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  1. #1
    Devilsadvocate's Avatar Member
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    Got a question about making a GO

    Ok i was wondering if I can take something like the Stormwind Gates and convert it into a GO that i can spawn anywhere.

    Im a noob to this and i want to make a neat mall with walk-in buildings with-out having to use noggit if that's possible.

    If anyone has a guide to doing this the way Im asking or any other way posted in forums that works with 2.4.x please list it.

    Basically I want to have vendors indoors with a roof over there head without having to modify any existing cities (and yes i do have a reason for it) and without the tacky look of a half-ass maze if you know what I mean.
    Last edited by Devilsadvocate; 08-13-2008 at 05:43 AM.

  2. #2
    Warwenw's Avatar Active Member
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    Yes you can turn them into a Game Object.
    Dont know how to do that ... I guess you've got to get WarcraftStudio and look in Common.MPQ or Patch.MPQ in WORLD/Buildings...More I do not know mate...

    Regards WarWenW


  3. #3
    thikr's Avatar Member
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    Even if you don't wanna use NoggIt I'd definately recommend it. If you're having problems with the program, post 'em and maybe another member or myself can help you.

  4. #4
    WargRider's Avatar Member
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    Dude, read guides such as how to link a custom model to a display ID, it is simple, find treepath of WMO, go into the appropriate DBC file in patch-2-enXX.mpq and add the custom display ID, the treepath to the model and IDK what the other columns are for, buteeasiest way is probably editing the ADT file and just adding the WMO from that, ti is WAY easier in ym perspective

  5. #5
    Devilsadvocate's Avatar Member
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    Originally Posted by WargRider View Post
    Dude, read guides such as how to link a custom model to a display ID, it is simple, find treepath of WMO, go into the appropriate DBC file in patch-2-enXX.mpq and add the custom display ID, the treepath to the model and IDK what the other columns are for, buteeasiest way is probably editing the ADT file and just adding the WMO from that, ti is WAY easier in ym perspective
    Ty alot bro.....dunno if i can rep ya but imma try.

    ok it worked so +rep! ty again

  6. #6
    Devilsadvocate's Avatar Member
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    Can someone post a link to a complete guide to this? like a basic-advanced all-in-one guide. I might just be retarded but i get too damn confused when i try to find guides here lol.

  7. #7
    WargRider's Avatar Member
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    Umm, well I am going to make a guide soon I guees, so I will lin kyou AS SOON as I am done ./

  8. #8
    Devilsadvocate's Avatar Member
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    ok ty that will help

  9. #9
    WargRider's Avatar Member
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    welcome, it will take awhile though, but i will only rght after i get this question answered, so if you could help me with that plz:

    http://www.mmowned.com/forums/model-...ng-noggit.html

  10. #10
    Devilsadvocate's Avatar Member
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    i dunno about that 1 bro....i dont know noggit becuz i just dont want to go thru the trouble of downgrading to 1.12 to use it.

  11. #11
    WargRider's Avatar Member
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    Srry it took SOOOO long but as I promised I worte that guide on it, here is link:


    http://www.mmowned.com/forums/model-...wmos-land.html

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