    Originally Posted by whitekidney View Post
    Did you try loading vanilla files? Any way you could throw up a experimental build whenever you have the chance? Thanks
    The wotlk loader works probably for the adt files but not for the m2 files for sure (classic has no .skin files) and maybe not for the wmo models. I already have all the code for classic rendering in another project, its going to be the next version im implementing, but first i have to fix some other details of the existing ones.

    Beside that Kaev, Steff and I are currently working on the user interface. We have decided to go for something like Visual Studio. For those who do not know what that means: Toolboxes and panels that can be expanded and hidden, rearranged, hidden, moved to an external window, etc. This gives you maximum flexibility. Some images to show you what i mean:

    Unexpanded:


    Auto Hide (you click outside, it goes to unexpanded again):


    Expanded (always visible):


    Popped out (own window, that can also be moved outside the editor window):


    Dockable (when you hover a popped out window over the editor):


    Expanded at a different docking:
    Attached Thumbnails Attached Thumbnails Neo - A WoW Development Suite-6bsjkwd-jpg   Neo - A WoW Development Suite-n6ptims-jpg   Neo - A WoW Development Suite-7wnwpp7-jpg   Neo - A WoW Development Suite-0u2stwg-jpg   Neo - A WoW Development Suite-ha0iayp-jpg  

    Neo - A WoW Development Suite-nshpmcz-jpg  

  14. #13
    Skarn's Avatar Active Member
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    Originally Posted by Cromon View Post
    What zone were you at? There is yet some issue with global lighting, im not fully digging how blizzard defines global "zone lights", right now im using them all as polyon shaped lights, but there have to be others. There are also locations like the western plaguelands where suddenly there is no light at all. Im eventually going to add a feature that its using a default light if none qualifies for the current position, so you dont have black maps if you create a custom continent that aint got no light yet. But first i wanna make sure i got the blizzard lights all done since there you usually are not going into the dark.



    The wotlk loader works probably for the adt files but not for the m2 files for sure (classic has no .skin files) and maybe not for the wmo models. I already have all the code for classic rendering in another project, its going to be the next version im implementing, but first i have to fix some other details of the existing ones.

    Beside that Kaev, Steff and I are currently working on the user interface. We have decided to go for something like Visual Studio. For those who do not know what that means: Toolboxes and panels that can be expanded and hidden, rearranged, hidden, moved to an external window, etc. This gives you maximum flexibility. Some images to show you what i mean:

    Unexpanded:


    Auto Hide (you click outside, it goes to unexpanded again):


    Expanded (always visible):


    Popped out (own window, that can also be moved outside the editor window):


    Dockable (when you hover a popped out window over the editor):


    Expanded at a different docking:
    Great job! Looks awesome!

  15. #14
    Cromon's Avatar Legendary

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    There are several updates to the program. Many of the blending issues have been resolved:


    The brush is animated and its possible to highlight the models within the brush:
    https://www.dropbox.com/s/mbsxxe5r5k...55-45.mp4?dl=0

    Support for MCLV and MCSH:


    And much more (check the repository)

  16. #15
    Cromon's Avatar Legendary

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    Added some more features like billboarded m2 models

    Another nice thing is map filtering when entering the world, see the followinb video:
    https://www.dropbox.com/s/v81hna4370...50-21.mp4?dl=0

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