[Technique Guide] Texturing and Modeling Cliffs using Noggit menu

User Tag List

Results 1 to 9 of 9
  1. #1
    Aryzar's Avatar Member
    Reputation
    67
    Join Date
    Mar 2009
    Posts
    134
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [Technique Guide] Texturing and Modeling Cliffs using Noggit

    Ok, so this technique is a bit more difficult than using simple soft brush painting but looks more blizz and also nicer in my opinion. When using this technique u should try making it as non-regular as possible.

    For this guide im gonna flat raise bout size 52 as bellow:



    Next i'm gonna soften it on all sides:



    After that i'd give it a ramp-like look so its more interesting:



    Now I use 1.00 hard brush with 0.11 pressure and 2.1 size. Now u can use something bigger if u want but it's best u do so. I suggest u paint in 2D view, its much easier. Now try paint something like interlocking stones of different sizes and shapes that warp accordingly to the shape of the cliff by rotating your hand as if drawing fast circles from the core to the edges of each stone insisting gradually more at the core and less at edges. Try creating resting points in the system, like gaps around which the stones warp. See below:



    It should look like this in the end:



    And in 3D:



    Now we start modeling the cliffs. Pick a 11.89 size raise/lower brush with speed 1 - 1.2 linear and start raising each textured stone by 3/4 of its size at top, meaning 1/4 lower than the top and raise it just a bit so it can be seen that it stand in a different row from the one higher or further in front of tehe one that stands above it. Do this for all the stones and flatten with a 11.89 size brush linear type flatten/blur all the gap places. (NOT THE SPACES BETWEEN THE STONES!!!) Try then to lower each stone that u raised by 1/3 distance from bottom so that the spaces between the stones come clear as spaces between those stones. See below:



    Try adjust the terrain until it looks natural (try to avoid spaces between stones to be raised. And also u can increase the radius of the raise/lower brush and raise a cliff section whole (linear only). In the end should look like this:









    Now remember this is my first guide.

    [Technique Guide] Texturing and Modeling Cliffs using Noggit
  2. #2
    I Hypnotoad I's Avatar Contributor
    Reputation
    147
    Join Date
    Aug 2007
    Posts
    873
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Haha very nice, I was kidding about the guide, but I see you made success with it!

    +Repx3

    EDIT: Gotta spread. FUUUUUUUUUUUUUUUUUUUUUUUUU


    Dragon[Sky] can get into our signatures, AND our pants.



  3. #3
    Aryzar's Avatar Member
    Reputation
    67
    Join Date
    Mar 2009
    Posts
    134
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    ty mate didn't quite expect that kind of reaction

  4. #4
    Toyoka's Avatar Contributor
    Reputation
    139
    Join Date
    Nov 2009
    Posts
    406
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    A good guide gone unnoticed. I cannot allow that! This will be great for those having trouble making cliffs (which is a large part of creating a good landscape) since it's hard to start creating mountains and such
    +Rep!
    ~ "When you find it hard doing right in what you do, you've got a problem" ~

  5. #5
    LIMEEE's Avatar Member
    Reputation
    172
    Join Date
    Apr 2009
    Posts
    284
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Good work with this.
    Sig removed by admin... upload elsewhere as that hosting site is marked malicious

  6. #6
    alj03's Avatar Contributor
    Reputation
    91
    Join Date
    Feb 2008
    Posts
    1,103
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Might be useful, but how does one change NoggIt to 2D?
    Death to all but Metal.

  7. #7
    Xel's Avatar ★ Elder ★
    Authenticator enabled
    Reputation
    1179
    Join Date
    Jul 2008
    Posts
    2,906
    Thanks G/R
    94/51
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Might be useful, but how does one change NoggIt to 2D?
    Press U

  8. #8
    alj03's Avatar Contributor
    Reputation
    91
    Join Date
    Feb 2008
    Posts
    1,103
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thank you Xel.
    Death to all but Metal.

  9. #9
    Doronamo's Avatar Corporal
    Reputation
    1
    Join Date
    Mar 2010
    Posts
    20
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Very nice for your first Guide. Your use of screenshots is what caught my eye.

Similar Threads

  1. [Guide] Honorbuddy Automated Botting Guide! Farm and sell without using your computer!
    By arczi19 in forum World of Warcraft Guides
    Replies: 7
    Last Post: 02-18-2013, 01:39 PM
  2. [Selling] Honorbuddy Automated Botting Guide! Farm and sell without using your computer!
    By arczi19 in forum World of Warcraft Buy Sell Trade
    Replies: 7
    Last Post: 01-31-2013, 12:04 PM
  3. [Request] Textured and Modelled Isles and Ways To Get There Without Being Banned
    By YourMomsAHorde in forum WoW ME Questions and Requests
    Replies: 11
    Last Post: 05-03-2010, 03:43 PM
  4. Tier 10 Texture and Model locations?
    By Alexial in forum WoW ME Questions and Requests
    Replies: 3
    Last Post: 04-25-2010, 08:08 AM
  5. [Guides] Using NoggIt, Adding Land, and Adding Water
    By Demonkunga in forum WoW ME Tools & Guides
    Replies: 118
    Last Post: 10-16-2007, 01:56 PM
All times are GMT -5. The time now is 04:01 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search