Hi guys! Today im trying to spawn some wmo of northrend into Olds Maps moveable with NoggIT! And this method work!
Tool Needed:
-MyWarCraftStudio
-WoWModelViewer (I use 0.6.0.3 Release)
1. First of all, you need to search your wmo you want to add. Open WoWModelViewer and find. Remember the Treepath and name!
2. Open MyWarCraftStudio and search your wmo.
Example: World\wmo\Northrend\Buildings\Wyrmrest.wmo
3.Now copy the Treepath of your wmo in Notepad, and extract to a folder (like desktop) the wmo.
4.IMPORTANT: If there are other wmo's like: Name_001.wmo
Example:
World\wmo\Northrend\Buildings\Wyrmrest.wmo <- Main wmo
World\wmo\Northrend\Buildings\Wyrmrest_001.wmo
World\wmo\Northrend\Buildings\Wyrmrest_002.wmo
etc, etc
You MUST extract them in the same folder where u extracted the 'Main' wmo! They are related with the 'Main' wmo!
5.It's very important to search the texture used into wmo. This part is hard and take a lot of time. (if any1 know how to find fast all textures, please explain it)
If i cant find all texture used, i open the wmo with Hex Editor (Like HxD Hex Editor). In the right side, u can see the texture needed (with Treepath).
6.When you have found all the texture, same process, copy the Treepath of your texture into Notepad and extract them.
Now you have all!
7.Create a new patch-X.MPQ with MyWarCraftStudio and add your files.
Remember to add them with a Treepaths EXACTLY!
Now put your patch into wow 2.x.x data folder, spawn your wmo in the adt and your wmo are readeable by NoggIT!
I hope that this guide is helpful!
Bye!