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  1. #1
    viruzz's Avatar Member
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    weapon swing animation

    I've been looking around for the animations for weapon swings because i want my daggers to swing like swords since i did some editing to them. I was searching around the patch-enUS files and found the animations to the attacks. I dont no what information i would have to edit for the swings, if anyone could help out this would be appreciated.

    weapon swing animation
  2. #2
    schlumpf's Avatar Retired Noggit Developer

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    Re: weapon swing animation

    Maybe, you just have to change the information in AnimationData.dbc. Its:
    id, NAME, ...
    So maybe its just swapping those IDs.

    The other way: Changing the models itself. There you'd have to change the animationIDs in the Model. That one is hard xp

    -- schlumpf

  3. #3
    viruzz's Avatar Member
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    Re: weapon swing animation

    thnx man ill try both ways

  4. #4
    Violence's Avatar Member
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    Re: weapon swing animation

    Viruzz, please update the post if it works out for you on either way

  5. #5
    viruzz's Avatar Member
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    Re: weapon swing animation

    yea i wasnt too lucky with it

    taking a small brake til next week because the weekend is coming and its time to party. but so far i wasnt lucky i will try next week for sure though

  6. #6
    Lolenpriest's Avatar Member
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    Re: weapon swing animation

    Anyone else got an update on this? I changed my Staff into Thunderfury wich looks ridiculous when I use it as 2h

  7. #7
    schlumpf's Avatar Retired Noggit Developer

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    Re: weapon swing animation

    what is in your interest is AnimationData.dbc. the following lines to be specific.

    16,"AttackUnarmed",0x10,0x128,20,3,0,
    17,"Attack1H",0x20,0x128,20,3,16,
    18,"Attack2H",0x20,0x128,20,3,17,
    19,"Attack2HL",0x20,0x128,20,1,18,

    20,"ParryUnarmed",0x0,0x128,20,1,8,
    21,"Parry1H",0x0,0x128,20,0,8,
    22,"Parry2H",0x0,0x128,20,0,8,
    23,"Parry2HL",0x0,0x128,20,0,8,

    25,"ReadyUnarmed",0x10,0x100,0,1,0,
    26,"Ready1H",0x20,0x100,0,3,25,
    27,"Ready2H",0x20,0x100,0,3,25,
    28,"Ready2HL",0x20,0x0,0,2,25,

    swap the values. so as example: 2hand to 1hand:

    17,"Attack1H",0x20,0x128,20,3,16,
    to
    17,"Attack2H",0x20,0x128,20,3,17,
    and
    18,"Attack2H",0x20,0x128,20,3,17,
    to
    18,"Attack1H",0x20,0x128,20,3,16,

    same for all others.

    have fun. and no, i will not do it for you.

  8. #8
    viruzz's Avatar Member
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    Re: weapon swing animation

    Originally Posted by smurf_ View Post
    what is in your interest is AnimationData.dbc. the following lines to be specific.

    16,"AttackUnarmed",0x10,0x128,20,3,0,
    17,"Attack1H",0x20,0x128,20,3,16,
    18,"Attack2H",0x20,0x128,20,3,17,
    19,"Attack2HL",0x20,0x128,20,1,18,

    20,"ParryUnarmed",0x0,0x128,20,1,8,
    21,"Parry1H",0x0,0x128,20,0,8,
    22,"Parry2H",0x0,0x128,20,0,8,
    23,"Parry2HL",0x0,0x128,20,0,8,

    25,"ReadyUnarmed",0x10,0x100,0,1,0,
    26,"Ready1H",0x20,0x100,0,3,25,
    27,"Ready2H",0x20,0x100,0,3,25,
    28,"Ready2HL",0x20,0x0,0,2,25,

    swap the values. so as example: 2hand to 1hand:

    17,"Attack1H",0x20,0x128,20,3,16,
    to
    17,"Attack2H",0x20,0x128,20,3,17,
    and
    18,"Attack2H",0x20,0x128,20,3,17,
    to
    18,"Attack1H",0x20,0x128,20,3,16,

    same for all others.

    have fun. and no, i will not do it for you.
    damn i tried your advice and still no results :wave: thank you very much though for trying ^^ i will continue to try different methods :hsdance:

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