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  1. #1
    Nueronious's Avatar Member
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    Possible Nogg it Fix (im not sure)

    const char* archiveNames[] = {"fonts.mpq", "texture.MPQ", "model.MPQ", "wmo.MPQ", "terrain.MPQ", "interface.MPQ", "misc.MPQ", "dbc.MPQ"};

    I know enough programing to figure out that this C++ line of code may be what is used to define which Mpqs to open. I found it in the wowmapview.cpp file of the Nogg-It scource code.

    My idea is to change it to:

    const char* archiveNames[] = {"Common.MPQ"};

    I dont know if this will work but its worth a try. (I dont know how to compile the scource code in VC++ thats why I cant test it myself)
    I've been here since Vanilla. God, I have no life.

    Possible Nogg it Fix (im not sure)
  2. #2
    idusy-org's Avatar Active Member
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    Re: Possible Nogg it Fix (im not sure)

    I could be wrong, but there will still likely be problems aside from what MPQs it read (Like rendering the M2s for example)

    I never could get WoWMapView to work anyway
    Unproud member of Snitchstianity

  3. #3
    Nueronious's Avatar Member
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    Re: Possible Nogg it Fix (im not sure)

    Ya good point. Well I heard that there are programs out there that will allow you to access an exe's code. Would it not be possible to use one of those programs to access the working code on wowmapviewer v 6.0

    And then change NoggIt based on that code.
    I've been here since Vanilla. God, I have no life.

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