Member
How to swap spell visuals
So first off, relitively noobish to the scene of ME.I use tMorph for most things, but I noticed spellID and DisplayIDs were not the same thing when I tried to change Death and Decay to Remoseless Winter and Blood Boil to Howling Blast. Death and Decay did activate Remorseless Winter (both LKs and player's), but the actual visual effect of DnD remained as well. For Blood Boil, cast animation swaped, upon hitting the enemy there was a blue glow in the torso, but no gush of wind hitting them. I wanted it to basically simulate the entire visual of Howling Blast.
Is it possible for tMorph to do these and I'm the one creating the error? Do spellIDs work in a way where some visuals are actually detached from activating spell and require a different spellID such as the red circle from DnD and the gushing wind from HB?
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