[Question] Making your own models. (Animation & Texturing) menu

User Tag List

Results 1 to 5 of 5
  1. #1
    aeonicx's Avatar Member
    Reputation
    62
    Join Date
    Jul 2007
    Posts
    125
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [Question] Making your own models. (Animation & Texturing)

    hiya.

    Ok so, I've just made what is in the screenshot below, using 3DS Max 9, as a quick test.



    Apparently there are different methods to getting 'textures' added to self-made models. One being the use of M2Modder and Lithunwrap. Neither of which I can find any download links to on the internet or here.

    Though I do have, 3DS Max 9, MS3D, Photoshop CS2, and a BLP>PNG>BLP Converter, which I can work with fairly easily. (3DS Max 9 I only d/l'd & registered last night though)

    I am quite new but am learning everything pretty fast and I was wandering if anyone could explain to me the process of getting animation and texturing to work in the .m2.
    The objects in the screenshot above I made in 3DS Max quickly, and animated the sphere to bounce, exported it as a .3DS file, and used 3dsToM2 to convert to .M2.

    No animation though. (I'm probably missing like 400 steps) Or textures (but I can't find M2Modder or the Lungithap)

    Anyone have a link to a guide or d/l links to those two programs? or even better any advice for me in general?

    Would greatly appreciate any tips or links to guides please.
    Last edited by aeonicx; 10-08-2007 at 04:03 AM.

    [Question] Making your own models. (Animation & Texturing)
  2. #2
    schlumpf's Avatar Retired Noggit Developer

    Reputation
    755
    Join Date
    Nov 2006
    Posts
    2,759
    Thanks G/R
    0/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [Question] Making your own models. (Animation & Texturing)

    http://www.mmowned.com/forums/model-...x-a-model.html

    This is a guide for that problem, have fun
    Looking forward to some nice models you make (check the hidden link)

  3. #3
    aeonicx's Avatar Member
    Reputation
    62
    Join Date
    Jul 2007
    Posts
    125
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [Question] Making your own models. (Animation & Texturing)


    My almighty sphere is no longer pure white! made a quick model and texture + guide. = ^^^^ ty2 sah + schlumpf.

    top stuff - now - who can teach the ways in preserving animation during conversion .max > .3ds > .m2
    I can't seem to find any guides on it
    Last edited by aeonicx; 10-07-2007 at 11:39 PM.

  4. #4
    schlumpf's Avatar Retired Noggit Developer

    Reputation
    755
    Join Date
    Nov 2006
    Posts
    2,759
    Thanks G/R
    0/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [Question] Making your own models. (Animation & Texturing)

    Well, the animations ... Meeh ... Lets look what Cryect said on this:
    Originally Posted by Cryect View Post
    It does have animations the problem is finding a tool that properly exports animations to 3ds file format now a days (3dsmax only partially supports them). Even if it fully supported the 3ds file format wouldn't really matter since 3ds only supports 1 bone per object (which is fine if you want to make a segmented robot but worthless for things with flesh).

    Example of animation working with a model converted from 3ds to m2 through the original program I wrote.

    http://acm.jhu.edu/~cryect/NoggFiles/cat.avi

    Really should have went with a MAXScript instead but didn't realize till basically was done. 3ds is a too limited file format to work well with m2's.
    Seems like you have to figure that out and when you did it it wont be that good :P

  5. #5
    Andrige's Avatar Contributor
    Reputation
    282
    Join Date
    Oct 2006
    Posts
    505
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [Question] Making your own models. (Animation & Texturing)

    Just posting here to give you my approval... please post any progress you make on the models, see how it turns out for you


Similar Threads

  1. [Question] Create and inject your own model?
    By synthblade in forum WoW ME Questions and Requests
    Replies: 4
    Last Post: 05-21-2008, 01:13 AM
  2. [Question] Make your own class?
    By sonnyd666 in forum World of Warcraft Emulator Servers
    Replies: 3
    Last Post: 04-10-2008, 10:27 AM
  3. [Question] How do you make your own design for WoW
    By aznboy in forum WoW ME Questions and Requests
    Replies: 2
    Last Post: 02-17-2008, 12:15 AM
  4. [Question] Make your own mount
    By DarkFever in forum World of Warcraft Emulator Servers
    Replies: 9
    Last Post: 10-13-2007, 05:26 PM
All times are GMT -5. The time now is 10:47 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search