Hello folks, I have an issue with re skinning when it comes to armor
Pauldrons and helmet works fine but every thing else becomes completely error green.
every BLP comes with an alpha channel, if I save the BLP from MWCS to TGA the
alpha channel becomes white and if I extract it from MWCS as an BLP and then convert it to TGA it will become solid black. what I've tried is making a custom alpha channel aswell which works great in modelviewer but not ingame.
what have I done wrong ?
I'm currently working on shaman tier 10 sanctified.