WmoEditor - Enhance your WMO menu

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  1. #1
    Cromon's Avatar Legendary

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    WmoEditor - Enhance your WMO

    Hi everybody

    As the tile says I'm working on a WMO editor, It is still in the development progress but as one of the most requested features is already finished: Adding M2-models to the doodad sets. Though everything is quite experimental and sometimes unstable. Also certain user interface things might be useless or unintuitive but thats because its still under development.

    Quick explanation how it works so you can test it:
    1. Open the editor, it loads from the path in the registry and opens up a default WMO

    2. Go to WMO List and select the WMO you'd like to edit (double click)

    3. Explore, hide groups or switch between doodad sets

    4. Enter a path to a m2-model in the box (you can press the ... button and a window pops up with all models (may take a few seconds to load, its not yet finished) and when you double click on a model its pasted in the box.

    5. Select the doodad set (bottom list box) where you'd like to add the m2-model

    6. Press Place and move the mouse to the spot where the model should be place.

    7. Use the keys x, y, c to rotate along the axis (+ shift to rotate in the other direction) and numpad + or numpad - to scale the model.

    8. Press the left mouse button to place the model or the middle mouse button to discard the current model

    9. File -> Save and you are good to go

    Viewing works from 1.0 to 5.2, editing is tested for 3.3.5 but should work from 1.0 to 5.2 as well.

    Download:
    V3 (current)
    File-Upload.net - WMOEditor_Debug_4_29_13.rar

    V2
    File-Upload.net - WmoEditor_Debug_4_24_13_2.rar

    V1:
    File-Upload.net - WmoEditor_Debug_4_24_13.rar

    Images:




    Stay tuned for more infos and updates.

    Greetings
    Cromon
    Last edited by Cromon; 04-29-2013 at 12:21 PM.

  2. #2
    ev0's Avatar Moderator Press "1" for Help
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    wow! nice job, very very very nice!!!! going to play around with this tonight
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  3. #3
    Wynch's Avatar Private
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    Great job, I'm already "tinkering". I also hope soon SharpWoW

    Great again.
    Best Regards

  4. #4
    Cromon's Avatar Legendary

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    The version 2 i added prints more information if there is an error in the application (there are still a lot i guess). And you are able to modify existing doodads. You can select them with the mouse and the move and rotate/scale them as newly placed ones and when you are finished you can save it by pressing the middle mouse button.

  5. #5
    akspa420's Avatar Contributor
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    So does this mean that Sharpwow's broken WMO handling code can be fixed? In any case, this looks wonderful, an it's about time we had an editor for WMO's

    edit: the WMO's are still flipped. Weirdness ensues :/
    Last edited by akspa420; 04-24-2013 at 10:00 PM.

  6. #6
    Karaweriusz's Avatar Private
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    Em... there's no option to run this on WinXp?

  7. #7
    steff's Avatar Knight CoreCoins User
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    Yea and finaly we can equip our custom WMOs.
    Again thanks for your work with this
    Noggit dev Team - https://nogg-it.blogspot.com - https://modcraft.superparanoid.de - https://twitter.com/Noggit3Read the FAQ and post bugs on the bugtraker

  8. #8
    Cromon's Avatar Legendary

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    @Akspa: I solved the problem with rotation, but here i did not apply it yet

    @Karaweriusz: Maybe, yes, it uses WPF which has to be manually installed on versions before Vista (i guess you need XP SP 3 or something like that)

    For features: Most of what you wrote is already planned, i think editing the vertices might be able in a limited form but as there is a tool convertig models from/to 3ds i think the guys from autodesk do a much better job on 3D-editing software than i do (hey, they get paid for it, so it would be bad if not )

    Uploaded a new version, most changes are usability:
    - It uses now .NET 4.0 and not .NET 4.5, if you still get problems launching the application make sure youve got it installed and have the redistributable of DirectX installed.
    - MPQs are no longer opened read/write but read only (allows you to open them somewhere else)
    - Models are placed using CTRL + V at the point the mouse hovers the model (if it doesnt hover the model, it aint placed, dont worry, it wont be in infinity or something like that)
    - Movement changed:
    - x, y, c with SHIFT remain for rotation
    - Models no longer follow the mouse
    - Click the model, hold SHIFT, CTRL or ALT for the 3 axis and move the mouse horizontally -> the object moves. You can combine the keys to let it move simultaneously on 2 or 3 axis.

    I need to update the instructions in the first post, but thatll come later.

  9. #9
    Karaweriusz's Avatar Private
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    Attachment 13791

    I use the new version... Windows XP had only 4.0 framwork but i got this error... Translating from polish.
    Can not load libary, Can not find the specified procedure.

    And all rest is only one letter "w" what means "in". Oh yes nad word Wyjątek... exepction.

    Help? XD

  10. #10
    Cromon's Avatar Legendary

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    Could you upload the picture on imgur? I get "Invalid attachment" if i cklick on the link :/

  11. #11
    Master674's Avatar Elite User CoreCoins User Authenticator enabled
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    Anyone who still uses XP is retarded

    Btw: awesome stuff, as always!

    Last edited by Master674; 04-30-2013 at 12:19 PM.

  12. #12
    Karaweriusz's Avatar Private
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    My computer have thousand of years xD I fear to use windows 7 or others new. But i want too say only... [Sam jesteś Retarded!] Translate in google.

    Picture in imageshack:

  13. #13
    akspa420's Avatar Contributor
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    Looks like you're missing Stormlib.dll in the wmoedit directory.

  14. #14
    firenova2's Avatar Private
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    Btw: awesome stuff, as always!

  15. #15
    fyrin1's Avatar Private
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    Great stuff man!

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