[WIP] Azshara Highlands menu

User Tag List

Results 1 to 14 of 14
  1. #1
    jbr373's Avatar Corporal
    Reputation
    57
    Join Date
    Jan 2011
    Posts
    30
    Thanks G/R
    0/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [RELEASE] Azshara Highlands

    Hello OwnedCore Comunity!

    The Edit I'm showing and releasing to you today is my modified Version of Azshara Crater, now a Questing Zone called Azshara Highlands!

    The Area is designed as a leveling Zone and therefore completely playable - included are a World Map, Minimap, Sound, finished ADT Design with Quest Locations, Quest Hubs, etc.
    The Zone is tested and working, giving you the option to include it as a Player Mall or Meeting Area, making a Scenario Zone, or simply give Players something new to check out and have fun playing with!

    What has been done?

    - The Terrain has been finished
    - Model Placement (Blizzard and Custom ones) has been finished
    - Set new Areas with Background Sound
    - Added a new Loading Screen
    - A World Map has been added
    - A Minimap has been added
    - Added Ground Effects
    - Added Light & Skybox
    - Area POI's have been added
    - Graveyards fixed
    - New Textures for Models and Terrain
    - Water Patch included
    - Kamlimdor's ADT's have been touched to add a Path to the Map

    The Zones has the following Subzones:
    - Bear's Head Manor
    - Redpaw Cave
    - Ghostshroud Cave
    - Mosshide Cave
    - Enchanter's Study
    - Explorer's Camp
    - The Sacred Well
    - Ruins of Ada'arath

    What are the Tools used to create this Mod?

    NoggIt 1.4:
    http://modcraft.superparanoid.de/vie...hp?f=48&t=8876

    AllWater GUI:
    http://modcraft.superparanoid.de/vie...php?f=59&t=554

    MyDBCEditor:
    http://modcraft.superparanoid.de/vie...php?f=59&t=782

    BLP to PNG:
    http://modcraft.superparanoid.de/vie...php?f=59&t=782

    M2 Modder:
    http://modcraft.superparanoid.de/vie...php?f=59&t=789

    FileInfo / LoadInfo:
    http://modcraft.superparanoid.de/vie...php?f=59&t=808

    WoW Model Viewer:
    https://www.google.de/webhp?sourceid...viewer&es_th=1

    Ladik's MPQ Editor:
    http://www.zezula.net/en/mpq/download.html

    010 Editor:
    http://www.sweetscape.com/010editor/

    MaNGOS Game Server Emulator:
    http://cmangos.net/

    Which Language does this Edit have?

    The DBC Files used come from the WoW 3.3.5a enGB Client, and the Art (World Map) has everything in English as well.

    The Design of the Minimap, World Map and Loading Screen:


    The Loading Screen Art


    The World Map shown Ingame


    The completely assembled Minimap


    With little almost unessecary details like Area POI!

    Screenshots for the actual Ingame design:









































    Credits:

    5.4.0 Maps/DBC/M2/WMO by Anthony's Toolbox (used for M2 and WMO):
    http://modcraft.superparanoid.de/vie...hp?f=93&t=7136

    Procedual Water Textures by Milly (used for Water appearance):
    http://modcraft.superparanoid.de/vie...hp?f=59&t=8483

    WoD M2's to 3.3.5a by MR: Farrare (used for Skybox):
    http://modcraft.superparanoid.de/vie...hp?f=93&t=7136

    2D Map Template by Steff (used for World Map Design):
    http://modcraft.superparanoid.de/vie...hp?f=59&t=1670

    ENB Series by Boris Vorontsov (used for improving Visuals):
    http://enbdev.com/index_en.html

    Skyrim Flora Overhaul by Vurt (used for Grass, Plants and Tree Textures):
    http://www.nexusmods.com/skyrim/mods/141/?

    The OwnedCore and Modcraft Communities for Tutorials and Tools (used for everything):
    http://www.ownedcore.com/
    http://modcraft.superparanoid.de/

    Blizzard Entertainment by World of Warcraft (used for everything creating and testing related):
    http://www.eu.battle.net/

    Also, a little Information about the ENB Series used:

    Please note that I use the GTA - San Andreas ENB to improve the Lightning and add things like Bloom Effects.
    If you try this Map with ENB, please make sure that your PC can in fact handle all the extra stress put on your Processor and Graphics Card.
    My GTX 560 TI managed ~ 55 to 60 FPS.
    The enbseries.ini is also set up for this GPU.
    Please watch out and be aware before trying this.

    How to remove the ENB:

    Delete the d3d9.dll, enpalette.bmp and ebseries.ini from your World of Warcraft Client directory.

    Download:

    http://www.mediafire.com/download/sa...by+jbr373.rar/

    How to Install:
    Copy the Contents from the "Client Files" direcotry to the directory of your "WoW.exe" file.
    The ENB Files are not required for the Patch to work, simply adding the patch-a.MPQ to the "Data" Folder works as well, of course.

    Now copy the Contents of the "Server Files" directory to the "DBC" directory of your Game Server. You should be asked if you want to replace
    existing Files, allow it to add the Patch Files to the Server.

    You can now teleport to the Map.

