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  1. #1
    dave_maltby's Avatar Sergeant
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    exporting models for 3ds max or Maya

    Is it possible, I did a search & found nothing, to export these complete with bones etc etc etc to a 3d Studio Max, Maya, or XSI format for some serious model editing? IE create a whole new race? I can do re-textures & have been for a while for CSS etc etc but I reckon a whole new model for say.... night elves & then a re-texture would be ace, could also make better high rez models for those with better graphics cards!

    let me know I'd be VERY interested in ripping these out (PS I am on vista, if you post about modelviewer I tried & it won't launch, it can't find the new librarys in vista)

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  2. #2
    A_Snake01's Avatar Member
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    Re: exporting models for 3ds max or Maya

    No export exists that preserves bones, animations or UV coordinates. They only crate seperate meshes.
    The Age of Exploration is over. Now is the Age of Creation.

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