    The Entrance on Kalimdor has these Coordinates (X Y Z MapID):
    3918.62 -4659.46 278.486 1

    And the Entrance in Azshara Highlands has these (X Y Z MapID):
    40.5547 356.885 306.01 37

    I wish to port this Mod / Edit it:
    All the ID's used in the DBC Files are listed in the ReadMe.txt File inside the downloaded Archive for easy information gathering.

    For best Visuals, use the Commands - they'll increase your Ground Effect Doodads:
    /console GroundEffectDensity 256
    /console GroundEffectDist 140

    Thanks for downloading and/or checking out this Thread! Hope you like the Edit!
    Last edited by jbr373; 03-30-2015 at 09:58 PM. Reason: Released MPQ Patch - Thread Mistakes

    [WIP] Azshara Highlands
  2. Thanks Laykith, eSko, Obsolus, Tikki100 (4 members gave Thanks to jbr373 for this useful post)
  3. #2
    spik96's Avatar Active Member
    Reputation
    63
    Join Date
    Jan 2008
    Posts
    39
    Thanks G/R
    0/10
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    That's beautiful. I'm really interested in the new trees, rocks... I like these details.

  4. #3
    jbr373's Avatar Corporal
    Reputation
    57
    Join Date
    Jan 2011
    Posts
    30
    Thanks G/R
    0/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks you very much Took me quite a while, but now it's actually finished

  5. #4
    ChutzRadiant's Avatar Member
    CoreCoins Purchaser
    Reputation
    3
    Join Date
    Apr 2015
    Posts
    28
    Thanks G/R
    0/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Wow man, this looks fantastic! You still working on this at all?

  6. #5
    Skarn's Avatar Active Member
    Reputation
    16
    Join Date
    Feb 2014
    Posts
    17
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Looks cool. I also noticed that you used trees combined from trunk and leaves as separate models? Why did not you make the entire tree. It is very easy.

  7. #6
    jbr373's Avatar Corporal
    Reputation
    57
    Join Date
    Jan 2011
    Posts
    30
    Thanks G/R
    0/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Yes I started working on it again, and the Tree Leaves and Trunk are seperate Models because even though it might be easy, I didn't manage ... or even try to do so

  8. #7
    theduncehat's Avatar Contributor
    Reputation
    108
    Join Date
    Apr 2009
    Posts
    74
    Thanks G/R
    0/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Too Epic!!!

  9. #8
    jbr373's Avatar Corporal
    Reputation
    57
    Join Date
    Jan 2011
    Posts
    30
    Thanks G/R
    0/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thnak you very much I started changing Areas which are not quite how I wanted them to be. This is what happened to the Place were the Manor is placed:




  10. #9
    Skarn's Avatar Active Member
    Reputation
    16
    Join Date
    Feb 2014
    Posts
    17
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    If you want to learn how to make tree models with custom collison, I can explain you in skype or somewhere. It is very easy.

  11. #10
    jbr373's Avatar Corporal
    Reputation
    57
    Join Date
    Jan 2011
    Posts
    30
    Thanks G/R
    0/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    You can send me a Message here, as I don't have skype. It'd be nice to know how

    Also, a little update (everything in early stages, but at least some progress):





  12. #11
    alucard001's Avatar Active Member
    Reputation
    25
    Join Date
    Apr 2012
    Posts
    187
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    is there any private server which uses maps like these? i'd like to join one.

    If isn't, whats the purpose of doing this?

  13. #12
    theduncehat's Avatar Contributor
    Reputation
    108
    Join Date
    Apr 2009
    Posts
    74
    Thanks G/R
    0/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by alucard001 View Post
    If isn't, whats the purpose of doing this?
    The purpose is the same reason why we draw for fun and why we do arts and crafts. It's just to do it for fun because we enjoy doing the activity. Nothing more and nothing less.

    The same reason why I do car modeling, it's just fun and puts my mind at ease.


  14. #13
    Mickael Drabik's Avatar Member
    Reputation
    1
    Join Date
    Sep 2015
    Posts
    1
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Epic !
    Available for Wod 6.2 ?

  15. #14
    Chimpean's Avatar Member
    Reputation
    1
    Join Date
    Sep 2017
    Posts
    4
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I've seen this thing, and I loved the idea.
    Im pondering downloading a SPP pack based on 3.3.5a. How would I go about adding this area to my game, and how would I would I acess it in game?
    Cheers for the great work!!!
    =)

Similar Threads

  1. [Wip][Showoff] Lordaeron Highlands
    By sirfranc in forum WoW Advanced Model Edits
    Replies: 111
    Last Post: 02-21-2013, 07:53 PM
  2. Instance ----> Azshara Crater
    By Latoneyde in forum World of Warcraft Model Editing
    Replies: 16
    Last Post: 11-27-2006, 02:50 PM
  3. Azshara Crater
    By Ensui in forum World of Warcraft Model Editing
    Replies: 12
    Last Post: 11-16-2006, 07:06 PM
  4. Azshara Crater (New and Improved)
    By Ensui in forum World of Warcraft Model Editing
    Replies: 27
    Last Post: 11-16-2006, 06:52 PM
  5. Ganking Alliance in atari highlands in there own town
    By hannible in forum World of Warcraft Exploits
    Replies: 6
    Last Post: 07-08-2006, 01:24 AM
All times are GMT -5. The time now is 06:07 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search